示例#1
0
  private static Npc spawnInstance(
      int instanceIndex,
      SpawnGroup spawnGroup,
      SpawnTemplate spawnTemplate,
      RiftController riftController) {
    NpcTemplate masterObjectTemplate = DataManager.NPC_DATA.getNpcTemplate(spawnGroup.getNpcid());
    Npc npc =
        new Npc(
            IDFactory.getInstance().nextId(), riftController, spawnTemplate, masterObjectTemplate);

    npc.setKnownlist(new NpcKnownList(npc));
    npc.setEffectController(new EffectController(npc));
    npc.getController().onRespawn();

    World world = World.getInstance();
    world.storeObject(npc);
    world.setPosition(
        npc,
        spawnTemplate.getWorldId(),
        instanceIndex,
        spawnTemplate.getX(),
        spawnTemplate.getY(),
        spawnTemplate.getZ(),
        spawnTemplate.getHeading());
    world.spawn(npc);
    rifts.add(npc);

    scheduleDespawn(npc);
    riftController.sendAnnounce();

    return npc;
  }
 /**
  * @param visibleObject
  * @param spawn
  * @param instanceIndex
  */
 private static void bringIntoWorld(
     VisibleObject visibleObject, SpawnTemplate spawn, int instanceIndex) {
   World world = World.getInstance();
   world.storeObject(visibleObject);
   world.setPosition(
       visibleObject,
       spawn.getWorldId(),
       instanceIndex,
       spawn.getX(),
       spawn.getY(),
       spawn.getZ(),
       spawn.getHeading());
   world.spawn(visibleObject);
 }
  /** {@inheritDoc} */
  @Override
  protected void writeImpl(AionConnection con, ByteBuffer buf) {
    writeF(buf, npc.getX()); // x
    writeF(buf, npc.getY()); // y
    writeF(buf, npc.getZ()); // z
    writeD(buf, npc.getObjectId());
    writeD(buf, npcId);
    writeD(buf, npcId);

    writeC(buf, npcTypeId);

    writeH(
        buf,
        npc
            .getState()); // unk 65=normal,0x47 (71)= [dead npc ?]no drop,0x21(33)=fight
                          // state,0x07=[dead monster?]
    // no drop
    // 3,19 - wings spread (NPCs)
    // 5,6,11,21 - sitting (NPC)
    // 7,23 - dead (no drop)
    // 8,24 - [dead][NPC only] - looks like some orb of light (no normal mesh)
    // 32,33 - fight mode

    writeC(buf, npc.getHeading());
    writeD(buf, npcTemplate.getNameId());
    writeD(buf, npcTemplate.getTitleId()); // titleID

    writeH(buf, 0x00); // unk
    writeC(buf, 0x00); // unk
    writeD(buf, 0x00); // unk

    /*
     * Master Info (Summon, Kisk, Etc)
     */
    writeD(buf, masterObjId); // masterObjectId
    writeS(buf, masterName); // masterName

    int maxHp = npc.getLifeStats().getMaxHp();
    int currHp = npc.getLifeStats().getCurrentHp();
    writeC(buf, 100 * currHp / maxHp); // %hp
    writeD(buf, npc.getGameStats().getCurrentStat(StatEnum.MAXHP));
    writeC(buf, npc.getLevel()); // lvl

    NpcEquippedGear gear = npcTemplate.getEquipment();
    if (gear == null) writeH(buf, 0x00);
    else {
      writeH(buf, gear.getItemsMask());
      for (Entry<ItemSlot, ItemTemplate> item :
          gear) // getting it from template ( later if we make sure that npcs actually use items,
                // we'll make Item from it )
      {
        writeD(buf, item.getValue().getTemplateId());
        writeD(buf, 0x00);
        writeD(buf, 0x00);
        writeH(buf, 0x00);
      }
    }

    writeF(buf, 1.5f); // unk
    writeF(buf, npcTemplate.getHeight());
    writeF(buf, npc.getMoveController().getSpeed()); // speed

    writeH(buf, 2000); // 0x834 (depends on speed ? )
    writeH(buf, 2000); // 0x834

    if (npc instanceof Servant) writeC(buf, 0x01); // unk
    else writeC(buf, 0x00);

    /** Movement */
    writeF(buf, npc.getX()); // x
    writeF(buf, npc.getY()); // y
    writeF(buf, npc.getZ()); // z
    writeC(buf, 0x00); // move type

    SpawnTemplate spawn = npc.getSpawn();
    if (spawn == null) {
      writeH(buf, 0);
    } else {
      int mask =
          (Math.round(spawn.getStaticid() / 0xFF) < 0 ? 0 : Math.round(spawn.getStaticid() / 0xFF));
      byte[] statics = new byte[] {(byte) spawn.getStaticid(), (byte) mask};
      writeB(buf, statics);
    }

    writeC(buf, 0);
    writeC(buf, 0); // all unknown
    writeC(buf, 0);
    writeC(buf, 0);
    writeC(buf, 0);
    writeC(buf, 0);
    writeC(buf, 0);
    writeC(buf, 0);
    writeC(buf, npc.getVisualState()); // visualState

    /** 1 : normal (kisk too) 2 : summon 32 : trap 1024 : holy servant, noble energy */
    writeH(buf, npc.getNpcObjectType().getId());
    writeC(buf, 0x00); // unk
    if (npc instanceof Artifact) {
      writeD(buf, 0);
    } else {
      writeD(buf, npc.getTarget() == null ? 0 : npc.getTarget().getObjectId());
    }
  }