示例#1
0
 @Override
 public void affectCharStats(MOB affected, CharStats affectableStats) {
   super.affectCharStats(affected, affectableStats);
   affectableStats.setStat(
       CharStats.STAT_SAVE_MAGIC,
       affectableStats.getStat(CharStats.STAT_SAVE_MAGIC) + (affectableStats.getClassLevel(this)));
   if (CMath.bset(affected.basePhyStats().disposition(), PhyStats.IS_BONUS))
     affectableStats.setStat(
         CharStats.STAT_CHARISMA, affectableStats.getStat(CharStats.STAT_CHARISMA) + 30);
 }
示例#2
0
  @Override
  public void initializeClass() {
    super.initializeClass();
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_EdgedWeapon", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Apothecary", false, "+WIS 12");
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ThievesCant", 25, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "ScrollScribing", 10, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Climb", 50, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Alchemy", false, "+INT 12 +WIS 12");
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_ReadMagic", true);

    // clan magic
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqAcid", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqCold", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqElectric", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqFire", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqGas", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqMind", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqParalysis", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqPoison", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqWater", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Spell_CEqDisease", 0, "", false, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Hide", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Spell_Erase", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_WandUse", 25, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Spell_EnchantArrows", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Spell_ClarifyScroll", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Sneak", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "PaperMaking", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_Revoke", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Thief_DetectTraps", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Skill_Dodge", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Thief_Pick", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_Spellcraft", true);
    CMLib.ableMapper()
        .addCharAbilityMapping(
            ID(), 7, "Skill_IdentifyPoison", false, CMParms.parseSemicolons("Apothecary", true));

    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Skill_Disarm", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Thief_UsePoison", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Parry", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Thief_RemoveTraps", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RechargeWand", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Spell_RepairingAura", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Thief_Lore", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Skill_Trip", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Spell_Scribe", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Spell_DisenchantWand", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Map", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Fighter_RapidShot", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Spell_EnchantWand", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Thief_PowerGrab", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_WardArea", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Spell_DetectInvisible", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Thief_Shadow", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Spell_Knock", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Spell_Refit", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Thief_Detection", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Spell_EnchantArmor", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Thief_Observation", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Spell_EnchantWeapon", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Thief_DampenAuras", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Spell_Mend", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_Disenchant", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Spell_ComprehendLangs", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Spell_StoreSpell", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Thief_SlipperyMind", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Spell_MagicItem", true);
  }
示例#3
0
 @Override
 public void executeMsg(final Environmental myHost, final CMMsg msg) {
   super.executeMsg(myHost, msg);
   if ((myHost == null) || (!(myHost instanceof MOB))) return;
   final MOB mob = (MOB) myHost;
   if (msg.amISource(mob)) {
     if (((msg.sourceMinor() == CMMsg.TYP_LOOK) || (msg.sourceMinor() == CMMsg.TYP_EXAMINE))
         && (msg.target() instanceof Wand)
         && (mob.charStats().getClassLevel(this) >= 30)) {
       final String message =
           "<O-NAME> has " + ((Wand) msg.target()).usesRemaining() + " charges remaining.";
       msg.addTrailerMsg(
           CMClass.getMsg(
               mob,
               null,
               msg.target(),
               CMMsg.MSG_OK_VISUAL,
               CMMsg.NO_EFFECT,
               CMMsg.NO_EFFECT,
               message));
     } else if (msg.tool() != null) {
       if (msg.tool().ID().equals("Skill_Spellcraft")) {
         if ((msg.tool().text().length() > 0) && (msg.target() instanceof MOB)) {
           Ability A = ((MOB) msg.target()).fetchAbility(msg.tool().text());
           if (A == null) return;
           final Ability myA = mob.fetchAbility(A.ID());
           if (myA != null) {
             if ((!A.isSavable())
                 && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL)
                 && (CMLib.ableMapper().lowestQualifyingLevel(A.ID()) < 30))
               addAbilityToSpellcraftList(mob, A);
           } else if (CMLib.ableMapper().lowestQualifyingLevel(A.ID()) < 30) {
             final Vector<Ability> otherChoices = new Vector<Ability>();
             for (int a = 0; a < mob.numAbilities(); a++) {
               final Ability A2 = mob.fetchAbility(a);
               if ((A2 != null)
                   && (!A2.isSavable())
                   && ((A2.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL))
                 otherChoices.addElement(A2);
             }
             A = (Ability) A.copyOf();
             A.setProficiency(0);
             A.setSavable(false);
             if (otherChoices.size() > (mob.charStats().getClassLevel(this) / 3)) {
               final Ability A2 =
                   otherChoices.elementAt(CMLib.dice().roll(1, otherChoices.size(), -1));
               clearAbilityFromSpellcraftList(mob, A2);
             }
             addAbilityToSpellcraftList(mob, A);
           }
         }
       } else if (msg.tool().ID().equals("Spell_Scribe")
           || msg.tool().ID().equals("Spell_EnchantWand")
           || msg.tool().ID().equals("Spell_MagicItem")
           || msg.tool().ID().equals("Spell_StoreSpell")
           || msg.tool().ID().equals("Spell_WardArea")) {
         final Ability A = mob.fetchAbility(msg.tool().text());
         if ((A != null) && (!A.isSavable())) clearAbilityFromSpellcraftList(mob, A);
       } else if (msg.tool() instanceof Ability) {
         final Ability A = mob.fetchAbility(msg.tool().ID());
         if ((A != null)
             && (!A.isSavable())
             && ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL))
           clearAbilityFromSpellcraftList(mob, A);
       }
     }
   }
 }