/** * Rotate the clipboard in 2D. It can only rotate by angles divisible by 90. * * @param angle in degrees */ public void rotate2D(int angle) { angle = angle % 360; if (angle % 90 != 0) { // Can only rotate 90 degrees at the moment return; } boolean reverse = angle < 0; int numRotations = Math.abs((int) Math.floor(angle / 90.0)); int width = getWidth(); int length = getLength(); int height = getHeight(); Vector sizeRotated = size.transform2D(angle, 0, 0, 0, 0); int shiftX = sizeRotated.getX() < 0 ? -sizeRotated.getBlockX() - 1 : 0; int shiftZ = sizeRotated.getZ() < 0 ? -sizeRotated.getBlockZ() - 1 : 0; BaseBlock newData[][][] = new BaseBlock[Math.abs(sizeRotated.getBlockX())][Math.abs(sizeRotated.getBlockY())] [Math.abs(sizeRotated.getBlockZ())]; for (int x = 0; x < width; ++x) { for (int z = 0; z < length; ++z) { Vector v = (new Vector(x, 0, z)).transform2D(angle, 0, 0, 0, 0); int newX = v.getBlockX(); int newZ = v.getBlockZ(); for (int y = 0; y < height; ++y) { BaseBlock block = data[x][y][z]; newData[shiftX + newX][y][shiftZ + newZ] = block; if (reverse) { for (int i = 0; i < numRotations; ++i) { block.rotate90Reverse(); } } else { for (int i = 0; i < numRotations; ++i) { block.rotate90(); } } } } } data = newData; size = new Vector( Math.abs(sizeRotated.getBlockX()), Math.abs(sizeRotated.getBlockY()), Math.abs(sizeRotated.getBlockZ())); offset = offset.transform2D(angle, 0, 0, 0, 0).subtract(shiftX, 0, shiftZ); }
/** * Flip the clipboard. * * @param dir direction to flip * @param aroundPlayer flip the offset around the player */ public void flip(FlipDirection dir, boolean aroundPlayer) { final int width = getWidth(); final int length = getLength(); final int height = getHeight(); switch (dir) { case WEST_EAST: final int wid = (int) Math.ceil(width / 2.0f); for (int xs = 0; xs < wid; ++xs) { for (int z = 0; z < length; ++z) { for (int y = 0; y < height; ++y) { BaseBlock old = data[xs][y][z].flip(dir); if (xs == width - xs - 1) continue; data[xs][y][z] = data[width - xs - 1][y][z].flip(dir); data[width - xs - 1][y][z] = old; } } } if (aroundPlayer) { offset = offset.setX(1 - offset.getX() - width); } break; case NORTH_SOUTH: final int len = (int) Math.ceil(length / 2.0f); for (int zs = 0; zs < len; ++zs) { for (int x = 0; x < width; ++x) { for (int y = 0; y < height; ++y) { BaseBlock old = data[x][y][zs].flip(dir); if (zs == length - zs - 1) continue; data[x][y][zs] = data[x][y][length - zs - 1].flip(dir); data[x][y][length - zs - 1] = old; } } } if (aroundPlayer) { offset = offset.setZ(1 - offset.getZ() - length); } break; case UP_DOWN: final int hei = (int) Math.ceil(height / 2.0f); for (int ys = 0; ys < hei; ++ys) { for (int x = 0; x < width; ++x) { for (int z = 0; z < length; ++z) { BaseBlock old = data[x][ys][z].flip(dir); if (ys == height - ys - 1) continue; data[x][ys][z] = data[x][height - ys - 1][z].flip(dir); data[x][height - ys - 1][z] = old; } } } if (aroundPlayer) { offset = offset.setY(1 - offset.getY() - height); } break; } }