@Override public int castingQuality(MOB mob, Physical target) { if ((mob != null) && (target != null) && (target instanceof MOB)) { final Race R = ((MOB) target).charStats().getMyRace(); if (R.bodyMask()[Race.BODY_HEAD] <= 0) return Ability.QUALITY_INDIFFERENT; LegalBehavior B = null; if (mob.location() != null) B = CMLib.law().getLegalBehavior(mob.location()); List<LegalWarrant> warrants = new Vector<LegalWarrant>(); if (B != null) warrants = B.getWarrantsOf(CMLib.law().getLegalObject(mob.location()), (MOB) target); if (warrants.size() == 0) return Ability.QUALITY_INDIFFERENT; final Item w = mob.fetchWieldedItem(); Weapon ww = null; if ((w == null) || (!(w instanceof Weapon))) return Ability.QUALITY_INDIFFERENT; ww = (Weapon) w; if (ww.weaponDamageType() != Weapon.TYPE_SLASHING) return Ability.QUALITY_INDIFFERENT; if (mob.isInCombat() && (mob.rangeToTarget() > 0)) return Ability.QUALITY_INDIFFERENT; if (!CMLib.flags().isBoundOrHeld(target)) return Ability.QUALITY_INDIFFERENT; } return super.castingQuality(mob, target); }
@Override public boolean mayICraft(final Item I) { if (I == null) return false; if (!super.mayBeCrafted(I)) return false; if ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) return false; if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false; if (I.basePhyStats().level() < 31) return (isANativeItem(I.Name())); if (I instanceof Armor) { final long noWearLocations = Wearable.WORN_LEFT_FINGER | Wearable.WORN_RIGHT_FINGER | Wearable.WORN_EARS; if ((I.rawProperLocationBitmap() & noWearLocations) > 0) return (isANativeItem(I.Name())); return true; } if (I instanceof Rideable) { final Rideable R = (Rideable) I; final int rideType = R.rideBasis(); switch (rideType) { case Rideable.RIDEABLE_SLEEP: case Rideable.RIDEABLE_SIT: case Rideable.RIDEABLE_TABLE: return true; default: return false; } } if (I instanceof Shield) return true; if (I instanceof Weapon) { final Weapon W = (Weapon) I; if (((W instanceof AmmunitionWeapon) && ((AmmunitionWeapon) W).requiresAmmunition()) || (W.weaponClassification() == Weapon.CLASS_FLAILED)) return true; return (isANativeItem(I.Name())); } if (I instanceof Container) return true; if ((I instanceof Drink) && (!(I instanceof Potion))) return true; if (I instanceof FalseLimb) return true; if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true; return (isANativeItem(I.Name())); }
public boolean invoke( MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) { int autoGenerate = 0; if ((auto) && (givenTarget == this) && (commands.size() > 0) && (commands.firstElement() instanceof Integer)) { autoGenerate = ((Integer) commands.firstElement()).intValue(); commands.removeElementAt(0); givenTarget = null; } DVector enhancedTypes = enhancedTypes(mob, commands); randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, autoGenerate); if (commands.size() == 0) { commonTell( mob, "Knit what? Enter \"knit list\" for a list, \"knit refit <item>\" to resize, \"knit scan\", or \"knit mend <item>\"."); return false; } if ((!auto) && (commands.size() > 0) && (((String) commands.firstElement()).equalsIgnoreCase("bundle"))) { bundling = true; if (super.invoke(mob, commands, givenTarget, auto, asLevel)) return super.bundle(mob, commands); return false; } Vector recipes = addRecipes(mob, loadRecipes()); String str = (String) commands.elementAt(0); String startStr = null; bundling = false; int duration = 4; if (str.equalsIgnoreCase("list")) { String mask = CMParms.combine(commands, 1); StringBuffer buf = new StringBuffer(""); int toggler = 1; int toggleTop = 2; for (int r = 0; r < toggleTop; r++) buf.append(CMStrings.padRight("Item", 28) + " Lvl " + CMStrings.padRight("Cloth", 5) + " "); buf.append("\n\r"); for (int r = 0; r < recipes.size(); r++) { Vector V = (Vector) recipes.elementAt(r); if (V.size() > 0) { String item = replacePercent((String) V.elementAt(RCP_FINALNAME), ""); int level = CMath.s_int((String) V.elementAt(RCP_LEVEL)); int wood = CMath.s_int((String) V.elementAt(RCP_WOOD)); wood = adjustWoodRequired(wood, mob); if ((level <= xlevel(mob)) && ((mask == null) || (mask.length() == 0) || mask.equalsIgnoreCase("all") || CMLib.english().containsString(item, mask))) { buf.append( CMStrings.padRight(item, 28) + " " + CMStrings.padRight("" + level, 3) + " " + CMStrings.padRight("" + wood, 5) + ((toggler != toggleTop) ? " " : "\n\r")); if (++toggler > toggleTop) toggler = 1; } } } if (toggler != 1) buf.append("\n\r"); commonTell(mob, buf.toString()); enhanceList(mob); return true; } if (str.equalsIgnoreCase("scan")) return publicScan(mob, commands); else if (str.equalsIgnoreCase("mend")) { building = null; mending = false; messedUp = false; Vector newCommands = CMParms.parse(CMParms.combine(commands, 1)); building = getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY); if (!canMend(mob, building, false)) return false; mending = true; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; startStr = "<S-NAME> start(s) mending " + building.name() + "."; displayText = "You are mending " + building.name(); verb = "mending " + building.name(); } else if (str.equalsIgnoreCase("refit")) { building = null; mending = false; refitting = false; messedUp = false; Vector newCommands = CMParms.parse(CMParms.combine(commands, 1)); building = getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY); if (building == null) return false; if ((building.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_CLOTH) { commonTell(mob, "That's not made of cloth. It can't be refitted."); return false; } if (!(building instanceof Armor)) { commonTell(mob, "You don't know how to refit that sort of thing."); return false; } if (building.envStats().height() == 0) { commonTell(mob, building.name() + " is already the right size."); return false; } refitting = true; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; startStr = "<S-NAME> start(s) refitting " + building.name() + "."; displayText = "You are refitting " + building.name(); verb = "refitting " + building.name(); } else { building = null; mending = false; messedUp = false; refitting = false; aborted = false; int amount = -1; if ((commands.size() > 1) && (CMath.isNumber((String) commands.lastElement()))) { amount = CMath.s_int((String) commands.lastElement()); commands.removeElementAt(commands.size() - 1); } String recipeName = CMParms.combine(commands, 0); Vector foundRecipe = null; Vector matches = matchingRecipeNames(recipes, recipeName, true); for (int r = 0; r < matches.size(); r++) { Vector V = (Vector) matches.elementAt(r); if (V.size() > 0) { int level = CMath.s_int((String) V.elementAt(RCP_LEVEL)); if ((autoGenerate > 0) || (level <= xlevel(mob))) { foundRecipe = V; break; } } } if (foundRecipe == null) { commonTell( mob, "You don't know how to knit a '" + recipeName + "'. Try \"" + triggerStrings()[0].toLowerCase() + " list\" for a list."); return false; } int woodRequired = CMath.s_int((String) foundRecipe.elementAt(RCP_WOOD)); woodRequired = adjustWoodRequired(woodRequired, mob); if (amount > woodRequired) woodRequired = amount; String misctype = (String) foundRecipe.elementAt(RCP_MISCTYPE); bundling = misctype.equalsIgnoreCase("BUNDLE"); int[] pm = {RawMaterial.MATERIAL_CLOTH}; int[][] data = fetchFoundResourceData( mob, woodRequired, "cloth", pm, 0, null, null, bundling, autoGenerate, enhancedTypes); if (data == null) return false; woodRequired = data[0][FOUND_AMT]; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; int lostValue = autoGenerate > 0 ? 