示例#1
0
  @Override
  public void handleTouchEvent(MainGamePanel game, MotionEvent event) {

    GameState gameState = (GameState) game.getElements().getComponent(Elements.GAME_STATE);
    Sounds sounds = (Sounds) game.getElements().getComponent(Elements.SOUNDS);

    if (gameState.isStateDefeat()) {

      if (event.getAction() == MotionEvent.ACTION_DOWN) {

        float eventX = event.getX();
        float eventY = event.getY();

        // Retry button
        if (eventX >= buttonLeft && eventX <= buttonRight) {
          if (eventY <= buttonRetryBottom && eventY >= buttonRetryTop) {
            sounds.playBarHit();
            if (gameState.getPreviousState() == GameState.STATE_GAME) {
              gameState.setStateGame();
            } else {
              gameState.setStateArcade();
            }
            game.restart(false);
          }
        }

        // Quit to menu button
        if (eventX >= buttonLeft && eventX <= buttonRight) {
          if (eventY <= buttonMainMenuBottom && eventY >= buttonMainMenuTop) {
            sounds.playBarHit();
            gameState.setStateMenu();
            game.restart(false);
          }
        }
      }
    }
  }