public com.xinqihd.sns.gameserver.proto.XinqiBceUserConfig.BceUserConfig buildPartial() { com.xinqihd.sns.gameserver.proto.XinqiBceUserConfig.BceUserConfig result = new com.xinqihd.sns.gameserver.proto.XinqiBceUserConfig.BceUserConfig(this); int from_bitField0_ = bitField0_; int to_bitField0_ = 0; if (((from_bitField0_ & 0x00000001) == 0x00000001)) { to_bitField0_ |= 0x00000001; } result.hideHat_ = hideHat_; if (((from_bitField0_ & 0x00000002) == 0x00000002)) { to_bitField0_ |= 0x00000002; } result.hideGlass_ = hideGlass_; if (((from_bitField0_ & 0x00000004) == 0x00000004)) { to_bitField0_ |= 0x00000004; } result.hideSuit_ = hideSuit_; if (((from_bitField0_ & 0x00000008) == 0x00000008)) { to_bitField0_ |= 0x00000008; } result.leadFinished_ = leadFinished_; if (((from_bitField0_ & 0x00000010) == 0x00000010)) { to_bitField0_ |= 0x00000010; } result.musicSwitch_ = musicSwitch_; if (((from_bitField0_ & 0x00000020) == 0x00000020)) { to_bitField0_ |= 0x00000020; } result.effectSwitch_ = effectSwitch_; if (((from_bitField0_ & 0x00000040) == 0x00000040)) { to_bitField0_ |= 0x00000040; } result.musicVolume_ = musicVolume_; if (((from_bitField0_ & 0x00000080) == 0x00000080)) { to_bitField0_ |= 0x00000080; } result.effectVolume_ = effectVolume_; result.bitField0_ = to_bitField0_; onBuilt(); return result; }