/** Test issuing a command to the actor */ @Test public void testIssueCommand() { Engine e = Engine.getInstance(); Party p = new Party(); p.add("TWIL", "Red Mage"); e.setParty(p); Formation f = new Formation(); f.add("Gel"); BattleSystem bs = new BattleSystem(); bs.setFormation(f); IssueState i = new IssueState(bs); i.start(); assertEquals(p.get(0), bs.getActiveActor()); assertEquals(0, i.getIndex()); assertEquals(null, p.get(0).getCommand()); i.next(); assertTrue(i.targetSelecting); i.next(); assertEquals(p.get(0).getCommands()[0], p.get(0).getCommand()); assertEquals(f.get(0), p.get(0).getTarget()); }
@Test public void testInitialize() { Engine e = Engine.getInstance(); Party p = new Party(); p.add("TWIL", "Red Mage"); e.setParty(p); Formation f = new Formation(); f.add("Gel"); BattleSystem bs = new BattleSystem(); bs.setFormation(f); IssueState i = new IssueState(bs); i.start(); assertEquals(p.get(0), bs.getActiveActor()); assertEquals(0, i.getIndex()); }
/** Test when a player doesn't have any spells to cast */ public void testIssueSpellWhenNoSpellsAvailable() { Engine e = Engine.getInstance(); Party p = new Party(); p.add("APPL", "Fighter"); e.setParty(p); Formation f = new Formation(); f.add("Gel"); BattleSystem bs = new BattleSystem(); bs.setFormation(f); IssueState i = new IssueState(bs); i.start(); assertEquals(p.get(0), bs.getActiveActor()); assertEquals(0, i.getIndex()); assertEquals(null, p.get(0).getCommand()); i.index = 1; // magic i.next(); assertTrue(i.spellSelecting); assertFalse(i.targetSelecting); assertTrue(p.get(0).getCommand() instanceof ChooseSpell); // when there is no spell selected nothing should happen i.next(); assertTrue(i.spellSelecting); assertFalse(i.targetSelecting); assertTrue(p.get(0).getCommand() instanceof ChooseSpell); }
/** Test issuing a spell to a player that can cast spells */ @Test public void testIssueSpell() { Engine e = Engine.getInstance(); Party p = new Party(); p.add("TWIL", "Red Mage"); e.setParty(p); Formation f = new Formation(); f.add("Gel"); BattleSystem bs = new BattleSystem(); bs.setFormation(f); IssueState i = new IssueState(bs); i.start(); assertEquals(p.get(0), bs.getActiveActor()); assertEquals(0, i.getIndex()); assertEquals(null, p.get(0).getCommand()); i.index = 1; // magic i.next(); assertTrue(i.spellSelecting); assertFalse(i.targetSelecting); assertTrue(p.get(0).getCommand() instanceof ChooseSpell); assertEquals(0, i.getIndex()); // when there the player has no mp nothing should happen i.next(); assertFalse(i.spellSelecting); assertTrue(i.targetSelecting); assertTrue(p.get(0).getCommand() instanceof Spell); assertEquals(p.get(0).getSpells(0)[0], p.get(0).getCommand()); }