0 : CMLib.materials() .destroyResources(mob.location(), woodRequired, data[0][FOUND_CODE], 0, null); building = CMClass.getItem((String) foundRecipe.elementAt(RCP_CLASSTYPE)); if (building == null) { commonTell( mob, "There's no such thing as a " + foundRecipe.elementAt(RCP_CLASSTYPE) + "!!!"); return false; } duration = getDuration( CMath.s_int((String) foundRecipe.elementAt(RCP_TICKS)), mob, CMath.s_int((String) foundRecipe.elementAt(RCP_LEVEL)), 4); String itemName = replacePercent( (String) foundRecipe.elementAt(RCP_FINALNAME), RawMaterial.CODES.NAME(data[0][FOUND_CODE])) .toLowerCase(); if (bundling) itemName = "a " + woodRequired + "# " + itemName; else if (itemName.endsWith("s")) itemName = "some " + itemName; else itemName = CMLib.english().startWithAorAn(itemName); building.setName(itemName); startStr = "<S-NAME> start(s) knitting " + building.name() + "."; displayText = "You are knitting " + building.name(); verb = "knitting " + building.name(); playSound = "scissor.wav"; building.setDisplayText(itemName + " lies here"); building.setDescription(itemName + ". "); if (bundling) building.baseEnvStats().setWeight(woodRequired); else building.baseEnvStats().setWeight(woodRequired / 2); int hardness = RawMaterial.CODES.HARDNESS(data[0][FOUND_CODE]) - 1; building.setBaseValue(CMath.s_int((String) foundRecipe.elementAt(RCP_VALUE))); building.setMaterial(data[0][FOUND_CODE]); building.baseEnvStats().setLevel(CMath.s_int((String) foundRecipe.elementAt(RCP_LEVEL))); building.setSecretIdentity("This is the work of " + mob.Name() + "."); int capacity = CMath.s_int((String) foundRecipe.elementAt(RCP_CAPACITY)); int canContain = CMath.s_int((String) foundRecipe.elementAt(RCP_CONTAINMASK)); int armordmg = CMath.s_int((String) foundRecipe.elementAt(RCP_ARMORDMG)); String spell = (foundRecipe.size() > RCP_SPELL) ? ((String) foundRecipe.elementAt(RCP_SPELL)).trim() : ""; if (bundling) building.setBaseValue(lostValue); addSpells(building, spell); if (building instanceof Weapon) { ((Weapon) building).setWeaponClassification(Weapon.CLASS_NATURAL); setWeaponTypeClass((Weapon) building, misctype); building.baseEnvStats().setDamage(armordmg); ((Weapon) building).setRawProperLocationBitmap(Wearable.WORN_WIELD | Wearable.WORN_HELD); ((Weapon) building).setRawLogicalAnd((capacity > 1)); } if (building instanceof Armor) { if (capacity > 0) { ((Armor) building).setCapacity(capacity + woodRequired); ((Armor) building).setContainTypes(canContain); } ((Armor) building).baseEnvStats().setArmor(0); if (armordmg != 0) ((Armor) building).baseEnvStats().setArmor(armordmg + (abilityCode() - 1) + hardness); setWearLocation(building, misctype, 0); } if (building instanceof Rideable) { setRideBasis((Rideable) building, misctype); } building.recoverEnvStats(); building.text(); building.recoverEnvStats(); } messedUp = !proficiencyCheck(mob, 0, auto); if (bundling) { messedUp = false; duration = 1; verb = "bundling " + RawMaterial.CODES.NAME(building.material()).toLowerCase(); startStr = "<S-NAME> start(s) " + verb + "."; displayText = "You are " + verb; } if (autoGenerate > 0) { commands.addElement(building); return true; } CMMsg msg = CMClass.getMsg(mob, building, this, CMMsg.MSG_NOISYMOVEMENT, startStr); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); building = (Item) msg.target(); beneficialAffect(mob, mob, asLevel, duration); enhanceItem(mob, building, enhancedTypes); } else if (bundling) { messedUp = false; aborted = false; unInvoke(); } return true; }
