protected boolean parsedOutIndividualSkill(MOB mob, String qual, Vector acodes) { if ((qual == null) || (qual.length() == 0) || (qual.equalsIgnoreCase("all"))) return false; if (qual.length() > 0) for (int i = 1; i < Ability.DOMAIN_DESCS.length; i++) if (Ability.DOMAIN_DESCS[i].replace('_', ' ').equalsIgnoreCase(qual)) return false; else if ((Ability.DOMAIN_DESCS[i].replace('_', ' ').indexOf('/') >= 0) && (Ability.DOMAIN_DESCS[i] .replace('_', ' ') .substring(Ability.DOMAIN_DESCS[i].indexOf('/') + 1) .equalsIgnoreCase(qual))) return false; final Ability A = CMClass.findAbility(qual); if ((A != null) && (CMLib.ableMapper().qualifiesByAnyCharClass(A.ID())) && (acodes.contains(Integer.valueOf(A.classificationCode() & Ability.ALL_ACODES)))) { final Ability A2 = mob.fetchAbility(A.ID()); if (A2 == null) mob.tell(L("You don't know '@x1'.", A.name())); else { int level = CMLib.ableMapper().qualifyingLevel(mob, A2); if (level < 0) level = 0; final StringBuffer line = new StringBuffer(""); line.append("\n\rLevel ^!" + level + "^?:\n\r"); line.append( "^N[^H" + CMStrings.padRight(Integer.toString(A2.proficiency()), 3) + "%^?]^N " + CMStrings.padRight("^<HELP^>" + A2.name() + "^</HELP^>", 19)); line.append("^?\n\r"); if (mob.session() != null) mob.session().wraplessPrintln(line.toString()); } return true; } return false; }
@Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob, isBorrowedClass); if (mob.playerStats() == null) { final List<AbilityMapper.AbilityMapping> V = CMLib.ableMapper() .getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for (final AbilityMapper.AbilityMapping able : V) { final Ability A = CMClass.getAbility(able.abilityID); if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) giveMobAbility( mob, A, CMLib.ableMapper().getDefaultProficiency(ID(), true, A.ID()), CMLib.ableMapper().getDefaultParm(ID(), true, A.ID()), isBorrowedClass); } return; } final Vector grantable = new Vector(); final int level = mob.charStats().getClassLevel(this); int numChants = 2; for (final Enumeration<Ability> a = CMClass.abilities(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); if ((CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()) == level) && ((CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()) <= 25) && (!CMLib.ableMapper().getSecretSkill(ID(), true, A.ID())) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID())) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT))) { if (!grantable.contains(A.ID())) grantable.addElement(A.ID()); } } for (int a = 0; a < mob.numAbilities(); a++) { final Ability A = mob.fetchAbility(a); if (grantable.contains(A.ID())) { grantable.remove(A.ID()); numChants--; } } for (int i = 0; i < numChants; i++) { if (grantable.size() == 0) break; final String AID = (String) grantable.elementAt(CMLib.dice().roll(1, grantable.size(), -1)); if (AID != null) { grantable.removeElement(AID); giveMobAbility( mob, CMClass.getAbility(AID), CMLib.ableMapper().getDefaultProficiency(ID(), true, AID), CMLib.ableMapper().getDefaultParm(ID(), true, AID), isBorrowedClass); } } }
@Override public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; final boolean success = proficiencyCheck(mob, 0, auto); final String str = auto ? L("The unholy word is spoken.") : L("^S<S-NAME> speak(s) the unholy word@x1 to <T-NAMESELF>.^?", ofDiety(mob)); final Room room = mob.location(); if (room != null) for (int i = 0; i < room.numInhabitants(); i++) { final MOB target = room.fetchInhabitant(i); if (target == null) break; int affectType = CMMsg.MSG_CAST_VERBAL_SPELL; if (auto) affectType = affectType | CMMsg.MASK_ALWAYS; if (CMLib.flags().isGood(target)) affectType = affectType | CMMsg.MASK_MALICIOUS; if (success) { final CMMsg msg = CMClass.getMsg(mob, target, this, affectType, str); if (room.okMessage(mob, msg)) { room.send(mob, msg); if (msg.value() <= 0) { if (CMLib.flags().canBeHeardSpeakingBy(mob, target)) { final Item I = Prayer_Curse.getSomething(mob, true); if (I != null) { Prayer_Curse.endLowerBlessings(I, CMLib.ableMapper().lowestQualifyingLevel(ID())); I.recoverPhyStats(); } Prayer_Curse.endLowerBlessings( target, CMLib.ableMapper().lowestQualifyingLevel(ID())); beneficialAffect(mob, target, asLevel, 0); target.recoverPhyStats(); } else if (CMath.bset(affectType, CMMsg.MASK_MALICIOUS)) maliciousFizzle(mob, target, L("<T-NAME> did not hear the unholy word!")); else beneficialWordsFizzle(mob, target, L("<T-NAME> did not hear the unholy word!")); } } } else { if (CMath.bset(affectType, CMMsg.MASK_MALICIOUS)) maliciousFizzle( mob, target, L("<S-NAME> attempt(s) to speak the unholy word to <T-NAMESELF>, but flub(s) it.")); else beneficialWordsFizzle( mob, target, L("<S-NAME> attempt(s) to speak the unholy word to <T-NAMESELF>, but flub(s) it.")); return false; } } // return whether it worked return success; }
protected StringBuilder getAbilities( MOB viewerM, MOB ableM, Vector ofTypes, int mask, boolean addQualLine, int maxLevel) { final int COL_LEN1 = ListingLibrary.ColFixer.fixColWidth(3.0, viewerM); final int COL_LEN2 = ListingLibrary.ColFixer.fixColWidth(18.0, viewerM); final int COL_LEN3 = ListingLibrary.ColFixer.fixColWidth(19.0, viewerM); int highestLevel = 0; final int lowestLevel = ableM.phyStats().level() + 1; final StringBuilder msg = new StringBuilder(""); for (final Enumeration<Ability> a = ableM.allAbilities(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); int level = CMLib.ableMapper().qualifyingLevel(ableM, A); if (level < 0) level = 0; if ((A != null) && (level > highestLevel) && (level < lowestLevel) && (ofTypes.contains(Integer.valueOf(A.classificationCode() & mask)))) highestLevel = level; } if ((maxLevel >= 0) && (maxLevel < highestLevel)) highestLevel = maxLevel; for (int l = 0; l <= highestLevel; l++) { final StringBuilder thisLine = new StringBuilder(""); int col = 0; for (final Enumeration<Ability> a = ableM.allAbilities(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); int level = CMLib.ableMapper().qualifyingLevel(ableM, A); if (level < 0) level = 0; if ((A != null) && (level == l) && (ofTypes.contains(Integer.valueOf(A.classificationCode() & mask)))) { if (thisLine.length() == 0) thisLine.append("\n\rLevel ^!" + l + "^?:\n\r"); if ((++col) > 3) { thisLine.append("\n\r"); col = 1; } thisLine.append( "^N[^H" + CMStrings.padRight(Integer.toString(A.proficiency()), COL_LEN1) + "%^?]^N" + " " // +(A.isAutoInvoked()?"^H.^N":" ") + CMStrings.padRight( "^<HELP^>" + A.name() + "^</HELP^>", (col == 3) ? COL_LEN2 : COL_LEN3)); } } if (thisLine.length() > 0) msg.append(thisLine); } if (msg.length() == 0) msg.append(L("^!None!^?")); else if (addQualLine) msg.append( L( "\n\r\n\rUse QUALIFY to see additional skills you can GAIN.")); // ^H.^N = // passive/auto-invoked.")); return msg; }
public static boolean useTheWand(Ability A, MOB mob, int level) { int manaRequired = 5; final int q = CMLib.ableMapper().qualifyingLevel(mob, A); if (q > 0) { if (q < CMLib.ableMapper().qualifyingClassLevel(mob, A)) manaRequired = 0; else manaRequired = 5; } else manaRequired = 25; manaRequired -= (2 * level); if (manaRequired < 5) manaRequired = 5; if (manaRequired > mob.curState().getMana()) { mob.tell(CMLib.lang().L("You don't have enough mana.")); return false; } mob.curState().adjMana(-manaRequired, mob.maxState()); return true; }
public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob, isBorrowedClass); if (mob.playerStats() == null) { DVector V = CMLib.ableMapper() .getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for (Enumeration a = V.getDimensionVector(1).elements(); a.hasMoreElements(); ) { Ability A = CMClass.getAbility((String) a.nextElement()); if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) giveMobAbility( mob, A, CMLib.ableMapper().getDefaultProficiency(ID(), true, A.ID()), CMLib.ableMapper().getDefaultParm(ID(), true, A.ID()), isBorrowedClass); } } }
@Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob, isBorrowedClass); if (mob.playerStats() == null) { final List<AbilityMapper.AbilityMapping> V = CMLib.ableMapper() .getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for (final AbilityMapper.AbilityMapping able : V) { final Ability A = CMClass.getAbility(able.abilityID); if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SONG) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) giveMobAbility( mob, A, CMLib.ableMapper().getDefaultProficiency(ID(), true, A.ID()), CMLib.ableMapper().getDefaultParm(ID(), true, A.ID()), isBorrowedClass); } } }
@Override public boolean tick(Tickable ticking, int tickID) { if ((affected == null) || (!(affected instanceof Room))) return super.tick(ticking, tickID); if ((--damageTickDown) >= 0) return super.tick(ticking, tickID); damageTickDown = 4; HashSet H = null; if ((invoker() != null) && (invoker().location() == affected)) { H = new HashSet(); invoker().getGroupMembers(H); } final Room R = (Room) affected; for (int i = 0; i < R.numInhabitants(); i++) { final MOB M = R.fetchInhabitant(i); if ((M != null) && ((H == null) || (!H.contains(M)))) { if (invoker() != null) { final int harming = CMLib.dice().roll(1, adjustedLevel(invoker(), 0) / 3, 1); CMLib.combat() .postDamage( invoker(), M, this, harming, CMMsg.MASK_MALICIOUS | CMMsg.TYP_UNDEAD, Weapon.TYPE_BURSTING, L("The unholy aura <DAMAGE> <T-NAME>!")); } else { final int harming = CMLib.dice().roll(1, CMLib.ableMapper().lowestQualifyingLevel(ID()) / 3, 1); CMLib.combat() .postDamage( M, M, this, harming, CMMsg.MASK_MALICIOUS | CMMsg.TYP_UNDEAD, Weapon.TYPE_BURSTING, L("The unholy aura <DAMAGE> <T-NAME>!")); } if ((!M.isInCombat()) && (M.isMonster()) && (M != invoker) && (invoker != null) && (M.location() == invoker.location()) && (M.location().isInhabitant(invoker)) && (CMLib.flags().canBeSeenBy(invoker, M))) CMLib.combat().postAttack(M, invoker, M.fetchWieldedItem()); } } return super.tick(ticking, tickID); }
@Override public void executeMsg(Environmental host, CMMsg msg) { if (host instanceof MOB) { final MOB myChar = (MOB) host; if (msg.amISource(myChar) && (msg.tool() instanceof Ability) && (!myChar.isMonster()) && (msg.sourceMinor() == CMMsg.TYP_PREINVOKE) && (myChar.isMine(msg.tool())) && (myChar.charStats().getClassLevel(this) >= 30) && (CMLib.ableMapper().getQualifyingLevel(ID(), true, msg.tool().ID()) < 1)) invokable = new WeakReference(msg.tool()); } super.executeMsg(host, msg); Bard.visitationBonusMessage(host, msg); }
public void executeMsg(Environmental myHost, CMMsg msg) { super.executeMsg(myHost, msg); if ((myHost == null) || (!(myHost instanceof MOB))) return; MOB mob = (MOB) myHost; if (msg.amISource(mob) && (msg.tool() != null)) { if (msg.tool() instanceof Ability) { Ability A = mob.fetchAbility(msg.tool().ID()); if ((A != null) && (!CMLib.ableMapper().getDefaultGain(ID(), false, A.ID())) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)) { mob.delAbility(A); mob.recoverMaxState(); } } else if (msg.tool().ID().equalsIgnoreCase("Skill_ScrollCopy")) { } } }
public boolean okMessage(Environmental myHost, CMMsg msg) { if (!(myHost instanceof MOB)) return super.okMessage(myHost, msg); MOB myChar = (MOB) myHost; if ((msg.tool() == null) || (!(msg.tool() instanceof Ability))) return super.okMessage(myChar, msg); if (msg.amISource(myChar) && (myChar.isMine(msg.tool()))) { if ((msg.sourceMinor() == CMMsg.TYP_CAST_SPELL) && (!CMLib.ableMapper().getDefaultGain(ID(), true, msg.tool().ID()))) { if (CMLib.dice().rollPercentage() > (myChar.charStats().getStat(CharStats.STAT_INTELLIGENCE) * ((myChar.charStats().getCurrentClass().ID().equals(ID())) ? 1 : 2))) { myChar.location().show(myChar, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> fizzle(s) a spell."); return false; } } } return super.okMessage(myChar, msg); }
public static void waveIfAble(MOB mob, Physical afftarget, String message, Wand me) { if ((mob.isMine(me)) && (message != null) && (!me.amWearingAt(Wearable.IN_INVENTORY))) { Physical target = null; if (mob.location() != null) target = afftarget; final int x = message.toUpperCase().indexOf(me.magicWord().toUpperCase()); if (x >= 0) { message = message.substring(x + me.magicWord().length()); final int y = message.indexOf('\''); if (y >= 0) message = message.substring(0, y); message = message.trim(); final Ability wandUse = mob.fetchAbility("Skill_WandUse"); if ((wandUse == null) || (!wandUse.proficiencyCheck(null, 0, false))) mob.tell(CMLib.lang().L("@x1 glows faintly for a moment, then fades.", me.name())); else { Ability A = me.getSpell(); if (A == null) mob.tell(CMLib.lang().L("Something seems wrong with @x1.", me.name())); else if (me.usesRemaining() <= 0) mob.tell(CMLib.lang().L("@x1 seems spent.", me.name())); else { wandUse.setInvoker(mob); A = (Ability) A.newInstance(); if (useTheWand(A, mob, wandUse.abilityCode())) { final Vector V = new Vector(); if (target != null) V.addElement(target.name()); V.addAll(CMParms.parse(message)); mob.location() .show( mob, null, CMMsg.MSG_OK_VISUAL, CMLib.lang().L("@x1 glows brightly.", me.name())); me.setUsesRemaining(me.usesRemaining() - 1); int level = me.phyStats().level(); final int lowest = CMLib.ableMapper().lowestQualifyingLevel(A.ID()); if (level < lowest) level = lowest; A.invoke(mob, V, target, true, level); wandUse.helpProficiency(mob, 0); return; } } } } } }
public void affectCharState(MOB mob, CharState state) { super.affectCharState(mob, state); if (mob.baseCharStats().getCurrentClass().ID().equals(ID())) { Ability A = null; for (int a = 0; a < mob.numLearnedAbilities(); a++) { A = mob.fetchAbility(a); if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL) && (!CMLib.ableMapper().getDefaultGain(ID(), false, A.ID()))) { int[] cost = A.usageCost(mob, true); int manaCost = cost[Ability.USAGEINDEX_MANA]; if (manaCost > 0) { if (state.getMana() < manaCost) { mob.delAbility(A); a--; } else state.setMana(state.getMana() - manaCost); } } } if (mob.curState().getMana() > state.getMana()) mob.curState().setMana(state.getMana()); } }
protected void parseDomainInfo( MOB mob, Vector commands, Vector acodes, int[] level, int[] domain, String[] domainName) { level[0] = parseOutLevel(commands); final String qual = CMParms.combine(commands, 1).toUpperCase(); domain[0] = -1; if (qual.length() > 0) for (int i = 1; i < Ability.DOMAIN_DESCS.length; i++) if (Ability.DOMAIN_DESCS[i].replace('_', ' ').startsWith(qual)) { domain[0] = i << 5; break; } else if ((Ability.DOMAIN_DESCS[i].replace('_', ' ').indexOf('/') >= 0) && (Ability.DOMAIN_DESCS[i] .replace('_', ' ') .substring(Ability.DOMAIN_DESCS[i].indexOf('/') + 1) .startsWith(qual))) { domain[0] = i << 5; break; } if (domain[0] > 0) domainName[0] = Ability.DOMAIN_DESCS[domain[0] >> 5].toLowerCase(); if ((domain[0] < 0) && (qual.length() > 0)) { StringBuffer domains = new StringBuffer(""); domains.append("\n\rValid schools/domains are: "); for (int i = 1; i < Ability.DOMAIN_DESCS.length; i++) { boolean found = false; for (int a = 0; a < acodes.size(); a++) found = found || CMLib.ableMapper() .isDomainIncludedInAnyAbility(i << 5, ((Integer) acodes.get(a)).intValue()); if (found) domains.append(Ability.DOMAIN_DESCS[i].toLowerCase().replace('_', ' ') + ", "); } if (domains.toString().endsWith(", ")) domains = new StringBuffer(domains.substring(0, domains.length() - 2)); if (!mob.isMonster()) mob.session().wraplessPrintln(domains.toString() + "\n\r"); } else if (qual.length() > 0) domainName[0] += " "; }
