private void drawButtons(float x, float y) { for (int i = 0; i < options.length; i++) { if (selectedIndex == i) { drawButton(x, y + (i * 40), 5); } else { drawClickedButton(x, y + (i * 40), 5); } Font.render( (int) 400 - (8 * Game.LANGUAGE.getString(options[i]).length()), (int) y + 7 + (i * 40), Game.LANGUAGE.getString(options[i])); } }
public void render() { background.draw(0, 0); drawButton(Game.SCREEN_WIDTH / 2 - 20 * 8, 50, 7); Font.render(Game.SCREEN_WIDTH / 2 - 9 * 8, 58, "Game Over"); drawButtons(Game.SCREEN_WIDTH / 2 - 120, 250); }