/** * Let all players involved in this action know the action has failed. * * @param paa the political action attachment that just failed. */ private void notifyFailure(final PoliticalActionAttachment paa) { getSoundChannel().playSoundForAll(SoundPath.CLIP_POLITICAL_ACTION_FAILURE, m_player); final String transcriptText = m_bridge.getPlayerID().getName() + " fails on action: " + MyFormatter.attachmentNameToText(paa.getName()); m_bridge.getHistoryWriter().addChildToEvent(transcriptText); sendNotification(PoliticsText.getInstance().getNotificationFailure(paa.getText())); notifyOtherPlayers(paa, PoliticsText.getInstance().getNotificationFailureOthers(paa.getText())); }
/** * Let all players involved in this action know the action was successful * * @param paa the political action attachment that just succeeded. */ private void notifySuccess(final PoliticalActionAttachment paa) { getSoundChannel().playSoundForAll(SoundPath.CLIP_POLITICAL_ACTION_SUCCESSFUL, m_player); sendNotification(PoliticsText.getInstance().getNotificationSucccess(paa.getText())); notifyOtherPlayers(paa, PoliticsText.getInstance().getNotificationSuccessOthers(paa.getText())); }
/** * Get a list of players that should accept this action and then ask each player if it accepts * this action. * * @param paa the politicalActionAttachment that should be accepted */ private boolean actionIsAccepted(final PoliticalActionAttachment paa) { final GameData data = getData(); final CompositeMatchOr<PoliticalActionAttachment> intoAlliedChainOrIntoOrOutOfWar = new CompositeMatchOr<PoliticalActionAttachment>( Matches.politicalActionIsRelationshipChangeOf( null, Matches.RelationshipTypeIsAlliedAndAlliancesCanChainTogether.invert(), Matches.RelationshipTypeIsAlliedAndAlliancesCanChainTogether, data), Matches.politicalActionIsRelationshipChangeOf( null, Matches.RelationshipTypeIsAtWar.invert(), Matches.RelationshipTypeIsAtWar, data), Matches.politicalActionIsRelationshipChangeOf( null, Matches.RelationshipTypeIsAtWar, Matches.RelationshipTypeIsAtWar.invert(), data)); if (!games.strategy.triplea.Properties.getAlliancesCanChainTogether(data) || !intoAlliedChainOrIntoOrOutOfWar.match(paa)) { for (final PlayerID player : paa.getActionAccept()) { if (!(getRemotePlayer(player)) .acceptAction( m_player, PoliticsText.getInstance().getAcceptanceQuestion(paa.getText()), true)) { return false; } } } else { // if alliances chain together, then our allies must have a say in anyone becoming a new // ally/enemy final LinkedHashSet<PlayerID> playersWhoNeedToAccept = new LinkedHashSet<PlayerID>(); playersWhoNeedToAccept.addAll(paa.getActionAccept()); playersWhoNeedToAccept.addAll( Match.getMatches( data.getPlayerList().getPlayers(), Matches.isAlliedAndAlliancesCanChainTogether(m_player, data))); for (final PlayerID player : paa.getActionAccept()) { playersWhoNeedToAccept.addAll( Match.getMatches( data.getPlayerList().getPlayers(), Matches.isAlliedAndAlliancesCanChainTogether(player, data))); } final HashSet<PlayerID> alliesWhoMustAccept = playersWhoNeedToAccept; alliesWhoMustAccept.removeAll(paa.getActionAccept()); for (final PlayerID player : playersWhoNeedToAccept) { String actionText = PoliticsText.getInstance().getAcceptanceQuestion(paa.getText()); if (actionText.equals("NONE")) { actionText = m_player.getName() + " wants to take the following action: " + MyFormatter.attachmentNameToText(paa.getName()) + " \r\n Do you approve?"; } else { actionText = m_player.getName() + " wants to take the following action: " + MyFormatter.attachmentNameToText(paa.getName()) + ". Do you approve? \r\n\r\n " + m_player.getName() + " will ask " + MyFormatter.defaultNamedToTextList(paa.getActionAccept()) + ", the following question: \r\n " + actionText; } if (!(getRemotePlayer(player)).acceptAction(m_player, actionText, true)) { return false; } } for (final PlayerID player : paa.getActionAccept()) { if (!(getRemotePlayer(player)) .acceptAction( m_player, PoliticsText.getInstance().getAcceptanceQuestion(paa.getText()), true)) { return false; } } } return true; }