示例#1
0
  /**
   * Set the layer that a given shape will be displayed in. Since the shapes in this game are two
   * dimensional, it must be decided which will appear "on top" when two shapes overlap. The shape
   * in the higher layer will appear on top.
   *
   * <p>Setting a shape's layer will only affect how it is displayed; a shape's layer has no effect
   * on how it interacts with other shapes. (For example, two shapes can touch even if they are in
   * different layers. See {@link Shape#isTouching(Shape)}.)
   *
   * @param shape the shape whose layer is being set.
   * @param layer the layer into which this shape will be moved.
   */
  static void setLayer(Shape shape, int layer) {
    removeFromLayers(shape);

    // add new stuff
    if (!layerContents.containsKey(layer)) {
      layerContents.put(layer, new CopyOnWriteArrayList<Shape>());
      int insertionPoint = ~Collections.binarySearch(layers, layer);
      layers.add(insertionPoint, layer);
    }
    layerContents.get(layer).add(shape);
    layerOf.put(shape, layer);
  }