@Override public boolean invoke( final MOB mob, Vector commands, Physical givenTarget, final boolean auto, final int asLevel) { final Vector originalCommands = (Vector) commands.clone(); if (super.checkStop(mob, commands)) return true; fireRequired = true; final CraftParms parsedVars = super.parseAutoGenerate(auto, givenTarget, commands); givenTarget = parsedVars.givenTarget; final PairVector<Integer, Integer> enhancedTypes = enhancedTypes(mob, commands); randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, parsedVars.autoGenerate); if (commands.size() == 0) { commonTell( mob, L( "Make what? Enter \"@x1 list\" for a list, \"@x2 learn <item>\" to gain recipes, or \"@x3 stop\" to cancel.", triggerStrings()[0].toLowerCase(), triggerStrings()[0].toLowerCase(), triggerStrings()[0].toLowerCase())); return false; } if ((!auto) && (commands.size() > 0) && (((String) commands.firstElement()).equalsIgnoreCase("bundle"))) { bundling = true; if (super.invoke(mob, commands, givenTarget, auto, asLevel)) return super.bundle(mob, commands); return false; } final List<List<String>> recipes = addRecipes(mob, loadRecipes()); final String str = (String) commands.elementAt(0); String startStr = null; bundling = false; int duration = 4; final int[] cols = { ListingLibrary.ColFixer.fixColWidth(16, mob.session()), ListingLibrary.ColFixer.fixColWidth(3, mob.session()) }; if (str.equalsIgnoreCase("list")) { String mask = CMParms.combine(commands, 1); boolean allFlag = false; if (mask.equalsIgnoreCase("all")) { allFlag = true; mask = ""; } final StringBuffer buf = new StringBuffer( L( "@x1 @x2 Metals required\n\r", CMStrings.padRight(L("Item"), cols[0]), CMStrings.padRight(L("Lvl"), cols[1]))); for (int r = 0; r < recipes.size(); r++) { final List<String> V = recipes.get(r); if (V.size() > 0) { final String item = replacePercent(V.get(RCP_FINALNAME), ""); final int level = CMath.s_int(V.get(RCP_LEVEL)); final String wood = getComponentDescription(mob, V, RCP_WOOD); if (((level <= xlevel(mob)) || allFlag) && ((mask.length() == 0) || mask.equalsIgnoreCase("all") || CMLib.english().containsString(item, mask))) buf.append( CMStrings.padRight(item, cols[0]) + " " + CMStrings.padRight("" + level, cols[1]) + " " + wood + "\n\r"); } } commonTell(mob, buf.toString()); enhanceList(mob); return true; } else if ((commands.firstElement() instanceof String) && (((String) commands.firstElement())).equalsIgnoreCase("learn")) { return doLearnRecipe(mob, commands, givenTarget, auto, asLevel); } activity = CraftingActivity.CRAFTING; buildingI = null; messedUp = false; String statue = null; if ((commands.size() > 1) && ((String) commands.lastElement()).startsWith("STATUE=")) { statue = (((String) commands.lastElement()).substring(7)).trim(); if (statue.length() == 0) statue = null; else commands.removeElementAt(commands.size() - 1); } int amount = -1; if ((commands.size() > 1) && (CMath.isNumber((String) commands.lastElement()))) { amount = CMath.s_int((String) commands.lastElement()); commands.removeElementAt(commands.size() - 1); } final String recipeName = CMParms.combine(commands, 0); List<String> foundRecipe = null; final List<List<String>> matches = matchingRecipeNames(recipes, recipeName, true); for (int r = 0; r < matches.size(); r++) { final List<String> V = matches.get(r); if (V.size() > 0) { final int level = CMath.s_int(V.get(RCP_LEVEL)); if ((parsedVars.autoGenerate > 0) || (level <= xlevel(mob))) { foundRecipe = V; break; } } } if (foundRecipe == null) { commonTell( mob, L( "You don't know how to make a '@x1'. Try \"@x2 list\" for a list.", recipeName, triggerStrings[0].toLowerCase())); return false; } final String woodRequiredStr = foundRecipe.get(RCP_WOOD); final List<Object> componentsFoundList = getAbilityComponents( mob, woodRequiredStr, "make " + CMLib.english().startWithAorAn(recipeName), parsedVars.autoGenerate); if (componentsFoundList == null) return false; int woodRequired = CMath.s_int(woodRequiredStr); woodRequired = adjustWoodRequired(woodRequired, mob); if (amount > woodRequired) woodRequired = amount; final String misctype = foundRecipe.get(RCP_MISCTYPE); final int[] pm = {RawMaterial.MATERIAL_METAL, RawMaterial.MATERIAL_MITHRIL}; bundling = misctype.equalsIgnoreCase("BUNDLE"); final int[][] data = fetchFoundResourceData( mob, woodRequired, "metal", pm, 0, null, null, bundling, parsedVars.autoGenerate, enhancedTypes); if (data == null) return false; fixDataForComponents(data, componentsFoundList); woodRequired = data[0][FOUND_AMT]; if (!bundling) { fireRequired = true; final Item fire = getRequiredFire(mob, parsedVars.autoGenerate); if (fire == null) return false; } else fireRequired = false; final Session session = mob.session(); if ((misctype.equalsIgnoreCase("statue")) && (session != null) && ((statue == null) || (statue.trim().length() == 0))) { final Ability me = this; final Physical target = givenTarget; session.prompt( new InputCallback(InputCallback.Type.PROMPT, "", 0) { @Override public void showPrompt() { session.promptPrint(L("What is a statue this of?\n\r: ")); } @Override public void timedOut() {} @Override public void callBack() { final String of = this.input; if ((of.trim().length() == 0) || (of.indexOf('<') >= 0)) return; final Vector newCommands = (Vector) originalCommands.clone(); newCommands.add("STATUE=" + of); me.invoke(mob, newCommands, target, auto, asLevel); } }); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; final int lostValue = parsedVars.autoGenerate > 0 ? 0 : CMLib.materials() .destroyResourcesValue( mob.location(), data[0][FOUND_AMT], data[0][FOUND_CODE], 0, null) + CMLib.ableMapper().destroyAbilityComponents(componentsFoundList); buildingI = CMClass.getItem(foundRecipe.get(RCP_CLASSTYPE)); if (buildingI == null) { commonTell(mob, L("There's no such thing as a @x1!!!", foundRecipe.get(RCP_CLASSTYPE))); return false; } duration = getDuration( CMath.s_int(foundRecipe.get(RCP_TICKS)), mob, CMath.s_int(foundRecipe.get(RCP_LEVEL)), 4); String itemName = replacePercent(foundRecipe.get(RCP_FINALNAME), RawMaterial.CODES.NAME(data[0][FOUND_CODE])) .toLowerCase(); if (bundling) itemName = "a " + woodRequired + "# " + itemName; else itemName = CMLib.english().startWithAorAn(itemName); buildingI.setName(itemName); startStr = L("<S-NAME> start(s) smithing @x1.", buildingI.name()); displayText = L("You are smithing @x1", buildingI.name()); verb = L("smithing @x1", buildingI.name()); playSound = "tinktinktink2.wav"; buildingI.setDisplayText(L("@x1 lies here", itemName)); buildingI.setDescription(itemName + ". "); buildingI.basePhyStats().setWeight(getStandardWeight(woodRequired, bundling)); buildingI.setBaseValue( CMath.s_int(foundRecipe.get(RCP_VALUE)) + (woodRequired * (RawMaterial.CODES.VALUE(data[0][FOUND_CODE])))); buildingI.setMaterial(data[0][FOUND_CODE]); buildingI.basePhyStats().setLevel(CMath.s_int(foundRecipe.get(RCP_LEVEL))); buildingI.setSecretIdentity(getBrand(mob)); final int capacity = CMath.s_int(foundRecipe.get(RCP_CAPACITY)); final String spell = (foundRecipe.size() > RCP_SPELL) ? foundRecipe.get(RCP_SPELL).trim() : ""; addSpells(buildingI, spell); if ((misctype.equalsIgnoreCase("statue")) && (statue != null) && (statue.trim().length() > 0)) { buildingI.setName(L("@x1 of @x2", itemName, statue.trim())); buildingI.setDisplayText(L("@x1 of @x2 is here", itemName, statue.trim())); buildingI.setDescription(L("@x1 of @x2. ", itemName, statue.trim())); } else if (buildingI instanceof Rideable) { setRideBasis((Rideable) buildingI, misctype); if (capacity == 0) ((Rideable) buildingI).setRiderCapacity(1); else if (capacity < 5) ((Rideable) buildingI).setRiderCapacity(capacity); } else if (buildingI instanceof Container) { ((Container) buildingI).setCapacity(capacity + woodRequired); if (misctype.equalsIgnoreCase("LID")) ((Container) buildingI).setDoorsNLocks(true, false, true, false, false, false); else if (misctype.equalsIgnoreCase("LOCK")) { ((Container) buildingI).setDoorsNLocks(true, false, true, true, false, true); ((Container) buildingI).setKeyName(Double.toString(Math.random())); } else ((Container) buildingI).setContainTypes(getContainerType(misctype)); } if (buildingI instanceof Drink) { if (CMLib.flags().isGettable(buildingI)) { ((Drink) buildingI).setLiquidHeld(capacity * 50); ((Drink) buildingI).setThirstQuenched(250); if ((capacity * 50) < 250) ((Drink) buildingI).setThirstQuenched(capacity * 50); ((Drink) buildingI).setLiquidRemaining(0); } } if (bundling) buildingI.setBaseValue(lostValue); buildingI.recoverPhyStats(); buildingI.text(); buildingI.recoverPhyStats(); messedUp = !proficiencyCheck(mob, 0, auto); if (bundling) { messedUp = false; duration = 1; verb = L("bundling @x1", RawMaterial.CODES.NAME(buildingI.material()).toLowerCase()); startStr = L("<S-NAME> start(s) @x1.", verb); displayText = L("You are @x1", verb); } if (parsedVars.autoGenerate > 0) { commands.addElement(buildingI); return true; } final CMMsg msg = CMClass.getMsg(mob, buildingI, this, getActivityMessageType(), startStr); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); buildingI = (Item) msg.target(); beneficialAffect(mob, mob, asLevel, duration); enhanceItem(mob, buildingI, enhancedTypes); } else if (bundling) { messedUp = false; aborted = false; unInvoke(); } return true; }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 0, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Climb", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Natural", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Staff", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Herbology", 0, false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druidic", 75, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_DruidicPass", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_ShapeShift", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_MyPlants", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_PredictWeather", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_BestowName", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_SummonPlants", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_HardenSkin", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WildernessLore", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Chant_SummonWater", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Chant_LocatePlants", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Chant_SensePoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_SummonFood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_Moonbeam", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_RestoreMana", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_SenseLife", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_Tangle", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_SummonFire", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_LocateAnimals", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Chant_FortifyFood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Chant_Farsight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Chant_FeelElectricity", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_CalmAnimal", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_Sunray", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_Treeform", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_Goodberry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_Hunger", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_FeelCold", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_NaturalBalance", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_WarpWood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_ControlFire", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_VenomWard", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_CalmWind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_Barkskin", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_WaterWalking", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_AnimalFriendship", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_FeelHeat", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_GrowClub", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_Brittle", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_PlantPass", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_WindGust", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_Poison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_Treemind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_WhisperWard", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_BreatheWater", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_HoldAnimal", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_PlantBed", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_LightningWard", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_ColdWard", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_Bury", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_IllusionaryForest", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_Hippieness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Herbalism", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_Fertilization", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_CharmAnimal", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_CalmWeather", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "PlantLore", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_FireWard", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_Shillelagh", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_SummonPeace", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_Plague", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_DistantGrowth", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_Earthquake", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_PlantMaze", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_GasWard", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_Hibernation", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_Reabsorb", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_SummonAnimal", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_Nectar", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_SummonHeat", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_SenseSentience", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Scrapping", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_Grapevine", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_SummonCold", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_SummonInsects", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_AnimalSpy", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_SummonRain", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_PlantSnare", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_SensePregnancy", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_SenseFluids", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_Treemorph", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_SummonWind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_NeutralizePoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_FindPlant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_SensePlants", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_GrowItem", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_SummonLightning", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_SummonMount", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_FindOre", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_SenseOres", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_CharmArea", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SummonElemental", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SummonFear", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SenseAge", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_FindGem", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SenseGems", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_SpeedTime", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_SummonSapling", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_Feralness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Chant_Reincarnation", true); }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_EdgedWeapon", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Apothecary", false, "+WIS 