/* -------------------------------------------------------------*/ private void objectCollision(ArrayList movingObjects) { for (int i = 0; i < movingObjects.size(); i++) { // make sure not testing if collided with yourself :P if (((SpaceObject) movingObjects.get(i)).getObjCount() != objectNum) { SpaceObject object = (SpaceObject) movingObjects.get(i); // find distance vector between two objects int x = pos_x - object.getXPos(); int y = pos_y - object.getYPos(); double distance = Math.sqrt(x * x + y * y); // has it collided with the object? if (distance < (radius + object.getRadius())) { // has it collided with a BULLET (or MISSILE)? if (object.isBullet()) { // do nothing } // is it another SPACESHIP? (INSTANT DEATH) else if (object.isSpaceShip()) { // do nothing } // collided with anything else (e.g PLANET): (INSTANT DEATH) else { collision.play(); kill(movingObjects); // object has died } } } } // end for loop }