@Override public void affectCharStats(MOB affectedMOB, CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); for (final int i : CharStats.CODES.SAVING_THROWS()) affectableStats.setStat( i, affectableStats.getStat(i) + (affectableStats.getClassLevel(this))); }
public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_BluntWeapon", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CureLight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CauseLight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_MinorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_FortifyFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CureDeafness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_Deafness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_EarthMud", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Curse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Bless", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Paralyze", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_Earthshield", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_ModerateInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_RestoreVoice", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_RemovePoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_Poison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_Sober", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctum", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Fertilize", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Cleanliness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Rockskin", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_GuardianHearth", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Tremor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_InfuseBalance", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_MajorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_CureBlindness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_BladeBarrier", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_RockFlesh", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_FleshRock", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 20, "Prayer_MassMobility", true, CMParms.parseSemicolons("Prayer_ProtParalyzation", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_DrunkenStupor", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 22, "Prayer_CurseItem", true, CMParms.parseSemicolons("Prayer_Curse", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Skill_Meditation", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_NeutralizeLand", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "EARTH", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_AcidHealing", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_HolyDay", true); }
@Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_DivineLuck", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_InfuseBalance", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtUndead", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_Position", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_BirdsEye", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_SenseTraps", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_ElectricStrike", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Revival", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_AiryForm", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_MinorInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseMagic", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_SenseHidden", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_BloodMoon", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_HolyWind", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Wings", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_RemoveCurse", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Etherealness", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_Retribution", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_ChainStrike", false); CMLib.ableMapper() .addCharAbilityMapping( ID(), 20, "Prayer_MassMobility", true, CMParms.parseSemicolons("Prayer_ProtParalyzation", true)); CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Prayer_Monolith", 0, "AIR", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_Gateway", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_ModerateInfusion", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_Weather", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", true); CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_UndeniableFaith", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "AIR", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_ElectricHealing", false); CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_Sermon", true); }