12"); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ThievesCant", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ScrollScribing", 10, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Climb", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Alchemy", false, "+INT 12 +WIS 12"); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ReadMagic", true); // clan magic CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqAcid", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqCold", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqElectric", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqFire", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqGas", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqMind", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqParalysis", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqPoison", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqWater", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqDisease", 0, "", false, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Hide", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Spell_Erase", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_WandUse", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Spell_EnchantArrows", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Spell_ClarifyScroll", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Sneak", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "PaperMaking", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_Revoke", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Thief_DetectTraps", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Skill_Dodge", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Thief_Pick", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_Spellcraft", true); CMLib.ableMapper() .addCharAbilityMapping( ID(), 7, "Skill_IdentifyPoison", false, CMParms.parseSemicolons("Apothecary", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Skill_Disarm", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Thief_UsePoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Parry", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Thief_RemoveTraps", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RechargeWand", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RepairingAura", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Thief_Lore", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Skill_Trip", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Spell_Scribe", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Spell_DisenchantWand", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Map", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Fighter_RapidShot", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Spell_EnchantWand", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Thief_PowerGrab", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_WardArea", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_DetectInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Thief_Shadow", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Spell_Knock", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Spell_Refit", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Thief_Detection", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Spell_EnchantArmor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Thief_Observation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Spell_EnchantWeapon", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Thief_DampenAuras", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Spell_Mend", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_ComprehendLangs", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Spell_StoreSpell", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Thief_SlipperyMind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Spell_MagicItem", true); }
@Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost, msg); if ((myHost == null) || (!(myHost instanceof MOB))) return; final MOB mob = (MOB) myHost; if (msg.amISource(mob)) { if (((msg.sourceMinor() == CMMsg.TYP_LOOK) || (msg.sourceMinor() == CMMsg.TYP_EXAMINE)) && (msg.target() instanceof Wand) && (mob.charStats().getClassLevel(this) >= 30)) { final String message = "<O-NAME> has " + ((Wand) msg.target()).usesRemaining() + " charges remaining."; msg.addTrailerMsg( CMClass.getMsg( mob, null, msg.target(), CMMsg.MSG_OK_VISUAL, CMMsg.NO_EFFECT, CMMsg.NO_EFFECT, message)); } else if (msg.tool() != null) { if (msg.tool().ID().equals("Skill_Spellcraft")) { if ((msg.tool().text().length() > 0) && (msg.target() instanceof MOB)) { Ability A = ((MOB) msg.target()).fetchAbility(msg.tool().text()); if (A == null) return; final Ability myA = mob.fetchAbility(A.ID()); if (myA != null) { if ((!A.isSavable()) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL) && (CMLib.ableMapper().lowestQualifyingLevel(A.ID()) < 30)) addAbilityToSpellcraftList(mob, A); } else if (CMLib.ableMapper().lowestQualifyingLevel(A.ID()) < 30) { final Vector<Ability> otherChoices = new Vector<Ability>(); for (int a = 0; a < mob.numAbilities(); a++) { final Ability A2 = mob.fetchAbility(a); if ((A2 != null) && (!A2.isSavable()) && ((A2.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)) otherChoices.addElement(A2); } A = (Ability) A.copyOf(); A.setProficiency(0); A.setSavable(false); if (otherChoices.size() > (mob.charStats().getClassLevel(this) / 3)) { final Ability A2 = otherChoices.elementAt(CMLib.dice().roll(1, otherChoices.size(), -1)); clearAbilityFromSpellcraftList(mob, A2); } addAbilityToSpellcraftList(mob, A); } } } else if (msg.tool().ID().equals("Spell_Scribe") || msg.tool().ID().equals("Spell_EnchantWand") || msg.tool().ID().equals("Spell_MagicItem") || msg.tool().ID().equals("Spell_StoreSpell") || msg.tool().ID().equals("Spell_WardArea")) { final Ability A = mob.fetchAbility(msg.tool().text()); if ((A != null) && (!A.isSavable())) clearAbilityFromSpellcraftList(mob, A); } else if (msg.tool() instanceof Ability) { final Ability A = mob.fetchAbility(msg.tool().ID()); if ((A != null) && (!A.isSavable()) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)) clearAbilityFromSpellcraftList(mob, A); } } } }
