示例#1
0
 @Override
 public int castingQuality(MOB mob, Physical target) {
   if ((mob != null) && (target != null) && (target instanceof MOB)) {
     final Race R = ((MOB) target).charStats().getMyRace();
     if (R.bodyMask()[Race.BODY_HEAD] <= 0) return Ability.QUALITY_INDIFFERENT;
     LegalBehavior B = null;
     if (mob.location() != null) B = CMLib.law().getLegalBehavior(mob.location());
     List<LegalWarrant> warrants = new Vector<LegalWarrant>();
     if (B != null)
       warrants = B.getWarrantsOf(CMLib.law().getLegalObject(mob.location()), (MOB) target);
     if (warrants.size() == 0) return Ability.QUALITY_INDIFFERENT;
     final Item w = mob.fetchWieldedItem();
     Weapon ww = null;
     if ((w == null) || (!(w instanceof Weapon))) return Ability.QUALITY_INDIFFERENT;
     ww = (Weapon) w;
     if (ww.weaponDamageType() != Weapon.TYPE_SLASHING) return Ability.QUALITY_INDIFFERENT;
     if (mob.isInCombat() && (mob.rangeToTarget() > 0)) return Ability.QUALITY_INDIFFERENT;
     if (!CMLib.flags().isBoundOrHeld(target)) return Ability.QUALITY_INDIFFERENT;
   }
   return super.castingQuality(mob, target);
 }
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (I.basePhyStats().level() < 31) return (isANativeItem(I.Name()));
   if (I instanceof Armor) {
     final long noWearLocations =
         Wearable.WORN_LEFT_FINGER | Wearable.WORN_RIGHT_FINGER | Wearable.WORN_EARS;
     if ((I.rawProperLocationBitmap() & noWearLocations) > 0) return (isANativeItem(I.Name()));
     return true;
   }
   if (I instanceof Rideable) {
     final Rideable R = (Rideable) I;
     final int rideType = R.rideBasis();
     switch (rideType) {
       case Rideable.RIDEABLE_SLEEP:
       case Rideable.RIDEABLE_SIT:
       case Rideable.RIDEABLE_TABLE:
         return true;
       default:
         return false;
     }
   }
   if (I instanceof Shield) return true;
   if (I instanceof Weapon) {
     final Weapon W = (Weapon) I;
     if (((W instanceof AmmunitionWeapon) && ((AmmunitionWeapon) W).requiresAmmunition())
         || (W.weaponClassification() == Weapon.CLASS_FLAILED)) return true;
     return (isANativeItem(I.Name()));
   }
   if (I instanceof Container) return true;
   if ((I instanceof Drink) && (!(I instanceof Potion))) return true;
   if (I instanceof FalseLimb) return true;
   if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true;
   return (isANativeItem(I.Name()));
 }
示例#3
0
  public boolean invoke(
      MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) {
    int autoGenerate = 0;
    if ((auto)
        && (givenTarget == this)
        && (commands.size() > 0)
        && (commands.firstElement() instanceof Integer)) {
      autoGenerate = ((Integer) commands.firstElement()).intValue();
      commands.removeElementAt(0);
      givenTarget = null;
    }
    DVector enhancedTypes = enhancedTypes(mob, commands);
    randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, autoGenerate);
    if (commands.size() == 0) {
      commonTell(
          mob,
          "Knit what? Enter \"knit list\" for a list, \"knit refit <item>\" to resize, \"knit scan\", or \"knit mend <item>\".");
      return false;
    }
    if ((!auto)
        && (commands.size() > 0)
        && (((String) commands.firstElement()).equalsIgnoreCase("bundle"))) {
      bundling = true;
      if (super.invoke(mob, commands, givenTarget, auto, asLevel))
        return super.bundle(mob, commands);
      return false;
    }
    Vector recipes = addRecipes(mob, loadRecipes());
    String str = (String) commands.elementAt(0);
    String startStr = null;
    bundling = false;
    int duration = 4;
    if (str.equalsIgnoreCase("list")) {
      String mask = CMParms.combine(commands, 1);
      StringBuffer buf = new StringBuffer("");
      int toggler = 1;
      int toggleTop = 2;
      for (int r = 0; r < toggleTop; r++)
        buf.append(CMStrings.padRight("Item", 28) + " Lvl " + CMStrings.padRight("Cloth", 5) + " ");
      buf.append("\n\r");
      for (int r = 0; r < recipes.size(); r++) {
        Vector V = (Vector) recipes.elementAt(r);
        if (V.size() > 0) {
          String item = replacePercent((String) V.elementAt(RCP_FINALNAME), "");
          int level = CMath.s_int((String) V.elementAt(RCP_LEVEL));
          int wood = CMath.s_int((String) V.elementAt(RCP_WOOD));
          wood = adjustWoodRequired(wood, mob);
          if ((level <= xlevel(mob))
              && ((mask == null)
                  || (mask.length() == 0)
                  || mask.equalsIgnoreCase("all")
                  || CMLib.english().containsString(item, mask))) {
            buf.append(
                CMStrings.padRight(item, 28)
                    + " "
                    + CMStrings.padRight("" + level, 3)
                    + " "
