private void addTraversePoints(Point p, Point n, LinkedList<Point> pointsList) { float d = Point.distancePoint2Point(p, n); int k = (int) (d / renderingSegmentSize); int m = 0; Point t; while (k > 0) { t = new Point(); t.x = (m * n.x + k * p.x) / (m + k); t.y = (m * n.y + k * p.y) / (m + k); pointsList.add(t); k--; m++; } return; }
@Override public void onEvent(Point p) { if (this.checkHit(p)) { Helper.println("Button Restart Hit in game over screen: " + p.toString()); // GlobalVars.ge.getCurrentStage().setGameState(GameState.PLAYING); // GlobalVars.ge.getCurrentStage().reload(); if (res instanceof ResultBTRMAP) GlobalVars.ge.loadStage(new XLevel(level_id, new ResultBTRMAP())); else if (res instanceof ResultBTRClassic) GlobalVars.ge.loadStage(new XLevel(level_id, new ResultBTRClassic())); else if (res instanceof ResultBTRTime) GlobalVars.ge.loadStage(new XLevel(level_id, new ResultBTRTime())); } }
@Override public void onTouch(Point p) { if (this.checkHit(p)) { Helper.println("Button Pause Hit : " + p.toString()); Helper.println( "Button Pause Hit : Current Game state : " + GlobalVars.ge.getCurrentStage().getGameState()); if (GlobalVars.ge.getCurrentStage().getGameState() == GameState.PLAYING) { GlobalVars.ge.getCurrentStage().pause(); this.image = imagePlay; } else if (GlobalVars.ge.getCurrentStage().getGameState() == GameState.PAUSED) { GlobalVars.ge.getCurrentStage().resume(); this.image = imagePause; } Helper.println( "Button Pause Hit : Game state set: " + GlobalVars.ge.getCurrentStage().getGameState()); } }
@Override public void render() { this.update(Gdx.graphics.getDeltaTime()); for (int i = 0; i < chains.size(); i++) { ct = chains.get(i); for (int j = 1; j <= ct.getChildCount(); j++) { ct.getVertex(j - 1, vertex); ct.getVertex(j, v); p.setLocation( PhysicsHelper.ConvertToWorld(vertex.x) * LevelInfo.ratioX, PhysicsHelper.ConvertToWorld(vertex.y) * LevelInfo.ratioX); q.setLocation( PhysicsHelper.ConvertToWorld(v.x) * LevelInfo.ratioX, PhysicsHelper.ConvertToWorld(v.y) * LevelInfo.ratioX); // if(Math.abs(p.getX() - GlobalVars.ge.getScreen().cam.position.x) > // Gdx.graphics.getWidth()) // continue; // if(Math.abs(p.getY() - GlobalVars.ge.getScreen().cam.position.y) > // Gdx.graphics.getHeight()) // continue; if (q.x < Helper.getCameraLeft() && p.x < Helper.getCameraLeft()) continue; else if (p.x > Helper.getCameraRight() && q.x > Helper.getCameraRight()) continue; // GlobalVars.ge.getScreen().getBatch() // .setColor(0.1f, 0.1f, 0.1f, 0.8f); // Helper.println("Angle: " + j + " -> " + Helper.getAngle(p, // q)); distance = p.distancePoint2Point(q); // Helper.println("\nP: " + p); // Helper.println("Q: " + q); // drawing road texture for (int k = 0; k < distance; k += 15 * LevelInfo.ratioX) { p.getPointAtDistance(p, Helper.getAngle(p, q) + 90, k, r); // Helper.println("R: " + r); // float f = GlobalVars.ge.getScreen().cam.position.y-Gdx.graphics.getHeight()/2f; float f = texturePathCarpet.getRegionHeight(); // float f = r.y - Helper.getCameraBottom(); // GlobalVars.ge.getRenderer().render(texturePathTexture, // r.x, r.y - f, // 15* LevelInfo.ratioX, f); GlobalVars.ge .getRenderer() .render( texturePathTexture, r.x, r.y - f, 15 * LevelInfo.ratioX, f, 0, texturePathTexture.getRegionHeight() - f, texturePathTexture.getRegionWidth(), f); } GlobalVars.ge .getRenderer() .render( texturePathCarpet, p.x, p.y - this.height / 2f, distance, /* GameMenuInfo.ratio_h* */ this.height * 2f, 0, this.height, Helper.getAngle(p, q) + 90, 1, 1); // GlobalVars.ge.getScreen().getBatch().setColor(1f, 1f, 1f, 1f); } } }