@Override protected boolean autoGenInvoke( final MOB mob, List<String> commands, Physical givenTarget, final boolean auto, final int asLevel, int autoGenerate, boolean forceLevels, List<Item> crafted) { if (super.checkStop(mob, commands)) return true; if (super.checkInfo(mob, commands)) return true; final PairVector<EnhancedExpertise, Integer> enhancedTypes = enhancedTypes(mob, commands); randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, autoGenerate); if (commands.size() == 0) { commonTell( mob, L( "Make what? Enter \"mleatherwork list\" for a list, \"mleatherworkd info <item>\", \"mleatherwork refit <item>\" to resize," + " \"mleatherwork learn <item>\", \"mleatherwork scan\", \"mleatherwork mend <item>\", or \"mleatherwork stop\" to cancel.")); return false; } if ((!auto) && (commands.size() > 0) && ((commands.get(0)).equalsIgnoreCase("bundle"))) { bundling = true; if (super.invoke(mob, commands, givenTarget, auto, asLevel)) return super.bundle(mob, commands); return false; } final List<List<String>> recipes = addRecipes(mob, loadRecipes()); final String str = commands.get(0); playSound = "scissor.wav"; String startStr = null; bundling = false; int multiplier = 4; int duration = 4; if (str.equalsIgnoreCase("list")) { String mask = CMParms.combine(commands, 1); boolean allFlag = false; if (mask.equalsIgnoreCase("all")) { allFlag = true; mask = ""; } final StringBuffer buf = new StringBuffer(""); int toggler = 1; final int toggleTop = 2; final int[] cols = { CMLib.lister().fixColWidth(30, mob.session()), CMLib.lister().fixColWidth(3, mob.session()), CMLib.lister().fixColWidth(3, mob.session()) }; for (int r = 0; r < toggleTop; r++) buf.append( (r > 0 ? " " : "") + CMStrings.padRight(L("Item"), cols[0]) + " " + CMStrings.padRight(L("Lvl"), cols[1]) + " " + CMStrings.padRight(L("Amt"), cols[2])); buf.append("\n\r"); for (int r = 0; r < recipes.size(); r++) { final List<String> V = recipes.get(r); if (V.size() > 0) { final String item = replacePercent(V.get(RCP_FINALNAME), ""); final int level = CMath.s_int(V.get(RCP_LEVEL)); final String wood = getComponentDescription(mob, V, RCP_WOOD); if (wood.length() > 5) { if (toggler > 1) buf.append("\n\r"); toggler = toggleTop; } if (((level <= xlevel(mob)) || allFlag) && ((mask.length() == 0) || mask.equalsIgnoreCase("all") || CMLib.english().containsString(item, mask))) { buf.append( CMStrings.padRight(item, cols[0]) + " " + CMStrings.padRight("" + (level), cols[1]) + " " + CMStrings.padRightPreserve("" + wood, cols[2]) + ((toggler != toggleTop) ? " " : "\n\r")); if (++toggler > toggleTop) toggler = 1; } } } if (toggler != 1) buf.append("\n\r"); commonTell(mob, buf.toString()); enhanceList(mob); return true; } else if (((commands.get(0))).equalsIgnoreCase("learn")) { return doLearnRecipe(mob, commands, givenTarget, auto, asLevel); } else if (str.equalsIgnoreCase("scan")) return publicScan(mob, commands); else if (str.equalsIgnoreCase("mend")) { buildingI = null; activity = CraftingActivity.CRAFTING; messedUp = false; final Vector<String> newCommands = CMParms.parse(CMParms.combine(commands, 1)); buildingI = getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY); if (!canMend(mob, buildingI, false)) return false; activity = CraftingActivity.MENDING; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; startStr = L("<S-NAME> start(s) mending @x1.", buildingI.name()); displayText = L("You are mending @x1", buildingI.name()); verb = L("mending @x1", buildingI.name()); } else if (str.equalsIgnoreCase("refit")) { buildingI = null; activity = CraftingActivity.CRAFTING; messedUp = false; final Vector<String> newCommands = CMParms.parse(CMParms.combine(commands, 1)); buildingI = getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY); if (buildingI == null) return false; if ((buildingI.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) { commonTell(mob, L("That's not made of leather. That can't be refitted.")); return false; } if (!