// Expects graphics with an identity transform final void paint(final Graphics2D g, final AffineTransform aff, final Layer layer) { final int i_current = layer_set.indexOf(layer); int ii; final int M_radius = radius; final int EXTRA = 2; int paint_i = -1; for (int i = 0; i < n_points; i++) { ii = layer_set.getLayerIndex(p_layer[i]); if (ii == i_current - 1) g.setColor(Color.red); else if (ii == i_current) { paint_i = i; continue; // paint it last, on top of all } else if (ii == i_current + 1) g.setColor(Color.blue); else continue; // don't paint. Should just return, since points are in order // Convert point from local to world coordinates // Point2D.Double po = transformPoint(p[0][i], p[1][i]); // Convert point from world to screen coordinates // po = M.transform(gt, po.x, po.y); final Point2D.Double po = M.transform(aff, p[0][i], p[1][i]); final int px = (int) po.x; final int py = (int) po.y; g.drawOval(px - M_radius, py - M_radius, M_radius + M_radius, M_radius + M_radius); g.drawString(Integer.toString(tag), px + M_radius + EXTRA, py + M_radius); } // paint current: if (-1 != paint_i) { g.setColor(color); // the color of the Dissector // Convert point to world coordinates // Point2D.Double po = transformPoint(p[0][paint_i], p[1][paint_i]); // Convert point to screen coordinates // po = M.transform(gt, po.x, po.y); final Point2D.Double po = M.transform(aff, p[0][paint_i], p[1][paint_i]); final int px = (int) po.x; final int py = (int) po.y; g.drawRect(px - M_radius, py - M_radius, M_radius + M_radius, M_radius + M_radius); g.drawString(Integer.toString(tag), px + M_radius + EXTRA, py + M_radius); } }
final void addResults(final ResultsTable rt, final Calibration cal, final double nameid) { for (int i = 0; i < n_points; i++) { final Layer la = layer_set.getLayer(p_layer[i]); if (null == layer) { Utils.log("Dissector.addResults: could not find layer with id " + p_layer[i]); continue; } final Point2D.Double po = M.transform(Dissector.this.at, p[0][i], p[1][i]); rt.incrementCounter(); rt.addLabel("units", cal.getUnit()); rt.addValue(0, Dissector.this.id); rt.addValue(1, tag); rt.addValue(2, po.x * cal.pixelWidth); rt.addValue(3, po.y * cal.pixelHeight); rt.addValue(4, la.getZ() * cal.pixelWidth); // layer Z is in pixels rt.addValue(5, radius * cal.pixelWidth); rt.addValue(6, nameid); } }