public void setup() { _myRoundMoveHistory = new ArrayList<Integer>(); _opponentsRoundMoveHistory = new ArrayList<Integer>(); long seed = hashCode() + System.currentTimeMillis(); _randomGenerator = new Random(seed); // registerServices(); FSMBehaviour fsm = new FSMBehaviour(); fsm.registerFirstState(new SendApplyForTournament(), "aplyForTournament"); fsm.registerState(new ReceiveMoveRequestBehaviour(), "receiveMoveRequest"); fsm.registerState(new SendMoveReplyAction(), "sendMoveReply"); fsm.registerState(new ReceiveRoundResultBehaviour(), "receiveRoundResult"); fsm.registerTransition( "aplyForTournament", "receiveMoveRequest", SendApplyForTournament.MESSAGE_SEND); fsm.registerTransition( "receiveMoveRequest", "sendMoveReply", ReceiveMoveRequestBehaviour.RECEIVED_MOVE_REQUEST); fsm.registerTransition( "sendMoveReply", "receiveRoundResult", SendMoveReplyAction.SENT_MOVE_REPLY); fsm.registerTransition( "receiveRoundResult", "receiveMoveRequest", ReceiveRoundResultBehaviour.RECEIVED_ROUND_RESULT); addBehaviour(fsm); }
/** * Prints a hello message and creates a sequential behavior. * * <p>First sub-behavior is a finite state machine, which tries to get tour information. It * contacts tour guide agent to get the tour guide. In case of failure, machine ends. If a * response is received, it contacts curator agent to get tour details. * * <p>Second sub-behavior prints goodbye message. */ protected void setup() { /* * Hello message. */ System.out.println(this.getAID().getLocalName() + ": begin operation"); /* * Request sent to the tour guide. It uses TourGuideInitiator class to * make communication easier. */ ACLMessage initTourRequest = new ACLMessage(ACLMessage.REQUEST); initTourRequest.setProtocol(FIPANames.InteractionProtocol.FIPA_REQUEST); initTourRequest.setContent("request-tour-guide"); /* * The Profiler looks for the registered Tour Guides. */ DFAgentDescription template = new DFAgentDescription(); ServiceDescription sd = new ServiceDescription(); sd.setType("tour-guide"); template.addServices(sd); try { DFAgentDescription[] result = DFService.search(this, template); for (int i = 0; i < result.length; ++i) { initTourRequest.addReceiver(result[i].getName()); } } catch (FIPAException fe) { fe.printStackTrace(); } TourGuideInitiator initGuide = new TourGuideInitiator(this, initTourRequest); /* * Same as above, but with curator agent. */ ACLMessage detailTourRequest = new ACLMessage(ACLMessage.REQUEST); detailTourRequest.setProtocol(FIPANames.InteractionProtocol.FIPA_REQUEST); detailTourRequest.setContent("request-tour-details"); /* * The Profiler looks for the registered curators. */ template = new DFAgentDescription(); sd = new ServiceDescription(); sd.setType("curator"); template.addServices(sd); try { DFAgentDescription[] result = DFService.search(this, template); for (int i = 0; i < result.length; ++i) { detailTourRequest.addReceiver(result[i].getName()); } } catch (FIPAException fe) { fe.printStackTrace(); } CuratorInitiator initCurator = new CuratorInitiator(this, detailTourRequest); /* * State machine consists of two states: * 1. Communication with tour guide agent * 2. Communication with curator agent * 3. Final state * * It is constructed below. */ OneShotBehaviour lastState = new OneShotBehaviour(this) { public void action() {} }; FSMBehaviour fsm = new FSMBehaviour(this); fsm.registerFirstState(initGuide, STATE_GET_GUIDE); fsm.registerState(initCurator, STATE_GET_DETAILS); fsm.registerLastState(lastState, STATE_LAST); fsm.registerTransition(STATE_GET_GUIDE, STATE_GET_DETAILS, 0); fsm.registerTransition(STATE_GET_GUIDE, STATE_LAST, 1); fsm.registerDefaultTransition(STATE_GET_DETAILS, STATE_LAST); /* * Sequential behavior is constructed and added as default agent * behavior. */ SequentialBehaviour seqBeh = new SequentialBehaviour(this); seqBeh.addSubBehaviour(fsm); seqBeh.addSubBehaviour( new OneShotBehaviour(this) { public void action() { System.out.println(myAgent.getAID().getLocalName() + ": closing"); } public int onEnd() { myAgent.doDelete(); return super.onEnd(); } }); addBehaviour(seqBeh); }