// called on continents that we don't own. // fortify our guys towards weak enemy countries. protected void fortifyContinentScraps(int cont) { CountryIterator e = new ContinentIterator(cont, countries); while (e.hasNext()) { Country c = e.next(); if (c.getOwner() == ID && c.getMoveableArmies() > 0) { // we COULD move armies from 'c' int weakestArmies = 1000000; Country weakestLink = null; // if it has a neighbor with a weaker enemy then move there CountryIterator n = new NeighborIterator(c); while (n.hasNext()) { Country possMoveTo = n.next(); if (possMoveTo.getOwner() == ID) { Country themWeak = possMoveTo.getWeakestEnemyNeighbor(); if (themWeak != null && themWeak.getArmies() < weakestArmies) { weakestArmies = possMoveTo.getWeakestEnemyNeighbor().getArmies(); weakestLink = possMoveTo; } } } Country hereWeakest = c.getWeakestEnemyNeighbor(); // if a neighbor has a weaker country then we do here move our armies if (hereWeakest == null || weakestArmies < hereWeakest.getArmies()) { if (weakestLink != null) board.fortifyArmies(c.getMoveableArmies(), c, weakestLink); } } } }