/** Is called when the application is resumed */ @Override public void onResume() { super.onResume(); locationListener.startLocationUpdate(); // Start the location listener again getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // Keep screen on if (isAlive) { sensorDataObservable.Resume(); // Resume the sensor observer frequencyListener.run(); } }
/** Is called when the application is paused */ @Override public void onPause() { super.onPause(); locationListener.stopLocationUpdate(); // Pauses the lcoation listener getWindow() .clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // Disable screen lock on if (isAlive) { frequencyListener.pause(); sensorDataObservable.Pause(); // Pauses the sensor observer } }
public void startGame(LatLng startPos) { // Tell the other players that the game has started if (GameSettings.isOwner()) gameUpdateHandler.sendStartGame(startPos); // Start sensor tracking // Listen to proximity updates sensorDataObservable.startSensorTracking( SensorFlag.PROXIMITY, new SensorDataObserver() { /** * Is called when the proximity sensor detects something * * @param observable The observable that has changed * @param data Extra data attached by observable */ @Override public void updateSensor(SensorDataObservable observable, Object data) { // Check whether it was the proximity sensor that detected something if (observable != sensorDataObservable) return; sensorDataObservable.resetSensorData( SensorFlag.PROXIMITY); // This was moved from within SensorDataObservable if (GameSettings.getCanBreakWall()) breakWall(null); // Activiate break wall button } /** * The amount of times the sensor can detect useful information before updateSensor is * called */ @Override public int getCountLimit() { return 1; } }); // Listen to accelerometer updates sensorDataObservable.startSensorTracking( SensorFlag.ACCELEROMETER, new SensorDataObserver() { @Override /** * Is called when the accelerometer sensor detects something * * @param observable The observable that has changed * @param data Extra data attached by observable */ public void updateSensor(SensorDataObservable observable, Object data) { // Check whether it was the proximity sensor that detected something if (observable != sensorDataObservable) return; if (data instanceof HorizontalAccelerationDataHolder) { HorizontalAccelerationDataHolder holder = (HorizontalAccelerationDataHolder) data; acceleration += holder.getAccelerationMagnitude(); accelerationCount += 1; } if (currentEvent != null && currentEvent instanceof ShowOffEvent) { ((TextView) findViewById(R.id.eventValue)) .setText( getString(R.string.show_off_event_text) .replaceAll("%value", "" + Math.floor(acceleration))); } } /** * The amount of times the sensor can detect useful information before updateSensor is * called */ @Override public int getCountLimit() { return -1; } }); // Listen to gyroscope sensorDataObservable.startSensorTracking( SensorFlag.GYROSCOPE, new SensorDataObserver() { @Override public void updateSensor(SensorDataObservable observable, Object data) { // Check whether it was the proximity sensor that detected something if (observable != sensorDataObservable) return; if (data instanceof GyroscopeDataHolder) { GyroscopeDataHolder holder = (GyroscopeDataHolder) data; turns = holder.getCount(); } if (currentEvent != null && currentEvent instanceof TurnEvent) { ((TextView) findViewById(R.id.eventValue)) .setText( getString(R.string.turn_event_text) .replaceAll("%value", "" + Math.floor(turns))); } } @Override public int getCountLimit() { return 1; } }); // Listen to microphone frequencyListener = new FrequencyListener( new Handler( new Handler.Callback() { @Override public boolean handleMessage(Message msg) { handleBellDetected(); return false; } }), 44100, 1650, 2450, 16384); frequencyListener.run(); // Start the FrequencyListener // Set the correct buttons to visible if (!GameSettings.getSpectate()) { if (GameSettings.getCanBreakWall()) { // TODO hide the breakWall button when there is a proximity sensor Button wallBreaker = (Button) findViewById(R.id.breakWallButton); wallBreaker.setVisibility(View.VISIBLE); } LinearLayout travelledDistanceContainer = (LinearLayout) findViewById(R.id.travelledDistanceContainer); travelledDistanceContainer.setVisibility(View.VISIBLE); TextView travelledDistance = (TextView) findViewById(R.id.travelledDistance); travelledDistance.setVisibility(View.VISIBLE); TextView travelledDistanceHead = (TextView) findViewById(R.id.travelledDistanceHead); travelledDistanceHead.setVisibility(View.VISIBLE); } // Set start time (in order to measure total playtime) startTime = System.currentTimeMillis(); if (GameSettings.isOwner()) // Set the amount of players that are alive playersAliveCount = GameSettings.getPlayersInGame().size(); // Set the initial location mapCenter = startPos; if (GameSettings.getMaxDistance() > 0) // Draw the border on the map // The distance is GameSettings.getMaxDistance() - WARNING_DISTANCE_TO_WALL so that the // player won't die right away after crossing the wall on the map. map.drawBorder(mapCenter, GameSettings.getMaxDistanceInMeters()); // Activate end game timer if (GameSettings.getTimeLimit() >= 0) { if (GameSettings.isOwner()) { // End the game in FINAL_SCORE_TIMEOUT seconds new Handler() .postDelayed( new Runnable() { @Override public void run() { endGame(); } }, 1000 * GameSettings.getTimeLimit() * 60); } // Update countdown endTime = startTime + 1000 * GameSettings.getTimeLimit() * 60; countdown = new Handler(); countdownRunnable = new Runnable() { @Override public void run() { TextView countdownText = (TextView) findViewById(R.id.countdown); if (endTime > System.currentTimeMillis()) { countdownText.setText(formatTime(endTime - System.currentTimeMillis())); countdown.postDelayed(this, 1000); } else { countdownText.setText(formatTime(0)); countdownText.setVisibility(View.GONE); } } }; countdown.postDelayed(countdownRunnable, 1000); findViewById(R.id.countdown).setVisibility(View.VISIBLE); } // Start the events if (GameSettings.isOwner() && HAS_EVENTS) gameEventHandler.start(); // Set the player to alive if (!GameSettings.getSpectate()) isAlive = true; else isAlive = false; hasEnded = false; showNotification(getString(R.string.game_started), Toast.LENGTH_SHORT); }