示例#1
0
  /**
   * 处理采集显示和隐藏
   *
   * @param gameMap
   * @param npc
   * @param view
   * @param hideTime, 隐藏时间 (毫秒)
   */
  public void handleCollect(GameMap gameMap, Npc npc, boolean view, int hideTime) {
    if (npc == null || gameMap == null) {
      return;
    }
    int x = npc.getBornX();
    int y = npc.getBornY();
    GameScreen gameScreen = gameMap.getGameScreen(x, y);
    if (gameScreen == null) {
      return;
    }

    Collection<ISpire> spireCollection = gameScreen.getSpireCollection(ElementType.NPC);
    ISpire target = null;
    int npcId = npc.getId();
    for (ISpire npcSpire : spireCollection) {
      if (npcSpire.getId() == npcId) {
        target = npcSpire;
        break;
      }
    }
    if (target == null) {
      return;
    }

    Set<ISpire> spires = gameMap.getCanViewsSpireCollection(x, y, ElementType.PLAYER);
    if (spires != null) {
      for (ISpire spire : spires) {
        UserDomain userDomain = (UserDomain) spire;
        if (view) {
          npc.view(gameMap);
          userDomain.putCanViewSpire(target);
        } else if (hideTime > 0) {
          npc.hide(gameMap, hideTime);
          synchronized (handleNpcSet) {
            handleNpcSet.add(npc);
          }
          userDomain.putHideSpire(target);
        }
      }
      worldPusherHelper.putMessage2Queue(spires);
    }
  }
示例#2
0
  @SuppressWarnings("unused")
  @Scheduled(name = "NPC_GATHER_REBIRTH", value = "*/1 * * * * *")
  private void processNpcSchedule() {
    if (handleNpcSet == null || handleNpcSet.isEmpty()) {
      return;
    }
    List<Npc> npcList = null;
    synchronized (handleNpcSet) {
      npcList = new ArrayList<Npc>(handleNpcSet);
    }

    for (Npc npc : npcList) {
      Collection<GameMap> gameMaps = npc.getTimeOutGameMap(handleNpcSet);
      if (gameMaps != null && gameMaps.size() > 0) {
        for (GameMap gameMap : gameMaps) {
          handleCollect(gameMap, npc, true, 0);
        }
      }
    }
  }
示例#3
0
  public void initNPC() {
    List<NpcConfig> list = (List<NpcConfig>) baseService.listAll(NpcConfig.class);
    if (list == null || list.isEmpty()) {
      LOGGER.error("NPC数据为空");
      return;
    }

    if (npcs == null) {
      npcs = new HashMap<Integer, Npc>(list.size());
      handleNpcSet = Collections.synchronizedSet(new HashSet<Npc>(5));
    }

    CopyOnWriteArrayList<Integer> branchs = channelFacade.getCurrentBranching();
    for (NpcConfig config : list) {
      if (config.getMapId() == null) {
        LOGGER.error("构建NPC数据,基础NPC:{},地图ID为空,请检查配置", config.getId());
        continue;
      }
      Npc npc = Npc.valueOf(config);
      Npc exist = this.npcs.put(npc.getId(), npc);
      if (exist != null) {
        LOGGER.error(
            "重复npc1[id:{}, mapId:{}],npc2[id:{}, mapId:{}],请检查配置",
            new Object[] {config.getId(), config.getMapId(), exist.getId(), exist.getMapId()});
      }

      for (int branching : branchs) {
        GameMap gameMap = gameMapManager.getGameMapById(npc.getMapId(), branching);
        if (gameMap == null) {
          continue;
        }
        UnitId unitId = UnitId.valueOf(config.getId(), ElementType.NPC);
        gameMap.enterMap(unitId, config.getBornX(), config.getBornY());
      }
    }
    if (LOGGER.isDebugEnabled()) {
      LOGGER.debug("NPC数据构建完毕,一共存在[{}]个NPC", this.npcs.size());
    }
  }
示例#4
0
 public void handleCollect(GameMap gameMap, Npc npc) {
   handleCollect(gameMap, npc, false, npc.getRebirthTime());
 }