示例#1
0
  public ScreenMainGame() {
    instance = this;

    mScriptSys = ScriptProcess.getInstance();
    mScriptSys.setScreenMainGame(this);

    if (SaveLoadGame.startNewGame) { // 开始新游戏
      Combat.FightDisable();
      ScriptResources.initGlobalVar();
      ScriptResources.initGlobalEvents();
      SaveLoadGame.NpcObjs = mNPCObj;
      sPlayerList.clear();
      Player.sGoodsList.clear();
      Player.sMoney = 0;
      startChapter(1, 1);
      ScriptExecutor.goonExecute = true;
      mRunScript = true;
    } else { // 再续前缘
      loadMap(
          SaveLoadGame.MapType,
          SaveLoadGame.MapIndex,
          SaveLoadGame.MapScreenX,
          SaveLoadGame.MapScreenY);
      mNPCObj = SaveLoadGame.NpcObjs;
      for (int i = 0; i < mNPCObj.length; i++) {
        if (mNPCObj[i] != null) {
          mNPCObj[i].setICanWalk(mCanWalk);
        }
      }
      if (sPlayerList.size() > 0) {
        mPlayer = sPlayerList.get(0);
      } else {
        createActor(1, 4, 3);
        // Log.e("error", "存档读取出错");
      }
      mScriptSys.loadScript(SaveLoadGame.ScriptType, SaveLoadGame.ScriptIndex);
      mScriptExecutor = mScriptSys.getScriptExecutor();
      ScriptExecutor.goonExecute = true;
      mRunScript = false;
    }
    //		Player.sMoney = 999999;
  }