(buildingI instanceof Armor)) { commonTell(mob, L("You don't know how to refit that sort of thing.")); return false; } if (buildingI.phyStats().height() == 0) { commonTell(mob, L("@x1 is already the right size.", buildingI.name(mob))); return false; } activity = CraftingActivity.REFITTING; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; startStr = L("<S-NAME> start(s) refitting @x1.", buildingI.name()); displayText = L("You are refitting @x1", buildingI.name()); verb = L("refitting @x1", buildingI.name()); } else { buildingI = null; activity = CraftingActivity.CRAFTING; messedUp = false; aborted = false; int amount = -1; if ((commands.size() > 1) && (CMath.isNumber(commands.get(commands.size() - 1)))) { amount = CMath.s_int(commands.get(commands.size() - 1)); commands.remove(commands.size() - 1); } final String recipeName = CMParms.combine(commands, 0); List<String> foundRecipe = null; final List<List<String>> matches = matchingRecipeNames(recipes, recipeName, true); for (int r = 0; r < matches.size(); r++) { final List<String> V = matches.get(r); if (V.size() > 0) { final String name = V.get(RCP_FINALNAME); final int level = CMath.s_int(V.get(RCP_LEVEL)); if (level <= xlevel(mob)) { final int x = name.indexOf(' '); final Stage stage = Stage.valueOf(name.substring(0, x)); multiplier = stage.multiplier; foundRecipe = V; break; } } } if (foundRecipe == null) { commonTell( mob, L( "You don't know how to make a '@x1'. Try \"mleatherwork list\" for a list.", recipeName)); return false; } final String woodRequiredStr = foundRecipe.get(RCP_WOOD); final int[] compData = new int[CF_TOTAL]; final List<Object> componentsFoundList = getAbilityComponents( mob, woodRequiredStr, "make " + CMLib.english().startWithAorAn(recipeName), autoGenerate, compData); if (componentsFoundList == null) return false; int woodRequired = CMath.s_int(woodRequiredStr); woodRequired = adjustWoodRequired(woodRequired, mob); if (amount > woodRequired) woodRequired = amount; final int[] pm = {RawMaterial.MATERIAL_LEATHER}; final int[] pm1 = {RawMaterial.MATERIAL_METAL, RawMaterial.MATERIAL_MITHRIL}; final String misctype = foundRecipe.get(RCP_MISCTYPE); bundling = misctype.equalsIgnoreCase("BUNDLE"); final int[][] data = fetchFoundResourceData( mob, woodRequired, "leather", pm, (multiplier == 6) ? 1 : 0, (multiplier == 6) ? "metal" : null, (multiplier == 6) ? pm1 : null, bundling, autoGenerate, enhancedTypes); if (data == null) return false; fixDataForComponents(data, componentsFoundList); woodRequired = data[0][FOUND_AMT]; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; final int lostValue = autoGenerate > 0 ? 0 : CMLib.materials() .destroyResourcesValue( mob.location(), woodRequired, data[0][FOUND_CODE], data[1][FOUND_CODE], null) + CMLib.ableComponents().destroyAbilityComponents(componentsFoundList); buildingI = CMClass.getItem(foundRecipe.get(RCP_CLASSTYPE)); if (buildingI == null) { commonTell(mob, L("There's no such thing as a @x1!!!", foundRecipe.get(RCP_CLASSTYPE))); return false; } duration = getDuration(multiplier * CMath.s_int(foundRecipe.get(RCP_TICKS)), mob, 30, 4); buildingI.setMaterial(super.getBuildingMaterial(woodRequired, data, compData)); String itemName = (replacePercent( foundRecipe.get(RCP_FINALNAME), RawMaterial.CODES.NAME(data[0][FOUND_CODE]))) .toLowerCase(); if (bundling) itemName = "a " + woodRequired + "# " + itemName; else if (itemName.endsWith("s")) itemName = "some " + itemName; else itemName = CMLib.english().startWithAorAn(itemName); buildingI.setName(itemName); startStr = L("<S-NAME> start(s) making @x1.", buildingI.name()); displayText = L("You are making @x1", buildingI.name()); verb = L("making @x1", buildingI.name()); buildingI.setDisplayText(L("@x1 lies here", itemName)); buildingI.setDescription(itemName + ". "); buildingI .basePhyStats() .setWeight(getStandardWeight(woodRequired + compData[CF_AMOUNT], bundling)); buildingI.setBaseValue(CMath.s_int(foundRecipe.get(RCP_VALUE)) * multiplier); buildingI.setSecretIdentity(getBrand(mob)); final int hardness = RawMaterial.CODES.HARDNESS(buildingI.material()) - 2; buildingI.basePhyStats().setLevel(CMath.s_int(foundRecipe.get(RCP_LEVEL)) + hardness); final int capacity = CMath.s_int(foundRecipe.get(RCP_CAPACITY)); final