/** Performs actual projection using specified method. */ public void doProjection() { if (imp == null) return; sliceCount = 0; if (method < AVG_METHOD || method > MEDIAN_METHOD) method = AVG_METHOD; for (int slice = startSlice; slice <= stopSlice; slice += increment) sliceCount++; if (method == MEDIAN_METHOD) { projImage = doMedianProjection(); return; } // Create new float processor for projected pixels. FloatProcessor fp = new FloatProcessor(imp.getWidth(), imp.getHeight()); ImageStack stack = imp.getStack(); RayFunction rayFunc = getRayFunction(method, fp); if (IJ.debugMode == true) { IJ.log("\nProjecting stack from: " + startSlice + " to: " + stopSlice); } // Determine type of input image. Explicit determination of // processor type is required for subsequent pixel // manipulation. This approach is more efficient than the // more general use of ImageProcessor's getPixelValue and // putPixel methods. int ptype; if (stack.getProcessor(1) instanceof ByteProcessor) ptype = BYTE_TYPE; else if (stack.getProcessor(1) instanceof ShortProcessor) ptype = SHORT_TYPE; else if (stack.getProcessor(1) instanceof FloatProcessor) ptype = FLOAT_TYPE; else { IJ.error("Z Project", "Non-RGB stack required"); return; } // Do the projection. for (int n = startSlice; n <= stopSlice; n += increment) { IJ.showStatus("ZProjection " + color + ": " + n + "/" + stopSlice); IJ.showProgress(n - startSlice, stopSlice - startSlice); projectSlice(stack.getPixels(n), rayFunc, ptype); } // Finish up projection. if (method == SUM_METHOD) { fp.resetMinAndMax(); projImage = new ImagePlus(makeTitle(), fp); } else if (method == SD_METHOD) { rayFunc.postProcess(); fp.resetMinAndMax(); projImage = new ImagePlus(makeTitle(), fp); } else { rayFunc.postProcess(); projImage = makeOutputImage(imp, fp, ptype); } if (projImage == null) IJ.error("Z Project", "Error computing projection."); }
/** * Handles mechanics of projection by selecting appropriate pixel array type. We do this rather * than using more general ImageProcessor getPixelValue() and putPixel() methods because direct * manipulation of pixel arrays is much more efficient. */ private void projectSlice(Object pixelArray, RayFunction rayFunc, int ptype) { switch (ptype) { case BYTE_TYPE: rayFunc.projectSlice((byte[]) pixelArray); break; case SHORT_TYPE: rayFunc.projectSlice((short[]) pixelArray); break; case FLOAT_TYPE: rayFunc.projectSlice((float[]) pixelArray); break; } }