public boolean supportsMending(Physical item) { if (!(item instanceof MOB)) return false; MOB caster = CMClass.getFactoryMOB(); caster.basePhyStats().setLevel(CMProps.getIntVar(CMProps.SYSTEMI_LASTPLAYERLEVEL)); caster.phyStats().setLevel(CMProps.getIntVar(CMProps.SYSTEMI_LASTPLAYERLEVEL)); boolean canMend = returnOffensiveAffects(caster, item).size() > 0; caster.destroy(); return canMend; }
public double combatCastingTime(final MOB mob, final List<String> cmds) { return CMProps.getCombatActionSkillCost( ID(), CMath.div(CMProps.getIntVar(CMProps.SYSTEMI_DEFCOMABLETIME), 50.0)); }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; Room target = mob.location(); if ((auto) && (givenTarget != null) && (givenTarget instanceof Room)) target = (Room) givenTarget; Ability A = target.fetchEffect(ID()); if (A != null) { mob.tell("This place is already a safehouse."); return false; } if ((!auto) && (CMLib.law().getLegalBehavior(target) == null)) { mob.tell("There is no law here!"); return false; } if (!isGoodSafehouse(target)) { TrackingLibrary.TrackingFlags flags; flags = new TrackingLibrary.TrackingFlags() .plus(TrackingLibrary.TrackingFlag.OPENONLY) .plus(TrackingLibrary.TrackingFlag.AREAONLY) .plus(TrackingLibrary.TrackingFlag.NOEMPTYGRIDS) .plus(TrackingLibrary.TrackingFlag.NOAIR) .plus(TrackingLibrary.TrackingFlag.NOWATER); List<Room> V = CMLib.tracking().getRadiantRooms(target, flags, 50 + (2 * getXLEVELLevel(mob))); Room R = null; int v = 0; for (; v < V.size(); v++) { R = (Room) V.get(v); if ((isGoodSafehouse(R)) && (!isLawHere(R))) break; } mob.tell("A place like this can't be a safehouse."); if ((isGoodSafehouse(R)) && (!isLawHere(R))) { V = CMLib.tracking() .findBastardTheBestWay( target, new XVector(R), flags, 50 + (2 * getXLEVELLevel(mob))); StringBuffer trail = new StringBuffer(""); int dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true); while (target != R) { if ((dir < 0) || (dir >= Directions.NUM_DIRECTIONS()) || (target == null)) break; trail.append(Directions.getDirectionName(dir)); if (target.getRoomInDir(dir) != R) trail.append(", "); target = target.getRoomInDir(dir); dir = CMLib.tracking().trackNextDirectionFromHere(V, target, true); } if (target == R) mob.tell("You happen to know of one nearby though. Go: " + trail.toString()); } return false; } boolean success = proficiencyCheck(mob, 0, auto); CMMsg msg = CMClass.getMsg( mob, null, this, auto ? CMMsg.MASK_ALWAYS : CMMsg.MSG_DELICATE_HANDS_ACT, CMMsg.MSG_OK_VISUAL, CMMsg.MSG_OK_VISUAL, auto ? "" : "<S-NAME> hide(s) out from the law here."); if (!success) return beneficialVisualFizzle( mob, null, auto ? "" : "<S-NAME> attempt(s) hide out from the law here, but things are just too hot."); else if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); beneficialAffect(mob, target, asLevel, (CMProps.getIntVar(CMProps.SYSTEMI_TICKSPERMUDMONTH))); } return success; }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { MOB target = mob; if ((auto) && (givenTarget != null) && (givenTarget instanceof MOB)) target = (MOB) givenTarget; if (target.fetchEffect(ID()) != null) { mob.tell(target, null, null, "<S-NAME> <S-IS-ARE> already squatting."); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; if (CMLib.law().doesHavePriviledgesHere(mob, mob.location())) { mob.tell("This is your place already!"); return false; } LandTitle T = CMLib.law().getLandTitle(mob.location()); boolean confirmed = false; for (final Enumeration<Ability> a = mob.location().effects(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); if (A == T) confirmed = true; } if (T == null) { mob.tell("This property is not available for sale, and cannot be squatted upon."); return false; } MOB warnMOB = null; if (T.landOwner().length() > 0) { Clan C = CMLib.clans().getClan(T.landOwner()); if (C == null) { MOB M = CMLib.players().getLoadPlayer(T.landOwner()); if (M != null) warnMOB = M; } else { for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() != null) && (S.mob() != mob) && (S.mob().getClanID().equals(C.clanID()))) warnMOB = S.mob(); } } if ((warnMOB == null) || (!CMLib.flags().isInTheGame(warnMOB, true))) { mob.tell("The owners must be in the game for you to begin squatting."); return false; } } if (!confirmed) { mob.tell("You cannot squat on an area for sale."); return false; } if (!CMLib.flags().isSitting(mob)) { mob.tell("You must be sitting!"); return false; } boolean success = proficiencyCheck(mob, 0, auto); CMMsg msg = CMClass.getMsg( mob, null, this, auto ? CMMsg.MASK_ALWAYS : CMMsg.MSG_DELICATE_SMALL_HANDS_ACT, CMMsg.MSG_DELICATE_SMALL_HANDS_ACT, CMMsg.MSG_DELICATE_SMALL_HANDS_ACT, auto ? "" : "<S-NAME> start(s) squatting."); if (!success) return beneficialVisualFizzle( mob, null, auto ? "" : "<S-NAME> can't seem to get comfortable here."); else if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); failed = false; room = mob.location(); title = T; beneficialAffect(mob, target, asLevel, (CMProps.getIntVar(CMProps.SYSTEMI_TICKSPERMUDMONTH))); if (warnMOB != null) warnMOB.tell( "You've heard a rumor that someone is squatting on " + T.landOwner() + "'s property."); } return success; }