public void getHurt() { if (world.verbose > 1) System.out.print("[hurt!]"); damage++; // if (deathTime > 0 || world.paused) return; if (invulnerableTime > 0) return; if (large) { world.paused = true; powerUpTime = -3 * FractionalPowerUpTime; if (fire) { setLarge(true, false); } else { setLarge(false, false); } invulnerableTime = 32; } else { die(); } }
public void move() { if (winTime > 0) { winTime++; xa = 0; ya = 0; return; } if (deathTime > 0) { deathTime++; if (deathTime < 11) { xa = 0; ya = 0; } else if (deathTime == 11) { ya = -15; } else { ya += 2; } x += xa; y += ya; return; } // if (world.paused) // System.out.println("Sim World Paused!"); if (powerUpTime != 0) { if (powerUpTime > 0) { powerUpTime--; } else { powerUpTime++; } if (powerUpTime == 0) { if (world.paused) System.out.println("Sim World Unpaused!"); world.paused = false; } return; } if (invulnerableTime > 0) invulnerableTime--; wasOnGround = onGround; float sideWaysSpeed = keys[KEY_SPEED] ? 1.2f : 0.6f; // float sideWaysSpeed = onGround ? 2.5f : 1.2f; if (onGround) { if (keys[KEY_DOWN] && large) { ducking = true; } else { ducking = false; } } if (xa > 2) { facing = 1; } if (xa < -2) { facing = -1; } if (keys[KEY_JUMP] || (jumpTime < 0 && !onGround && !sliding)) { if (jumpTime < 0) { xa = xJumpSpeed; ya = -jumpTime * yJumpSpeed; jumpTime++; } else if (onGround && mayJump) { xJumpSpeed = 0; yJumpSpeed = -1.9f; jumpTime = 7; ya = jumpTime * yJumpSpeed; onGround = false; sliding = false; } else if (sliding && mayJump) { xJumpSpeed = -facing * 6.0f; yJumpSpeed = -2.0f; jumpTime = -6; xa = xJumpSpeed; ya = -jumpTime * yJumpSpeed; onGround = false; sliding = false; facing = -facing; } else if (jumpTime > 0) { xa += xJumpSpeed; ya = jumpTime * yJumpSpeed; jumpTime--; } } else { jumpTime = 0; } if (keys[KEY_LEFT] && !ducking) { if (facing == 1) sliding = false; xa -= sideWaysSpeed; if (jumpTime >= 0) facing = -1; } if (keys[KEY_RIGHT] && !ducking) { if (facing == -1) sliding = false; xa += sideWaysSpeed; if (jumpTime >= 0) facing = 1; } if ((!keys[KEY_LEFT] && !keys[KEY_RIGHT]) || ducking || ya < 0 || onGround) { sliding = false; } if (keys[KEY_SPEED] && canShoot && this.fire && world.fireballsOnScreen < 2) { // System.out.println("Adding fireball!"); world.addSprite(new Fireball(world, x + facing * 6, y - 20, facing)); } world.paused = GlobalOptions.pauseWorld; canShoot = !keys[KEY_SPEED]; mayJump = (onGround || sliding) && !keys[KEY_JUMP]; runTime += (Math.abs(xa)) + 5; if (Math.abs(xa) < 0.5f) { runTime = 0; xa = 0; } if (sliding) { ya *= 0.5f; } onGround = false; move(xa, 0); move(0, ya); // System.out.println("Mario Sim Speed: "+xa); if (y > world.level.height * 16 + 16) { die(); } if (x < 0) { x = 0; xa = 0; } if (x > world.level.xExit * 16) { win(); } if (x > world.level.width * 16) { x = world.level.width * 16; xa = 0; } ya *= 0.85f; if (onGround) { xa *= GROUND_INERTIA; } else { xa *= AIR_INERTIA; } if (!onGround) { ya += 3; } if (carried != null) { carried.x = x + facing * 8; carried.y = y - 2; if (!keys[KEY_SPEED]) { // System.out.println("Releasing shell!"); carried.release(this); carried = null; } } // System.out.println("Mariopos: "+x+" "+y); }
public void tick() { // advance the world state. directly from the original physics engine. timeLeft--; if (timeLeft == 0) { mario.die(); } xCamO = xCam; yCamO = yCam; if (startTime > 0) { startTime++; } float targetXCam = mario.x - 160; xCam = targetXCam; if (xCam < 0) xCam = 0; if (xCam > level.width * 16 - 320) xCam = level.width * 16 - 320; fireballsOnScreen = 0; for (Sprite sprite : sprites) { if (sprite != mario) { float xd = sprite.x - xCam; float yd = sprite.y - yCam; if (xd < -64 || xd > 320 + 64 || yd < -64 || yd > 240 + 64) { removeSprite(sprite); } else { if (sprite instanceof Fireball) { fireballsOnScreen++; } } } } if (paused) { for (Sprite sprite : sprites) { if (sprite == mario) { sprite.tick(); } else { sprite.tickNoMove(); } } } else { tick++; level.tick(); for (int x = (int) xCam / 16 - 1; x <= (int) (xCam + 320) / 16 + 1; x++) for (int y = (int) yCam / 16 - 1; y <= (int) (yCam + 240) / 16 + 1; y++) { int dir = 0; if (x * 16 + 8 > mario.x + 16) dir = -1; if (x * 16 + 8 < mario.x - 16) dir = 1; if (dir != 0) { byte b = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[b & 0xff]) & Level.BIT_ANIMATED) > 0) { if ((b % 16) / 4 == 3 && b / 16 == 0) { if ((tick - x * 2) % 100 == 0) { addSprite(new BulletBill(this, x * 16 + 8 + dir * 8, y * 16 + 15, dir)); } } } } } for (Sprite sprite : sprites) { sprite.tick(); } for (Sprite sprite : sprites) { sprite.collideCheck(); } // System.out.println("Sim Mario ya: " + mario.ya); for (Shell shell : shellsToCheck) { for (Sprite sprite : sprites) { if (sprite != shell && !shell.dead) { if (sprite.shellCollideCheck(shell)) { if (mario.carried == shell && !shell.dead) { mario.carried = null; shell.die(); } enemiesKilled++; } } } } shellsToCheck.clear(); for (Fireball fireball : fireballsToCheck) { for (Sprite sprite : sprites) { if (sprite != fireball && !fireball.dead) { if (sprite.fireballCollideCheck(fireball)) { fireball.die(); enemiesKilled++; } } } } fireballsToCheck.clear(); } sprites.addAll(0, spritesToAdd); sprites.removeAll(spritesToRemove); spritesToAdd.clear(); spritesToRemove.clear(); }