示例#1
0
	private String getFriendlyFlagInfo(Game game) {
		Map<Flag<?>, Object> flags = game.getFlags();
		String[] info = new String[flags.size()];
		
		int i = 0;
		for (Flag<?> flag : flags.keySet()) {
			info[i] = flag.toInfo(flags.get(flag));
			i++;
		}
		
		return Util.toFriendlyString(info, ", ");
	}
示例#2
0
	@Command(value = "info", minArgs = 1)
	@CommandPermissions(value = {Permissions.INFO})
	@CommandHelp(usage = "/spleef info <game>", description = "Prints out information about this game")
	public void execute(CommandSender sender, Game game) {
		if (game == null) {
			sender.sendMessage(_("arenaDoesntExists"));
			return;
		}
		
		sender.sendMessage(ChatColor.YELLOW + "Name: " + game.getName() + ChatColor.GRAY + ", type: " + game.getType().name());
		if (game.getFlags().size() > 0) {
			sender.sendMessage(ChatColor.BLUE + "" + ChatColor.BOLD + "Flags: " + ChatColor.BLUE + getFriendlyFlagInfo(game));
		}
		
		sender.sendMessage(ChatColor.LIGHT_PURPLE + "" + ChatColor.BOLD + "Floors:");
		for (IFloor floor : game.getComponents().getFloors()) {
			sender.sendMessage(ChatColor.LIGHT_PURPLE + "# " + floor.asPlayerInfo());
		}
		
		sender.sendMessage(ChatColor.YELLOW + "" + ChatColor.BOLD + "Losezones:");
		for (LoseZone zone : game.getComponents().getLoseZones()) {
			sender.sendMessage(ChatColor.YELLOW + "# " + zone.asInfo());
		}
	}