private void updateEntireView() { // upadte board view entirely boardView.update(board, remainMode.isSelected()); // redraw combination view Group group = board.getGroup(board.getCurrentCell().getGroupId()); combinationView.update(group); }
private void moveFocusTo(int row, int col) { // update combination list if new group is selected Cell cell = board.getCell(row, col); int groupId = cell.getGroupId(); if (groupId != board.getCurrentCell().getGroupId()) { combinationView.update(board.getGroup(groupId)); } // don't update current cell before checking group ID changed board.setCurrentCell(row, col); boardView.focusOn(row, col); }
private void checkGameIsSolved() { if (board.isSolved() == false) { return; } // clear UNDO stack steps.clear(); // stop the timer pauseTimer(); // stop showing combination list combinationView.update(new Group(Group.NON_ID)); // prevent user input boardView.setOnKeyPressed(null); // congratulate user boardView.congratulate(); // pop up alert AlertFactory.createInfo("SUCCESS", null, "Congratulation! You are genius!").showAndWait(); }