public class juliusStats // This Character's Mother is Diadora (Father is always Alvis) { Attack attackStat = new Attack(); FillSkillList fSL = new FillSkillList(); Avoid avoidStat = new Avoid(); Critical criticalStat = new Critical(); Hit hitStat = new Hit(); equippedWeapon eW = new equippedWeapon(); randomBloodType rBT = new randomBloodType(); setBonus sB = new setBonus(); characterDatabaseGenOne cD = new characterDatabaseGenOne(); inheritance inh = new inheritance(); genCharacter mother = cD.diadora; genCharacter father = cD.alvis; noWeaponStats n = new noWeaponStats(); genItem nW = new genItem(n.allStats, n.remainingStats); loputousuStats l = new loputousuStats(); genItem loputousu = new genItem( l.allStats, new boolean[] { true, false, false, false, false, false, false, false, false, false, false }); maxStats mX = new maxStats(); public int team = 2; public int characterID = 128; public int sex = 0; public int classID = 145; public int baseClass = 145; public int level = 20; public int maxLevel = 20; public int exp = 0; // Baldo, Odo, Hezul, Noba, Dain, Neir, Ulir, Blagi, Fala, Tordo, Holsety, Narga, Loputousu public int[] bloodTypePercents = inh.getBloodType(mother, father, sex); public int[] basePercents = inh.getGrowth(mother, father, sex); public int[] bonusPercents = rBT.getBloodPercent(bloodTypePercents); public int[] currentStats = inh.childStartingStats( mother, father, level, basePercents, bonusPercents, level, classID, sex); // 0->1 "-", 1->30 "D", 30->70 "C", 70->120 "B", 120->180 "A", 180->250 "S" public int[] weaponEXP = new int[] {0, 0, 0, 0, 0, 0, 121, 121, 121, 0, 251, 0}; int[] defaultSkills = new int[] {3, 4, 6, 0, 0, 0}; public int[] skills = inh.inheritSkill(mother, father, defaultSkills); public int[] skillList = fSL.getSkillList(); public int kills = 0; public int gold = inh.getGold(mother, father); public int marriedID = 0; public int[] childOne = new int[] {-1, -1}; public int[] childTwo = new int[] {-1, -1}; public int[] childThree = new int[] {-1, -1}; public boolean isLeader = false; public int leadershipStars = 5; public item[] weapons = new item[] {loputousu, nW, nW, nW, nW, nW, nW}; public int[] bonusStats = sB.getBonus(skills, eW.getEquippedWeapon(weapons)); public int attack = attackStat.getAttack(eW.getEquippedWeapon(weapons), currentStats, bonusStats); public int hit = hitStat.getHit( eW.getEquippedWeapon(weapons), currentStats[4], bonusStats[3], currentStats[6], bonusStats[5], skills); public int crit = criticalStat.getCritical( eW.getEquippedWeapon(weapons), currentStats[4], bonusStats[3], skills, kills); public int avoid = avoidStat.getAvoid(currentStats[5], bonusStats[4], currentStats[6], bonusStats[5], skills); }
public class oifeyStats { Attack attackStat = new Attack(); FillSkillList fSL = new FillSkillList(); Avoid avoidStat = new Avoid(); Critical criticalStat = new Critical(); Hit hitStat = new Hit(); equippedWeapon eW = new equippedWeapon(); randomBloodType rBT = new randomBloodType(); setBonus sB = new setBonus(); noWeaponStats n = new noWeaponStats(); genItem nW = new genItem(n.allStats, n.remainingStats); armorslayerStats a = new armorslayerStats(); genItem armorslayer = new genItem( a.allStats, new boolean[] { true, false, false, false, false, false, false, false, false, false, false }); javelinStats j = new javelinStats(); genItem javelin = new genItem(j.allStats, j.remainingStats); public int team = 0; public int characterID = 28; public int classID = 46; public int baseClass = 3; public int level = 1; public int maxLevel = 20; public int exp = 0; public int[] currentStats = new int[] {40, 40, 28, 14, 28, 27, 12, 30, 14, 9}; // Baldo, Odo, Hezul, Noba, Dain, Neir, Ulir, Blagi, Fala, Tordo, Holsety, Narga, Loputousu public int[] bloodTypePercents = new int[] {16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; public int[] basePercents = new int[] {1000, 400, 50, 500, 300, 400, 300, 100}; public int[] bonusPercents = rBT.getBloodPercent(bloodTypePercents); // 0->1 "-", 1->30 "D", 30->70 "C", 70->120 "B", 120->180 "A", 180->250 "S" public int[] weaponEXP = new int[] {71, 71, 71, 0, 0, 0, 0, 0, 0, 0, 0, 0}; public int[] skills = new int[] {3, 7, 32, 33, 0, 0}; public int[] skillList = fSL.getSkillList(); public int kills = 0; public int gold = 5000; public int