@Override public void onSlotChanged() { if (container.needCraftingUpdate) { container.updateCrafting(); } super.onSlotChanged(); }
@Override public void onPickupFromSlot(EntityPlayer player, ItemStack stack) { container.needCraftingUpdate = false; switch (container.state) { case DECOMPOSING: if (inventory == container.invInput && container.getSlot(SequenceProgrammerContainer.OUT).getHasStack() && stack.stackSize > 1) { putStack(stack.splitStack(1)); container.pendingCount = 0; } default: break; } container.needCraftingUpdate = true; super.onPickupFromSlot(player, stack); }