public void findEdge(List dirEdgeList) { /** * Check all forward DirectedEdges only. This is still general, because each edge has a forward * DirectedEdge. */ for (Iterator i = dirEdgeList.iterator(); i.hasNext(); ) { DirectedEdge de = (DirectedEdge) i.next(); if (!de.isForward()) continue; checkForRightmostCoordinate(de); } /** * If the rightmost point is a node, we need to identify which of the incident edges is * rightmost. */ Assert.isTrue( minIndex != 0 || minCoord.equals(minDe.getCoordinate()), "inconsistency in rightmost processing"); if (minIndex == 0) { findRightmostEdgeAtNode(); } else { findRightmostEdgeAtVertex(); } /** now check that the extreme side is the R side. If not, use the sym instead. */ orientedDe = minDe; int rightmostSide = getRightmostSide(minDe, minIndex); if (rightmostSide == Position.LEFT) { orientedDe = minDe.getSym(); } }
private void findRightmostEdgeAtNode() { Node node = minDe.getNode(); DirectedEdgeStar star = (DirectedEdgeStar) node.getEdges(); minDe = star.getRightmostEdge(); // the DirectedEdge returned by the previous call is not // necessarily in the forward direction. Use the sym edge if it isn't. if (!minDe.isForward()) { minDe = minDe.getSym(); minIndex = minDe.getEdge().getCoordinates().length - 1; } }
private void findRightmostEdgeAtVertex() { /** * The rightmost point is an interior vertex, so it has a segment on either side of it. If these * segments are both above or below the rightmost point, we need to determine their relative * orientation to decide which is rightmost. */ Coordinate[] pts = minDe.getEdge().getCoordinates(); Assert.isTrue( minIndex > 0 && minIndex < pts.length, "rightmost point expected to be interior vertex of edge"); Coordinate pPrev = pts[minIndex - 1]; Coordinate pNext = pts[minIndex + 1]; int orientation = CGAlgorithms.computeOrientation(minCoord, pNext, pPrev); boolean usePrev = false; // both segments are below min point if (pPrev.y < minCoord.y && pNext.y < minCoord.y && orientation == CGAlgorithms.COUNTERCLOCKWISE) { usePrev = true; } else if (pPrev.y > minCoord.y && pNext.y > minCoord.y && orientation == CGAlgorithms.CLOCKWISE) { usePrev = true; } // if both segments are on the same side, do nothing - either is safe // to select as a rightmost segment if (usePrev) { minIndex = minIndex - 1; } }
private int getRightmostSideOfSegment(DirectedEdge de, int i) { Edge e = de.getEdge(); Coordinate coord[] = e.getCoordinates(); if (i < 0 || i + 1 >= coord.length) return -1; if (coord[i].y == coord[i + 1].y) return -1; // indicates edge is parallel to x-axis int pos = Position.LEFT; if (coord[i].y < coord[i + 1].y) pos = Position.RIGHT; return pos; }
private void checkForRightmostCoordinate(DirectedEdge de) { Coordinate[] coord = de.getEdge().getCoordinates(); for (int i = 0; i < coord.length - 1; i++) { // only check vertices which are the start or end point of a non-horizontal segment // <FIX> MD 19 Sep 03 - NO! we can test all vertices, since the rightmost must have a // non-horiz segment adjacent to it if (minCoord == null || coord[i].x > minCoord.x) { minDe = de; minIndex = i; minCoord = coord[i]; } // } } }