示例#1
0
  /**
   * Compute the lat/lon position of the view center
   *
   * @param dc the current DrawContext
   * @param view the current View
   * @return the ground position of the view center or null
   */
  protected Position computeGroundPosition(DrawContext dc, View view) {
    if (view == null) return null;

    Position groundPos =
        view.computePositionFromScreenPoint(
            view.getViewport().getWidth() / 2, view.getViewport().getHeight() / 2);
    if (groundPos == null) return null;

    double elevation =
        dc.getGlobe().getElevation(groundPos.getLatitude(), groundPos.getLongitude());
    return new Position(
        groundPos.getLatitude(),
        groundPos.getLongitude(),
        elevation * dc.getVerticalExaggeration());
  }
示例#2
0
 /**
  * Compute the view range footprint on the globe.
  *
  * @param dc the current <code>DrawContext</code>
  * @param steps the number of steps.
  * @return an array list of <code>LatLon</code> forming a closed shape.
  */
 protected ArrayList<LatLon> computeViewFootPrint(DrawContext dc, int steps) {
   ArrayList<LatLon> positions = new ArrayList<LatLon>();
   Position eyePos = dc.getView().getEyePosition();
   Angle distance =
       Angle.fromRadians(
           Math.asin(
               dc.getView().getFarClipDistance()
                   / (dc.getGlobe().getRadius() + eyePos.getElevation())));
   if (distance.degrees > 10) {
     double headStep = 360d / steps;
     Angle heading = Angle.ZERO;
     for (int i = 0; i <= steps; i++) {
       LatLon p = LatLon.greatCircleEndPosition(eyePos, heading, distance);
       positions.add(p);
       heading = heading.addDegrees(headStep);
     }
     return positions;
   } else return null;
 }
示例#3
0
  protected void drawIcon(DrawContext dc) {
    if (this.getIconFilePath() == null) return;

    GL gl = dc.getGL();
    OGLStackHandler ogsh = new OGLStackHandler();

    try {
      // Initialize texture if necessary
      Texture iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
      if (iconTexture == null) {
        this.initializeTexture(dc);
        iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
        if (iconTexture == null) {
          String msg = Logging.getMessage("generic.ImageReadFailed");
          Logging.logger().finer(msg);
          return;
        }
      }
      gl.glDisable(GL.GL_DEPTH_TEST);

      double width = this.getScaledIconWidth();
      double height = this.getScaledIconHeight();

      // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
      // into the GL projection matrix.
      java.awt.Rectangle viewport = dc.getView().getViewport();
      ogsh.pushProjectionIdentity(gl);
      double maxwh = width > height ? width : height;
      gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

      // Translate and scale
      ogsh.pushModelviewIdentity(gl);
      double scale = this.computeScale(viewport);
      Vec4 locationSW = this.computeLocation(viewport, scale);
      gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
      // Scale to 0..1 space
      gl.glScaled(scale, scale, 1);
      gl.glScaled(width, height, 1d);

      if (!dc.isPickingMode()) {
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

        // Draw background color behind the map
        gl.glColor4ub(
            (byte) this.backColor.getRed(),
            (byte) this.backColor.getGreen(),
            (byte) this.backColor.getBlue(),
            (byte) (this.backColor.getAlpha() * this.getOpacity()));
        dc.drawUnitQuad();

        // Draw world map icon
        gl.glColor4d(1d, 1d, 1d, this.getOpacity());
        gl.glEnable(GL.GL_TEXTURE_2D);
        iconTexture.bind();

        TextureCoords texCoords = iconTexture.getImageTexCoords();
        dc.drawUnitQuad(texCoords);
        gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
        gl.glDisable(GL.GL_TEXTURE_2D);

        // Draw crosshair for current location
        gl.glLoadIdentity();
        gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
        // Scale to width x height space
        gl.glScaled(scale, scale, 1);
        // Set color
        float[] colorRGB = this.color.getRGBColorComponents(null);
        gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity());

        // Draw crosshair
        Position groundPos = this.computeGroundPosition(dc, dc.getView());
        if (groundPos != null) {
          int x = (int) (width * (groundPos.getLongitude().degrees + 180) / 360);
          int y = (int) (height * (groundPos.getLatitude().degrees + 90) / 180);
          int w = 10; // cross branch length
          // Draw
          gl.glBegin(GL.GL_LINE_STRIP);
          gl.glVertex3d(x - w, y, 0);
          gl.glVertex3d(x + w + 1, y, 0);
          gl.glEnd();
          gl.glBegin(GL.GL_LINE_STRIP);
          gl.glVertex3d(x, y - w, 0);
          gl.glVertex3d(x, y + w + 1, 0);
          gl.glEnd();
        }

        // Draw view footprint in map icon space
        if (this.showFootprint) {
          this.footPrintPositions = this.computeViewFootPrint(dc, 32);
          if (this.footPrintPositions != null) {
            gl.glBegin(GL.GL_LINE_STRIP);
            LatLon p1 = this.footPrintPositions.get(0);
            for (LatLon p2 : this.footPrintPositions) {
              int x = (int) (width * (p2.getLongitude().degrees + 180) / 360);
              int y = (int) (height * (p2.getLatitude().degrees + 90) / 180);
              // Draw
              if (LatLon.locationsCrossDateline(p1, p2)) {
                int y1 = (int) (height * (p1.getLatitude().degrees + 90) / 180);
                gl.glVertex3d(x < width / 2 ? width : 0, (y1 + y) / 2, 0);
                gl.glEnd();
                gl.glBegin(GL.GL_LINE_STRIP);
                gl.glVertex3d(x < width / 2 ? 0 : width, (y1 + y) / 2, 0);
              }
              gl.glVertex3d(x, y, 0);
              p1 = p2;
            }
            gl.glEnd();
          }
        }
        // Draw 1px border around and inside the map
        gl.glBegin(GL.GL_LINE_STRIP);
        gl.glVertex3d(0, 0, 0);
        gl.glVertex3d(width, 0, 0);
        gl.glVertex3d(width, height - 1, 0);
        gl.glVertex3d(0, height - 1, 0);
        gl.glVertex3d(0, 0, 0);
        gl.glEnd();
      } else {
        // Picking
        this.pickSupport.clearPickList();
        this.pickSupport.beginPicking(dc);
        // Where in the world are we picking ?
        Position pickPosition =
            computePickPosition(
                dc, locationSW, new Dimension((int) (width * scale), (int) (height * scale)));
        Color color = dc.getUniquePickColor();
        int colorCode = color.getRGB();
        this.pickSupport.addPickableObject(colorCode, this, pickPosition, false);
        gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
        dc.drawUnitQuad();
        this.pickSupport.endPicking(dc);
        this.pickSupport.resolvePick(dc, dc.getPickPoint(), this);
      }
    } finally {
      dc.restoreDefaultDepthTesting();
      dc.restoreDefaultCurrentColor();
      if (dc.isPickingMode()) dc.restoreDefaultBlending();
      ogsh.pop(gl);
    }
  }