long canContain = getContainerType(foundRecipe.get(RCP_CONTAINMASK)); int armordmg = CMath.s_int(foundRecipe.get(RCP_ARMORDMG)); if (armordmg != 0) armordmg = armordmg + (multiplier - 1); if (bundling) buildingI.setBaseValue(lostValue); final String spell = (foundRecipe.size() > RCP_SPELL) ? foundRecipe.get(RCP_SPELL).trim() : ""; addSpells(buildingI, spell); if (buildingI instanceof Weapon) { ((Weapon) buildingI) .basePhyStats() .setAttackAdjustment(baseYield() + abilityCode() + (hardness * 5) - 1); ((Weapon) buildingI).setWeaponClassification(Weapon.CLASS_FLAILED); setWeaponTypeClass((Weapon) buildingI, misctype, Weapon.TYPE_SLASHING); buildingI.basePhyStats().setDamage(armordmg + hardness); ((Weapon) buildingI).setRawProperLocationBitmap(Wearable.WORN_WIELD | Wearable.WORN_HELD); ((Weapon) buildingI).setRawLogicalAnd((capacity > 1)); } if ((buildingI instanceof Armor) && (!(buildingI instanceof FalseLimb))) { if ((capacity > 0) && (buildingI instanceof Container)) { ((Container) buildingI).setCapacity(capacity + woodRequired); ((Container) buildingI).setContainTypes(canContain); } ((Armor) buildingI).basePhyStats().setArmor(0); if (armordmg != 0) ((Armor) buildingI) .basePhyStats() .setArmor(armordmg + (baseYield() + abilityCode() - 1) + hardness); setWearLocation(buildingI, misctype, 0); } if (buildingI instanceof Drink) { if (CMLib.flags().isGettable(buildingI)) { ((Drink) buildingI).setLiquidRemaining(0); ((Drink) buildingI).setLiquidHeld(capacity * 50); ((Drink) buildingI).setThirstQuenched(250); if ((capacity * 50) < 250) ((Drink) buildingI).setThirstQuenched(capacity * 50); } } buildingI.recoverPhyStats(); buildingI.text(); buildingI.recoverPhyStats(); } messedUp = !proficiencyCheck(mob, 0, auto); if (bundling) { messedUp = false; duration = 1; verb = L("bundling @x1", RawMaterial.CODES.NAME(buildingI.material()).toLowerCase()); startStr = L("<S-NAME> start(s) @x1.", verb); displayText = L("You are @x1", verb); } if (autoGenerate > 0) { crafted.add(buildingI); return true; } final CMMsg msg = CMClass.getMsg(mob, buildingI, this, getActivityMessageType(), startStr); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); buildingI = (Item) msg.target(); beneficialAffect(mob, mob, asLevel, duration); enhanceItem(mob, buildingI, enhancedTypes); } else if (bundling) { messedUp = false; aborted = false; unInvoke(); } return true; }
public StringBuffer deviations(MOB mob, String rest) { final Vector<String> V = CMParms.parse(rest); if ((V.size() == 0) || ((!V.get(0).equalsIgnoreCase("mobs")) && (!V.get(0).equalsIgnoreCase("items")) && (!V.get(0).equalsIgnoreCase("both")))) return new StringBuffer( "You must specify whether you want deviations on MOBS, ITEMS, or BOTH."); final String type = V.get(0).toLowerCase(); if (V.size() == 1) return new StringBuffer( "You must also specify a mob or item name, or the word room, or the word area."); final Room mobR = mob.location(); Faction useFaction = null; for (final Enumeration<Faction> e = CMLib.factions().factions(); e.hasMoreElements(); ) { final Faction F = e.nextElement(); if (F.showInSpecialReported()) useFaction = F; } final String where = V.get(1).toLowerCase(); final Environmental E = mobR.fetchFromMOBRoomFavorsItems(mob, null, where, Wearable.FILTER_ANY); final Vector<Environmental> check = new Vector<Environmental>(); if (where.equalsIgnoreCase("room")) fillCheckDeviations(mobR, type, check); else if (where.equalsIgnoreCase("area")) { for (final Enumeration<Room> r = mobR.getArea().getFilledCompleteMap(); r.hasMoreElements(); ) { final Room R = r.nextElement(); fillCheckDeviations(R, type, check); } } else if (where.equalsIgnoreCase("world")) { for (final Enumeration<Room> r = CMLib.map().roomsFilled(); r.hasMoreElements(); ) { final Room R = r.nextElement(); fillCheckDeviations(R, type, check); } } else if (E == null) return new StringBuffer("'" + where + "' is an unknown item or mob name."); else if (type.equals("items") && (!