sex = 0; public int marriedID = 0; public int[] childOne = new int[] {-1, -1}; public int[] childTwo = new int[] {-1, -1}; public int[] childThree = new int[] {-1, -1}; public boolean isLeader = false; public int leadershipStars = 0; public item[] weapons = new item[] {armorslayer, javelin, nW, nW, nW, nW, nW}; public int[] bonusStats = sB.getBonus(skills, eW.getEquippedWeapon(weapons)); public int attack = attackStat.getAttack(eW.getEquippedWeapon(weapons), currentStats, bonusStats); public int hit = hitStat.getHit( eW.getEquippedWeapon(weapons), currentStats[4], bonusStats[3], currentStats[6], bonusStats[5], skills); public int crit = criticalStat.getCritical( eW.getEquippedWeapon(weapons), currentStats[4], bonusStats[3], skills, kills); public int avoid = avoidStat.getAvoid(currentStats[5], bonusStats[4], currentStats[6], bonusStats[5], skills); }
public class bowFighterThreeStats { Attack attackStat = new Attack(); FillSkillList fSL = new FillSkillList(); Avoid avoidStat = new Avoid(); Critical criticalStat = new Critical(); Hit hitStat = new Hit(); equippedWeapon eW = new equippedWeapon(); randomBloodType rBT = new randomBloodType(); setBonus sB = new setBonus(); noWeaponStats n = new noWeaponStats(); genItem nW = new genItem(n.allStats, n.remainingStats); ironBowStats i = new ironBowStats(); genItem ironBow = new genItem( i.allStats, new boolean[] { true, false, false, false, false, false, false, false, false, false, false }); static final Random r = new Random(); public int team = 2; public int characterID = 187; public int classID = 23; public int baseClass = 23; public int level = 1; public int maxLevel = 20; public int exp = 0; public int internalLevel = 15; // Baldo, Odo, Hezul, Noba, Dain, Neir, Ulir, Blagi, Fala, Tordo, Holsety, Narga, Loputousu public int[] bloodTypePercents = new int[13]; static int randomHP = r.nextInt(100); static int randomStr = r.nextInt(200); static int randomMgc = r.nextInt(100); static int randomSkl = r.nextInt(200); static int randomSpd = r.nextInt(200); static int randomLck = r.nextInt(300); static int randomDef = r.nextInt(200); static int randomRes = r.nextInt(200); public int[] basePercents = new int[] { 600 + randomHP, 400 + randomStr, 100 + randomMgc, 300 + randomSkl, 300 + randomSpd, 100 + randomLck, 300 + randomDef, 100 + randomRes }; public int[] bonusPercents = rBT.getBloodPercent(bloodTypePercents); public int hpAddition = rBT.getRandomStats(internalLevel, basePercents[0]); public int[] currentStats = new int[] { 20 + hpAddition, 20 + hpAddition, rBT.getRandomStats(internalLevel, basePercents[1]), rBT.getRandomStats(internalLevel, basePercents[2]), rBT.getRandomStats(internalLevel, basePercents[3]), rBT.getRandomStats(internalLevel, basePercents[4]), rBT.getRandomStats(internalLevel, basePercents[5]), rBT.getRandomStats(internalLevel, basePercents[6]), rBT.getRandomStats(internalLevel, basePercents[7]), 5 }; // 0->1 "-" // 1->30 "D" // 30->70 "C" // 70->120 "B" // 120->180 "A" // 180->250 "S" public int[] weaponEXP = new int[] {0, 0, 0, 71, 0, 0, 0, 0, 0, 0, 0, 0}; public static int randomSkill = 53; public static int getRandomSkill() { while (randomSkill == 53) { randomSkill = r.nextInt(112) + 1; } return randomSkill; } public int[] skills = new int[] {53, getRandomSkill(), 0, 0, 0, 0}; public int[] skillList = fSL.getSkillList(); public int kills = 0; public int gold = 2000; public int sex = 0; public int marriedID = 0; public int[] childOne = new int[] {-1, -1}; public int[] childTwo = new int[] {-1, -1}; public int[] childThree = new int[] {-1, -1}; public boolean isLeader = false; public int leadershipStars = 0; public static int randomKills = r.nextInt(100); public item[] weapons = new item[] {ironBow, nW, nW, nW, nW, nW, nW}; public int[] bonusStats = sB.getBonus(skills, eW.getEquippedWeapon(weapons)); public int attack = attackStat.getAttack(eW.getEquippedWeapon(weapons), currentStats, bonusStats); public int hit = hitStat.getHit( eW.getEquippedWeapon(weapons), currentStats[4], bonusStats[3], currentStats[6], bonusStats[5], skills); public int crit = criticalStat.getCritical( eW.getEquippedWeapon(weapons), currentStats[4], bonusStats[3], skills, kills); public int avoid = avoidStat.getAvoid(currentStats[5], bonusStats[4], currentStats[6], bonusStats[5], skills); }