/** * The generic activators of entities. If there is brain, this brain is activated via the doIt * method. */ public void doIt() { beforeDoIt(); if (myBrain != null) { myBrain.doIt(); } else bodyDoIt(); afterDoIt(); }
/** * Creates the brain and launches if it is an agent. The brain class is given as a String. The * name argument is used to instantiate the name of the corresponding agent. If the gui flag is * true, a bean is created and associated to this agent. */ public void makeBrain(String className, String name, boolean gui, String behaviorFileName) { try { Class c; // c = Class.forName(className); c = madkit.kernel.Utils.loadClass(className); myBrain = (Brain) c.newInstance(); myBrain.setBody(this); if (myBrain instanceof AbstractAgent) { String n = name; if (n == null) { n = getLabel(); } if (n == null) { n = getID(); } if (behaviorFileName != null) setBehaviorFileName(behaviorFileName); getStructure().getAgent().doLaunchAgent((AbstractAgent) myBrain, n, gui); } } catch (ClassNotFoundException ev) { System.err.println("Class not found :" + className + " " + ev); ev.printStackTrace(); } catch (InstantiationException e) { System.err.println("Can't instanciate ! " + className + " " + e); e.printStackTrace(); } catch (IllegalAccessException e) { System.err.println("illegal access! " + className + " " + e); e.printStackTrace(); } }
/** Delete an entity, and its brain if there is one. Do not ask directly this method. */ public void delete() { // System.out.println("Actually deleting " + this); if (deleted) return; deleted = true; if (myBrain != null) { if (myBrain instanceof AbstractAgent) getStructure().getAgent().doKillAgent((AbstractAgent) myBrain); else myBrain.delete(); } super.delete(); }
private Piece getWorstPiece(boolean hurt_player) { Brain.Move wMove = null; Brain.Move tMove; int index = 0; for (int i = 0; i < pieces.length; i++) { tMove = mBrain.bestMove(board, pieces[i], board.getHeight() - TOP_SPACE, null); if (i == 0) wMove = tMove; if (tMove == null) { // this piece loses the game now return pieces[i]; } if ((hurt_player && tMove.score >= wMove.score) || (!hurt_player && tMove.score <= wMove.score)) { wMove = tMove; index = i; } } return pieces[index]; }
public void tick(int verb) { if (brainPlay.isSelected()) { board.undo(); if (verb == DOWN) { if (cur_count != super.count) { mMove = mBrain.bestMove(board, currentPiece, board.getHeight() - TOP_SPACE, mMove); cur_count = super.count; } if (mMove == null || mMove.piece == null || currentPiece == null) { stopGame(); return; // game over } if (!currentPiece.equals(mMove.piece)) super.tick(ROTATE); if (currentX < mMove.x) super.tick(RIGHT); if (currentX > mMove.x) super.tick(LEFT); } } super.tick(verb); }