@Override
  public void handleClientRequest(User user, ISFSObject isfso) {
    trace("isplay: " + user.getVariable("isplay"));
    Boolean isplay = user.getVariable("isplay").getBoolValue();
    if (isplay == true) {
      if (user.getVariable("ischuong").getBoolValue()) {
        ISFSObject obj = new SFSObject();
        obj.putBool("status", false);
        obj.putUtfString("message", "Chương không có quyền đặt tiền");
        send("betgame", obj, user);
      } else {
        Double bet = 0.0;
        bet = isfso.getDouble("betmoney");
        trace(bet);
        SFSUserVariable money = SFSUserVariable.newInstance("bet", bet);
        try {
          user.setVariable(money);
        } catch (SFSVariableException ex) {
        }
        trace("Thong tin user sau bet game: " + user.getVariable("bet"));
        ISFSObject obj = new SFSObject();
        obj.putBool("status", true);
        obj.putInt("betid", user.getId());
        obj.putDouble("betmoney", bet);
        send("betgame", obj, this.getParentExtension().getParentRoom().getUserList());
      }

    } else {
      ISFSObject obj = new SFSObject();
      obj.putBool("status", false);
      obj.putUtfString("message", "Không có quyền chơi, chờ ván sau");
      send("betgame", obj, user);
    }
  }
  public void handleServerEvent(ISFSEvent event) throws SFSException {

    User user = (User) event.getParameter(SFSEventParam.USER);

    trace("ClueGameExtension UserDisconnectEventHandler got user: "******"room");

    if (uv == null) return;

    Room room = (Room) getParentExtension().getParentZone().getRoomByName(uv.getStringValue());

    trace("ClueGameExtension UserDisconnectEventHandler got room: " + room);

    // handles both the user disconnected event and the user exit room events

    if (room != null) {
      // set the game to over
      if (room.getUserList().size() < 3) {
        room.removeVariable("isGameStarted");
      }
    }

    // send the note to all other players
    List<User> users = room.getUserList();
    ISFSObject resObj = SFSObject.newInstance();
    resObj.putUtfString(
        "message",
        "Game is over because there are less than 3 players.  A player has disconnected from the server.");
    send("gameOver", resObj, users);
  }