/** * Determines the orientation of a LineSegment relative to this segment. The concept of * orientation is specified as follows: Given two line segments A and L, * * <ul * <li> * A is to the left of a segment L if A lies wholly in the closed half-plane lying to the left * of L * <li>A is to the right of a segment L if A lies wholly in the closed half-plane lying to the * right of L * <li>otherwise, A has indeterminate orientation relative to L. This happens if A is collinear * with L or if A crosses the line determined by L. * </ul> * * @param seg the LineSegment to compare * @return 1 if <code>seg</code> is to the left of this segment * @return -1 if <code>seg</code> is to the right of this segment * @return 0 if <code>seg</code> is collinear to or crosses this segment */ public int orientationIndex(LineSegment seg) { int orient0 = CGAlgorithms.orientationIndex(p0, p1, seg.p0); int orient1 = CGAlgorithms.orientationIndex(p0, p1, seg.p1); // this handles the case where the points are L or collinear if (orient0 >= 0 && orient1 >= 0) return Math.max(orient0, orient1); // this handles the case where the points are R or collinear if (orient0 <= 0 && orient1 <= 0) return Math.max(orient0, orient1); // points lie on opposite sides ==> indeterminate orientation return 0; }
/** * Determines the orientation index of a {@link Coordinate} relative to this segment. The * orientation index is as defined in {@link CGAlgorithms#computeOrientation}. * * @param p the coordinate to compare * @return 1 (LEFT) if <code>p</code> is to the left of this segment * @return -1 (RIGHT) if <code>p</code> is to the right of this segment * @return 0 (COLLINEAR) if <code>p</code> is collinear with this segment * @see CGAlgorithms#computeOrientation(Coordinate, Coordinate, Coordinate) */ public int orientationIndex(Coordinate p) { return CGAlgorithms.orientationIndex(p0, p1, p); }