/** * Sets the professed class for the player for the corresponding group. This will not save any * skills, experience, or levels of the previous class if there was any. The new class will start * at level 1 with 0 experience. * * @param rpgClass class to assign to the player * @return the player-specific data for the new class */ public PlayerClass setClass(RPGClass rpgClass) { PlayerClass c = classes.remove(rpgClass.getGroup()); if (c != null) { for (Skill skill : c.getData().getSkills()) { skills.remove(skill.getName().toLowerCase()); combos.removeSkill(skill); } } PlayerClass classData = new PlayerClass(this, rpgClass); classes.put(rpgClass.getGroup(), classData); // Add in missing skills for (Skill skill : rpgClass.getSkills()) { giveSkill(skill, classData); } updateHealthAndMana(getPlayer()); updateScoreboard(); return classes.get(rpgClass.getGroup()); }
/** * Gives the player a skill outside of the normal class skills. This skill will not show up in a * skill tree. * * @param skill skill to give the player */ public void giveSkill(Skill skill) { giveSkill(skill, null); }