/** * Sets a specified texture's OpenGL <code>Texture</code> parameters. * * @param dc the current draw context. * @param texture the texture whose parameters to set. */ protected void setTextureParameters(DrawContext dc, Texture texture) { // Enable the appropriate mip-mapping texture filters if the caller has specified that // mip-mapping should be // enabled, and the texture itself supports mip-mapping. boolean useMipMapFilter = this.useMipMaps && (this.getTextureData().getMipmapData() != null || texture.isUsingAutoMipmapGeneration()); GL gl = dc.getGL(); gl.glTexParameteri( GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, useMipMapFilter ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); if (this.isUseAnisotropy() && useMipMapFilter) { double maxAnisotropy = dc.getGLRuntimeCapabilities().getMaxTextureAnisotropy(); if (dc.getGLRuntimeCapabilities().isUseAnisotropicTextureFilter() && maxAnisotropy >= 2.0) { gl.glTexParameterf( GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAX_ANISOTROPY_EXT, (float) maxAnisotropy); } } }
public void render3D(GL gl, GLDrawable glc) { if (pts2d.size() < 4) return; if (fill != null || texture != null) { if (texture == null) { setColor(gl, fill); gl.glDisable(GL.GL_TEXTURE_2D); } else { setColor(gl, Color.white); Texture gltexture = texture.getTexture(glc); gltexture.enable(); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT); gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gltexture.bind(); } gl.glPushMatrix(); // get 4 control points of portal Point2D p0 = pts2d.get(0); Point2D p1 = pts2d.get(1); Point2D p2 = pts2d.get(2); Point2D p3 = pts2d.get(3); // render 1st side of portal with height extra[0] renderOneside(p0, p1, gl, extra[0]); // render 1st side of portal with height extra[1] renderOneside(p2, p3, gl, extra[1]); gl.glPopMatrix(); } }