示例#1
0
 @Override
 public void update() {
   for (int i = 0; i < getAllEntities().size(); i++) {
     final AbstractEntity e = getAllEntities().get(i);
     e.update();
     if (!e.isCollisionAsleep()) {
       for (int j = i + 1; j < getAllEntities().size(); j++) {
         final AbstractEntity other = getAllEntities().get(j);
         if (other != e) {
           if (other.isColliding(e)) {
             e.collisionWith(other);
             other.collisionWith(e);
           }
         }
       }
     }
     if (e.isAffectedByGravity()) {
       if (!e.isCollisionAsleep()) {
         e.applyForce(getGravityForce());
       }
     }
     if (e.isDead()) {
       getAllEntities().remove(i);
       i--;
     }
   }
   getMapViewport().centerX(player.getX());
   getMapViewport().lockFrame(getMap());
   background.update();
   background.viewportMoved(getMapViewport().getX(), getMapViewport().getY());
   background1.update();
   background1.viewportMoved(getMapViewport().getX(), getMapViewport().getY());
 }
示例#2
0
  @Override
  public void draw(final Graphics2D g, final BufferedImage image) {

    background.draw(g);
    g.translate(-getMapViewport().getX(), -getMapViewport().getY());

    final long mapBefore = System.nanoTime();
    getMapViewport().draw(g, getMap(), getMapViewport().getRect2D());
    final long mapAfter = System.nanoTime() - mapBefore;

    final long entityBefore = System.nanoTime();
    synchronized (entities) {
      for (final AbstractEntity e : getAllEntities()) {
        e.draw(g);
      }
    }
    final long entityAfter = System.nanoTime() - entityBefore;

    background1.draw(g);
    g.translate(getMapViewport().getX(), getMapViewport().getY());

    final long lightmapBefore = System.nanoTime();
    // lightMap.addDynamicLight(player.light);
    lightMap.draw(g, getMapViewport().getRect2D());
    final long lightmapAfter = System.nanoTime() - lightmapBefore;

    final long glowBefore = System.nanoTime();
    GraphicsUtils.glowFilter(image, 1f);
    final long glowAfter = System.nanoTime() - glowBefore;

    if (Debug.ON) {
      g.setColor(Color.GREEN);

      g.drawString("Entity Count: " + getAllEntities().size(), 10, 30);
      g.drawString("Map: " + mapAfter / 1000000, 100, 30);
      g.drawString("Entities: " + entityAfter / 1000000, 100, 50);
      g.drawString("Lightmap: " + lightmapAfter / 1000000, 100, 70);
      g.drawString("Glow: " + glowAfter / 1000000, 100, 90);
    }
  }