public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 0, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", 100, false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Climb", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Natural", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Herbology", 0, false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Foraging", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_DruidicPass", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_MyPlants", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WildernessLore", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_SummonFlower", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_SummonHerb", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Chant_LocatePlants", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_SummonFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_SummonIvy", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_SummonVine", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_FreeVine", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Specialization_BluntWeapon", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Chant_FortifyFood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_Barkskin", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_SenseSentience", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Ranger_Hide", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Druid_KnowPlants", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_Goodberry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_PlantSelf", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_GrowClub", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_Root", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_PlantPass", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_KillerVine", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "PlantLore", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Druid_PlantForm", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Herbalism", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_SummonTree", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Farming", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_VineWeave", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_PlantBed", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_SummonSeed", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_Shillelagh", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_PlantWall", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_DistantGrowth", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_SummonFlyTrap", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_SummonSeaweed", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_Bury", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_PlantMaze", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_Thorns", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_PoisonousVine", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_ControlPlant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_SummonHouseplant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_SensePlants", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_GrowItem", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_Blight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_PlantSnare", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_PlantConstriction", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_FindPlant", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_VampireVine", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_Chlorophyll", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_DistantOvergrowth", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_PlantChoke", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_Grapevine", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_SaplingWorkers", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Scrapping", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_Treehouse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_VineMass", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_GrowForest", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_TapGrapevine", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_GrowFood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_DistantIngrowth", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_PlantTrap", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_CharmArea", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SummonSapling", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_SweetScent", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_Shamblermorph", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Chant_GrowOak", true); }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Natural", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Sword", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Befriend", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Dance_Stop", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Dance_CanCan", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Lore", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Dance_Foxtrot", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Fighter_Kick", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_Climb", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Dance_Tarantella", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Appraise", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Dance_Waltz", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_Dodge", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Dance_Salsa", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Dance_Grass", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Dance_Clog", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Thief_Distract", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Dance_Capoeira", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Dance_Tap", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Dance_Swing", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Disarm", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Dance_Basse", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Fighter_BodyFlip", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Dance_Tango", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Fighter_Spring", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Dance_Polka", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Dance_RagsSharqi", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Dance_Manipuri", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Trip", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Dance_Cotillon", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Skill_TwoWeaponFighting", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Dance_Ballet", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Fighter_Tumble", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Dance_Jitterbug", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Dance_Butoh", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Dance_Courante", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Dance_Musette", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Fighter_Endurance", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Fighter_Cartwheel", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Dance_Swords", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Dance_Flamenco", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Fighter_Roll", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Dance_Jingledress", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Dance_Morris", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Fighter_BlindFighting", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Dance_Butterfly", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Dance_Macabre", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Fighter_CircleTrip", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Dance_War", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Dance_Square", true); }
