protected void movePolygon(Point previousMousePoint, Point mousePoint) { // Intersect a ray through each mouse point, with a geoid passing through the reference // elevation. // If either ray fails to intersect the geoid, then ignore this event. Use the difference // between the two // intersected positions to move the control point's location. View view = this.wwd.getView(); Globe globe = this.wwd.getModel().getGlobe(); Position refPos = this.polygon.getReferencePosition(); if (refPos == null) return; Line ray = view.computeRayFromScreenPoint(mousePoint.getX(), mousePoint.getY()); Line previousRay = view.computeRayFromScreenPoint(previousMousePoint.getX(), previousMousePoint.getY()); Vec4 vec = AirspaceEditorUtil.intersectGlobeAt(this.wwd, refPos.getElevation(), ray); Vec4 previousVec = AirspaceEditorUtil.intersectGlobeAt(this.wwd, refPos.getElevation(), previousRay); if (vec == null || previousVec == null) { return; } Position pos = globe.computePositionFromPoint(vec); Position previousPos = globe.computePositionFromPoint(previousVec); LatLon change = pos.subtract(previousPos); this.polygon.move(new Position(change.getLatitude(), change.getLongitude(), 0.0)); }
protected void moveControlPoint( ControlPointMarker controlPoint, Point lastMousePoint, Point moveToPoint) { View view = this.wwd.getView(); Globe globe = this.wwd.getModel().getGlobe(); Position refPos = controlPoint.getPosition(); if (refPos == null) return; Line ray = view.computeRayFromScreenPoint(moveToPoint.getX(), moveToPoint.getY()); Line previousRay = view.computeRayFromScreenPoint(lastMousePoint.getX(), lastMousePoint.getY()); Vec4 vec = AirspaceEditorUtil.intersectGlobeAt(this.wwd, refPos.getElevation(), ray); Vec4 previousVec = AirspaceEditorUtil.intersectGlobeAt(this.wwd, refPos.getElevation(), previousRay); if (vec == null || previousVec == null) { return; } Position pos = globe.computePositionFromPoint(vec); Position previousPos = globe.computePositionFromPoint(previousVec); LatLon change = pos.subtract(previousPos); java.util.List<LatLon> boundary = new ArrayList<LatLon>(); for (LatLon ll : this.polygon.getOuterBoundary()) { boundary.add(ll); } boundary.set(controlPoint.getIndex(), new Position(pos.add(change), refPos.getAltitude())); // ExtrudedPolygon ensures that the last boundary position is the same as the first. Remove the // last point // before setting the boundary. boundary.remove(boundary.size() - 1); this.polygon.setOuterBoundary(boundary); }