@Override public void onEnter() { final Game runningGame = GameInput.getRunningGame(); GameInput.setTargetCursor( TargetCursor.makeSquareTargeter( runningGame.getWorld(), runningGame.getActivePlayerActor().getCoordinate(), null)); pauseIfUnpaused(); }
@Override public void onEnter() { final Game runningGame = GameInput.getRunningGame(); GameInput.setTargetCursor( TargetCursor.makeListTargeter( runningGame.getWorld(), runningGame.getActivePlayerActor().getInventory().getItemsHeld().size())); pauseIfUnpaused(); }