@Override public boolean invoke( MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final Room trapThis = mob.location(); Item resource = CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_METAL); if (resource == null) resource = CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_MITHRIL); int amount = 0; if (resource != null) amount = CMLib.materials().findNumberOfResource(mob.location(), resource.material()); if (amount < 100) { mob.tell(L("You need 100 pounds of raw metal to build this trap.")); return false; } if (mob.isInCombat()) { mob.tell(L("You are too busy to get that done right now.")); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; final boolean success = proficiencyCheck(mob, 0, auto); if (resource != null) CMLib.materials().destroyResourcesValue(mob.location(), 100, resource.material(), -1, null); final CMMsg msg = CMClass.getMsg( mob, trapThis, this, auto ? CMMsg.MSG_OK_ACTION : CMMsg.MSG_THIEF_ACT, CMMsg.MASK_ALWAYS | CMMsg.MSG_DELICATE_HANDS_ACT, CMMsg.MSG_OK_ACTION, (auto ? L("@x1 begins to glow!", trapThis.name()) : L("<S-NAME> attempt(s) to lay a trap here."))); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); if (success) { mob.tell(L("You have set the trap.")); setTrap( mob, trapThis, mob.charStats().getClassLevel(mob.charStats().getCurrentClass()), (CMLib.ableMapper().qualifyingClassLevel(mob, this) - CMLib.ableMapper().lowestQualifyingLevel(ID())) + 1, false); final Thief_DeathTrap T = (Thief_DeathTrap) trapThis.fetchEffect(ID()); if (T != null) T.setMiscText(mob.Name()); } else { if (CMLib.dice().rollPercentage() > 50) { final Trap T = setTrap( mob, trapThis, mob.charStats().getClassLevel(mob.charStats().getCurrentClass()), (CMLib.ableMapper().qualifyingClassLevel(mob, this) - CMLib.ableMapper().lowestQualifyingLevel(ID())) + 1, false); mob.location() .show(mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> trigger(s) the trap on accident!")); T.spring(mob); } else { mob.tell(L("You fail in your attempt to set the death trap.")); } } } return success; }
public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_BluntWeapon", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CureLight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CauseLight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_MinorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_FortifyFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CureDeafness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_Deafness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_EarthMud", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Curse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Bless", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Paralyze", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_Earthshield", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_ModerateInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_RestoreVoice", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_RemovePoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_Poison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_Sober", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctum", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Fertilize", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Cleanliness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Rockskin", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_GuardianHearth", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Tremor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_InfuseBalance", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_MajorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_CureBlindness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_BladeBarrier", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_RockFlesh", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_FleshRock", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 20, "Prayer_MassMobility", true, CMParms.parseSemicolons("Prayer_ProtParalyzation", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_DrunkenStupor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 22, "Prayer_CurseItem", true, CMParms.parseSemicolons("Prayer_Curse", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Skill_Meditation", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_NeutralizeLand", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "EARTH", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_AcidHealing", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_HolyDay", true); }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_DivineLuck", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_InfuseBalance", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtUndead", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_Position", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_BirdsEye", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_SenseTraps", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_ElectricStrike", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Revival", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_AiryForm", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_MinorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseMagic", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_SenseHidden", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_BloodMoon", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_HolyWind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Wings", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_RemoveCurse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Etherealness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_Retribution", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_ChainStrike", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 20, "Prayer_MassMobility", true, CMParms.parseSemicolons("Prayer_ProtParalyzation", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Prayer_Monolith", 0, "AIR", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_Gateway", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_ModerateInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_Weather", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_UndeniableFaith", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "AIR", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_ElectricHealing", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_Sermon", true); }
@Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob, isBorrowedClass); // if he already has one, don't give another! if (mob.playerStats() != null) { final int classLevel = mob.baseCharStats().getClassLevel(this); if (classLevel < 2) return; if ((classLevel % 2) != 0) return; int maxSkills = classLevel / 2; // now only give one, for current level, respecting alignment! // first, get a list of all skills you don't qualify for that you MIGHT have gained or will // gain final List<Ability> choices = new Vector<Ability>(); for (final Enumeration<Ability> a = CMClass.abilities(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); final int lql = CMLib.ableMapper().lowestQualifyingLevel(A.ID()); if ((CMLib.ableMapper().qualifyingLevel(mob, A) <= 0) && (lql < 25) && (lql > 0) && (!CMLib.ableMapper().getSecretSkill(A.ID())) && (CMLib.ableMapper().qualifiesByAnyCharClass(A.ID())) && (CMLib.ableMapper().availableToTheme(A.ID(), Area.THEME_FANTASY, true)) && (!CMLib.ableMapper().qualifiesOnlyByClan(mob, A)) && (!CMLib.ableMapper().qualifiesOnlyByRace(mob, A)) && (A.isAutoInvoked() || ((A.triggerStrings() != null) && (A.triggerStrings().length > 0)))) choices.add(A); } // now count those you already have for (int a = choices.size() - 1; a >= 0; a--) { final Ability A = choices.get(a); if (mob.fetchAbility(A.ID()) != null) maxSkills--; } if (maxSkills < 1) // if that reduced you to 0, you are done. return; // now eliminate those you already have, and those that are // above your level, if you are <25 for (int a = choices.size() - 1; a >= 0; a--) { final Ability A = choices.get(a); final int lql = CMLib.ableMapper().lowestQualifyingLevel(A.ID()); if ((mob.fetchAbility(ID()) != null) || ((lql != classLevel) && (lql != classLevel - 1) && (classLevel < 25))) choices.remove(a); } if (choices.size() == 0) return; final Ability A = choices.get(CMLib.dice().roll(1, choices.size(), -1)); if (A != null) giveMobAbility(mob, A, 0, "", isBorrowedClass); } else { final List<AbilityMapper.AbilityMapping> V = CMLib.ableMapper() .getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for (final AbilityMapper.AbilityMapping able : V) { final Ability A = CMClass.getAbility(able.abilityID); if ((A != null) && (!CMLib.ableMapper().getAllQualified(ID(), true, A.ID())) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) giveMobAbility( mob, A, CMLib.ableMapper().getDefaultProficiency(ID(), true, A.ID()), CMLib.ableMapper().getDefaultParm(ID(), true, A.ID()), isBorrowedClass); } } }
public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Spellcraft", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_ScrollCopy", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_Scribe", 75, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Papermaking", 75, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ReadMagic", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_MagicMissile", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ResistMagicMissiles", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_Shield", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_IronGrip", false); for (Enumeration a = CMClass.abilities(); a.hasMoreElements(); ) { Ability A = (Ability) a.nextElement(); if ((A != null) && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)) { int level = CMLib.ableMapper().getQualifyingLevel(ID(), true, A.ID()); if (level > 0) { AbilityMapper.AbilityMapping able = CMLib.ableMapper().getAbleMap(ID(), A.ID()); if ((able != null) && (!CMLib.ableMapper().getDefaultGain(ID(), true, A.ID()))) { able.costOverrides = new Integer[] { Integer.valueOf(0), Integer.valueOf(0), Integer.valueOf(0), Integer.valueOf(0) }; able.defaultProficiency = 100; } } } } }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().delCharAbilityMapping(ID(), "Spell_MagicMissile"); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_DeadenSmell", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Spell_CauseStink", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Spell_ShrinkMouth", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Spell_LightSensitivity", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Skill_Spellcraft", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Spell_MassWaterbreath", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Spell_Misstep", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Spell_Sonar", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Spell_Grow", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Spell_LedFoot", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Spell_Toadstool", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Spell_AddLimb", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Spell_PolymorphSelf", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Spell_BigMouth", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Spell_Transformation", 25, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Spell_Clone", 25, true); }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Natural", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_EdgedWeapon", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Sword", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Befriend", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Song_Nothing", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Haggle", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Swipe", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Skill_Revoke", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_Disguise", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_Climb", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Thief_Hide", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Mark", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Song_Charm", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Fighter_Rescue", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_StrikeTheSet", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Skill_Songcraft", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Spell_ReadMagic", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_Imitation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_CastBlocking", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Thief_Distract", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Warrants", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_BreakALeg", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Skill_Dodge", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Song_Detection", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Skill_FalseArrest", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Song_Comprehension", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Skill_Spellcraft", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Ranger_Track", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Spell_MagicMissile", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Song_Rage", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Map", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Trip", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Thief_AnalyzeMark", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Skill_Upstage", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Skill_Chantcraft", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Song_Protection", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Skill_Shuffle", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Skill_ExitStageLeft", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_SummonPlants", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Skill_Prayercraft", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_CureLight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Song_Mana", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Song_Knowledge", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Skill_CurtainCall", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Thief_Detection", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Skill_Monologue", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Song_Thanks", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Spell_LocateObject", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Skill_Parry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Skill_AdLib", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Thief_Con", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Song_Strength", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Song_Disgust", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Thief_FrameMark", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Skill_MarkDisguise", true); // 30 -- cheaper skills }