示例#1
0
  @Override
  public void execute() {
    if (entity instanceof NPC) {
      if (!firstNpcStage) {
        NPC n = (NPC) entity;
        if (n.getId() == 1158) { // kalphite queen transform
          entity.setDead(true);
          KqTransform(entity);
          n.resetAttack();
          this.stop();
          return;
        }
        if (n.getId() == 8127) { // dark core energy
          GameEngine.DarkCoreOn = false;
          n.delete(n);
        }
        if (n.isIsFamiliar()) {
          n.delete(n);
        }
        if (n.getId() == 8327 || n.getId() == 8326 || n.getId() == 8325) { // tormented demon
          n.setId(8324);
        }
        if (n.getId() == 8350 || n.getId() == 8351) { // tormented demon
          n.setId(8352);
        }
        if (n.getId() == 1160) { // kalphite queen
          n.setId(1158);
        }
        n.giveSlayer();
        entity.setHidden(true);
        entity.dropLoot();
        if (n.getId() != 8127 && !n.isIsFamiliar()) {
          this.setTick(n.getDefinition().getRespawn() * 500);
          this.firstNpcStage = true;
          entity.clearKillersHits();
          n.teleport(n.getOriginalLocation());
        } else {
          this.stop();
        }
      } else {
        NPC n = (NPC) entity;
        if (n.getId() != 8127) {
          entity.setHp(entity.getMaxHp());
          n.setLocation(n.spawnlocation);
          entity.setHidden(false);
          entity.setDead(false);
          this.stop();
        }
      }
    } else if (entity instanceof Player) {
      if (entity.isDead() == false) {
        entity.teleport(Entity.DEFAULT_LOCATION);
        return;
      }
      entity.setHp(entity.getMaxHp());
      entity.setDead(false);

      if (entity.inClanWars()) entity.teleport(Entity.CLAN_DEATH);
      else entity.teleport(Entity.DEFAULT_LOCATION);
      World.getInstance()
          .registerEvent(
              new Event(500) {
                @Override
                public void execute() {
                  Player p = (Player) entity;
                  p.getActionSender().sendMessage("Oh Dear, you have died.");
                  p.poisonTicks = 0;
                  p.getActionSender().removeTab();
                  p.ditch = 0;
                  p.resetAttack();
                  GameEngine.prayer.PrayerOff(p);
                  p.getSkills().RestorePray(p.getSkills().getLevelForXp(5));
                  p.specialAmount = 100;
                  p.frozen = 0;
                  p.isTeleBlocked = false;
                  p.veng = false;
                  p.vengTimer = 0;
                  p.deathCount += 1;
                  p.dfs = 0;
                  p.MiasmicDelay = 0;
                  p.setDead(false);
                  if (!p.getSettings().isHidingDeathInterface()) {
                    p.getActionSender().sendInterface(153);
                  }
                  this.stop();
                }
              });
      this.stop();
    }
  }
示例#2
0
 /**
  * Creates the death event for the specified entity.
  *
  * @param entity The player or npc whose death has just happened.
  */
 public DeathEvent(Entity entity) {
   super(3500);
   this.entity = entity;
   this.entity.resetTurnTo();
   this.entity.animate(entity.getDeathAnimation());
 }