public void restart() { for (int i = 0; i < enemies.size(); i++) { enemies.get(i).kill(); } Ghost g; Flyer f; Point[] walkers = new Point[] {new Point(390, 890), new Point(235, 890), new Point(400, 440)}; for (int i = 0; i < walkers.length; i++) { g = new Ghost(tileMap); g.setPosition(walkers[i].x, walkers[i].y); enemies.add(g); } Point[] flyers = new Point[] { new Point(280, 560), new Point(190, 560), new Point(235, 410), new Point(310, 1340), new Point(190, 1340) }; for (int i = 0; i < flyers.length; i++) { f = new Flyer(tileMap, false); f.setPosition(flyers[i].x, flyers[i].y); enemies.add(f); } }
public void populateEnemies() { enemies = new ArrayList<Enemy>(); Ghost g; Flyer f; Point[] walkers = new Point[] {new Point(390, 890), new Point(235, 890), new Point(400, 440)}; for (int i = 0; i < walkers.length; i++) { g = new Ghost(tileMap); g.setPosition(walkers[i].x, walkers[i].y); enemies.add(g); } Point[] flyers = new Point[] { new Point(280, 560), new Point(190, 560), new Point(235, 410), new Point(310, 1340), new Point(190, 1340) }; for (int i = 0; i < flyers.length; i++) { f = new Flyer(tileMap, false); f.setPosition(flyers[i].x, flyers[i].y); enemies.add(f); } }