private void makeRadialWall(
      DrawContext dc,
      double[] radii,
      double angle,
      double[] altitudes,
      boolean[] terrainConformant,
      int pillars,
      int stacks,
      int orientation,
      Vec4 referenceCenter,
      Geometry dest) {
    GeometryBuilder gb = this.getGeometryBuilder();
    gb.setOrientation(orientation);
    float height = (float) (altitudes[1] - altitudes[0]);

    int count = gb.getRadialWallVertexCount(pillars, stacks);
    int numCoords = 3 * count;
    float[] verts = new float[numCoords];
    float[] norms = new float[numCoords];
    gb.makeRadialWallVertices(
        (float) radii[0], (float) radii[1], height, (float) angle, pillars, stacks, verts);
    this.makeRadialWallTerrainConformant(
        dc, pillars, stacks, verts, altitudes, terrainConformant, referenceCenter);
    gb.makeRadialWallNormals(
        (float) radii[0], (float) radii[1], height, (float) angle, pillars, stacks, norms);

    dest.setVertexData(count, verts);
    dest.setNormalData(count, norms);
  }