private void renderBlackout(Graphics g, int x, int y, int radius) { if (radius > 320) return; int[] xp = new int[20]; int[] yp = new int[20]; for (int i = 0; i < 16; i++) { xp[i] = x + (int) (Math.cos(i * Math.PI / 15) * radius); yp[i] = y + (int) (Math.sin(i * Math.PI / 15) * radius); } xp[16] = 320; yp[16] = y; xp[17] = 320; yp[17] = 240; xp[18] = 0; yp[18] = 240; xp[19] = 0; yp[19] = y; g.fillPolygon(xp, yp, xp.length); for (int i = 0; i < 16; i++) { xp[i] = x - (int) (Math.cos(i * Math.PI / 15) * radius); yp[i] = y - (int) (Math.sin(i * Math.PI / 15) * radius); } xp[16] = 320; yp[16] = y; xp[17] = 320; yp[17] = 0; xp[18] = 0; yp[18] = 0; xp[19] = 0; yp[19] = y; g.fillPolygon(xp, yp, xp.length); }