(E instanceof Weapon)) && (!(E instanceof Armor))) return new StringBuffer("'" + where + "' is not a weapon or armor item."); else if (type.equals("mobs") && (!(E instanceof MOB))) return new StringBuffer("'" + where + "' is not a MOB."); else if ((!(E instanceof Weapon)) && (!(E instanceof Armor)) && (!(E instanceof MOB))) return new StringBuffer("'" + where + "' is not a MOB, or Weapon, or Item."); else check.add(E); final StringBuffer str = new StringBuffer(""); str.append(L("Deviations Report:\n\r")); final StringBuffer itemResults = new StringBuffer(); final StringBuffer mobResults = new StringBuffer(); for (int c = 0; c < check.size(); c++) { if (check.get(c) instanceof Item) { final Item I = (Item) check.get(c); Weapon W = null; if (I instanceof Weapon) W = (Weapon) I; final Map<String, String> vals = CMLib.itemBuilder() .timsItemAdjustments( I, I.phyStats().level(), I.material(), I.rawLogicalAnd() ? 2 : 1, (W == null) ? 0 : W.weaponClassification(), I.maxRange(), I.rawProperLocationBitmap()); itemResults.append(CMStrings.padRight(I.name(), 20) + " "); itemResults.append(CMStrings.padRight(I.ID(), 10) + " "); itemResults.append(CMStrings.padRight("" + I.phyStats().level(), 4) + " "); itemResults.append( CMStrings.padRight( "" + getDeviation(I.basePhyStats().attackAdjustment(), vals, "ATTACK"), 5) + " "); itemResults.append( CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "DAMAGE"), 5) + " "); itemResults.append( CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "ARMOR"), 5) + " "); itemResults.append( CMStrings.padRight("" + getDeviation(I.baseGoldValue(), vals, "VALUE"), 5) + " "); itemResults.append( CMStrings.padRight( "" + ((I.phyStats().rejuv() == PhyStats.NO_REJUV) ? " MAX" : "" + I.phyStats().rejuv()), 5) + " "); if (I instanceof Weapon) itemResults.append(CMStrings.padRight("" + I.basePhyStats().weight(), 4)); else itemResults.append( CMStrings.padRight("" + getDeviation(I.basePhyStats().weight(), vals, "WEIGHT"), 4) + " "); if (I instanceof Armor) itemResults.append(CMStrings.padRight("" + ((Armor) I).phyStats().height(), 4)); else itemResults.append(CMStrings.padRight(" - ", 4) + " "); itemResults.append("\n\r"); } else { final MOB M = (MOB) check.get(c); mobResults.append(CMStrings.padRight(M.name(), 20) + " "); mobResults.append(CMStrings.padRight("" + M.phyStats().level(), 4) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().attackAdjustment(), CMLib.leveler().getLevelAttack(M)), 5) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().damage(), (int) Math.round( CMath.div( CMLib.leveler().getLevelMOBDamage(M), M.basePhyStats().speed()))), 5) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().armor(), CMLib.leveler().getLevelMOBArmor(M)), 5) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().speed(), CMLib.leveler().getLevelMOBSpeed(M)), 5) + " "); mobResults.append( CMStrings.padRight( "" + ((M.phyStats().rejuv() == PhyStats.NO_REJUV) ? " MAX" : "" + M.phyStats().rejuv()), 5) + " "); if (useFaction != null) mobResults.append( CMStrings.padRight( "" + (M.fetchFaction(useFaction.factionID()) == Integer.MAX_VALUE ? "N/A" : "" + M.fetchFaction(useFaction.factionID())), 7) + " "); double value = CMLib.beanCounter().getTotalAbsoluteNativeValue(M); double[] range = CMLib.leveler().getLevelMoneyRange(M); if (value < range[0]) mobResults.append(CMStrings.padRight("" + getDeviation(value, range[0]), 5) + " "); else if (value > range[1]) mobResults.append(CMStrings.padRight("" + getDeviation(value, range[1]), 5) + " "); else mobResults.append(CMStrings.padRight("0%", 5) + " "); int reallyWornCount = 0; for (int j = 0; j < M.numItems(); j++) { final Item Iw = M.getItem(j); if (!(Iw.amWearingAt(Wearable.IN_INVENTORY))) reallyWornCount++; } mobResults.append(CMStrings.padRight("" + reallyWornCount, 5) + " "); mobResults.append("\n\r"); } } if (itemResults.length() > 0) str.append(itemHeader() + itemResults.toString()); if (mobResults.length() > 0) str.append(mobHeader(useFaction) + mobResults.toString()); return str; }
