private void gameUpdate() { if (!isPaused && !gameOver) { if (jack.willHitBrick()) { // collision checking first jack.stayStill(); // stop jack and scenery bricksMan.stayStill(); ribsMan.stayStill(); } ribsMan.update(); // update background and sprites bricksMan.update(); jack.updateSprite(); fireball.updateSprite(); if (showExplosion) explosionPlayer.updateTick(); // update the animation } } // end of gameUpdate()