@Override public boolean invoke( MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final MOB target = super.getTarget(mob, commands, givenTarget); if (target == null) return false; final Race R = target.charStats().getMyRace(); if (R.bodyMask()[Race.BODY_HEAD] <= 0) { mob.tell(L("@x1 has no head!", target.name(mob))); return false; } LegalBehavior B = null; if (mob.location() != null) B = CMLib.law().getLegalBehavior(mob.location()); List<LegalWarrant> warrants = new Vector<LegalWarrant>(); if (B != null) warrants = B.getWarrantsOf(CMLib.law().getLegalObject(mob.location()), target); if ((warrants.size() == 0) && (!CMSecurity.isAllowed(mob, mob.location(), CMSecurity.SecFlag.ABOVELAW))) { mob.tell(L("You are not allowed to behead @x1 at this time.", target.Name())); return false; } final Item w = mob.fetchWieldedItem(); Weapon ww = null; if ((w == null) || (!(w instanceof Weapon))) { mob.tell(L("You cannot behead without a weapon!")); return false; } ww = (Weapon) w; if ((!auto) && (!CMSecurity.isASysOp(mob))) { if (ww.weaponDamageType() != Weapon.TYPE_SLASHING) { mob.tell(L("You cannot behead with a @x1!", ww.name())); return false; } if (mob.isInCombat() && (mob.rangeToTarget() > 0)) { mob.tell(L("You are too far away to try that!")); return false; } if (!CMLib.flags().isBoundOrHeld(target)) { mob.tell(L("@x1 is not bound and would resist.", target.charStats().HeShe())); return false; } } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; int levelDiff = target.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob))); if (levelDiff > 0) levelDiff = levelDiff * 3; else levelDiff = 0; final boolean hit = (auto) || CMLib.combat().rollToHit(mob, target); boolean success = proficiencyCheck(mob, 0, auto) && (hit); if (success) { final CMMsg msg = CMClass.getMsg( mob, target, this, CMMsg.MASK_MALICIOUS | CMMsg.MASK_MOVE | CMMsg.MASK_SOUND | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0), null); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); target.curState().setHitPoints(1); final Ability A2 = target.fetchEffect("Injury"); if (A2 != null) A2.setMiscText(mob.Name() + "/head"); CMLib.combat() .postDamage( mob, target, ww, Integer.MAX_VALUE / 2, CMMsg.MSG_WEAPONATTACK, ww.weaponClassification(), auto ? "" : L( "^F^<FIGHT^><S-NAME> rear(s) back and behead(s) <T-NAME>!^</FIGHT^>^?@x1", CMLib.protocol().msp("decap.wav", 30))); mob.location().recoverRoomStats(); final Item limb = CMClass.getItem("GenLimb"); limb.setName(L("@x1`s head", target.Name())); limb.basePhyStats().setAbility(1); limb.setDisplayText(L("the bloody head of @x1 is sitting here.", target.Name())); limb.setSecretIdentity(target.name() + "`s bloody head."); int material = RawMaterial.RESOURCE_MEAT; for (int r = 0; r < R.myResources().size(); r++) { final Item I = R.myResources().get(r); final int mat = I.material() & RawMaterial.MATERIAL_MASK; if (((mat == RawMaterial.MATERIAL_FLESH)) || (r == R.myResources().size() - 1)) { material = I.material(); break; } } limb.setMaterial(material); limb.basePhyStats().setLevel(1); limb.basePhyStats().setWeight(5); limb.recoverPhyStats(); mob.location().addItem(limb, ItemPossessor.Expire.Player_Drop); for (int i = 0; i < warrants.size(); i++) { final LegalWarrant W = warrants.get(i); W.setCrime("pardoned"); W.setOffenses(0); } } else success = false; if (mob.getVictim() == target) mob.makePeace(true); if (target.getVictim() == mob) target.makePeace(true); } else maliciousFizzle(mob, target, L("<S-NAME> attempt(s) a beheading and fail(s)!")); return success; }