                    + CMStrings.padRight("" + wood, 5)
                    + ((toggler != toggleTop) ? " " : "\n\r"));
            if (++toggler > toggleTop) toggler = 1;
          }
        }
      }
      if (toggler != 1) buf.append("\n\r");
      commonTell(mob, buf.toString());
      enhanceList(mob);
      return true;
    }
    if (str.equalsIgnoreCase("scan")) return publicScan(mob, commands);
    else if (str.equalsIgnoreCase("mend")) {
      building = null;
      mending = false;
      messedUp = false;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (!canMend(mob, building, false)) return false;
      mending = true;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) mending " + building.name() + ".";
      displayText = "You are mending " + building.name();
      verb = "mending " + building.name();
    } else if (str.equalsIgnoreCase("refit")) {
      building = null;
      mending = false;
      refitting = false;
      messedUp = false;
      Vector newCommands = CMParms.parse(CMParms.combine(commands, 1));
      building =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (building == null) return false;
      if ((building.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_CLOTH) {
        commonTell(mob, "That's not made of cloth.  It can't be refitted.");
        return false;
      }
      if (!(building instanceof Armor)) {
        commonTell(mob, "You don't know how to refit that sort of thing.");
        return false;
      }
      if (building.envStats().height() == 0) {
        commonTell(mob, building.name() + " is already the right size.");
        return false;
      }
      refitting = true;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = "<S-NAME> start(s) refitting " + building.name() + ".";
      displayText = "You are refitting " + building.name();
      verb = "refitting " + building.name();
    } else {
      building = null;
      mending = false;
      messedUp = false;
      refitting = false;
      aborted = false;
      int amount = -1;
      if ((commands.size() > 1) && (CMath.isNumber((String) commands.lastElement()))) {
        amount = CMath.s_int((String) commands.lastElement());
        commands.removeElementAt(commands.size() - 1);
      }
      String recipeName = CMParms.combine(commands, 0);
      Vector foundRecipe = null;
      Vector matches = matchingRecipeNames(recipes, recipeName, true);
      for (int r = 0; r < matches.size(); r++) {
        Vector V = (Vector) matches.elementAt(r);
        if (V.size() > 0) {
          int level = CMath.s_int((String) V.elementAt(RCP_LEVEL));
          if ((autoGenerate > 0) || (level <= xlevel(mob))) {
            foundRecipe = V;
            break;
          }
        }
      }
      if (foundRecipe == null) {
        commonTell(
            mob,
            "You don't know how to knit a '"
                + recipeName
                + "'.  Try \""
                + triggerStrings()[0].toLowerCase()
                + " list\" for a list.");
        return false;
      }
      int woodRequired = CMath.s_int((String) foundRecipe.elementAt(RCP_WOOD));
      woodRequired = adjustWoodRequired(woodRequired, mob);
      if (amount > woodRequired) woodRequired = amount;
      String misctype = (String) foundRecipe.elementAt(RCP_MISCTYPE);
      bundling = misctype.equalsIgnoreCase("BUNDLE");
      int[] pm = {RawMaterial.MATERIAL_CLOTH};
      int[][] data =
          fetchFoundResourceData(
              mob, woodRequired, "cloth", pm, 0, null, null, bundling, autoGenerate, enhancedTypes);
      if (data == null) return false;
      woodRequired = data[0][FOUND_AMT];
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      int lostValue =
          autoGenerate > 0
              ? 0
              : CMLib.materials()
                  .destroyResources(mob.location(), woodRequired, data[0][FOUND_CODE], 0, null);
      building = CMClass.getItem((String) foundRecipe.elementAt(RCP_CLASSTYPE));
      if (building == null) {
        commonTell(
            mob, "There's no such thing as a " + foundRecipe.elementAt(RCP_CLASSTYPE) + "!!!");
        return false;
      }
      duration =
          getDuration(
              CMath.s_int((String) foundRecipe.elementAt(RCP_TICKS)),
              mob,
              CMath.s_int((String) foundRecipe.elementAt(RCP_LEVEL)),
              4);
      String itemName =
          replacePercent(
                  (String) foundRecipe.elementAt(RCP_FINALNAME),
                  RawMaterial.CODES.NAME(data[0][FOUND_CODE]))
              .toLowerCase();
      if (bundling) itemName = "a " + woodRequired + "# " + itemName;
      else if (itemName.endsWith("s")) itemName = "some " + itemName;
      else itemName = CMLib.english().startWithAorAn(itemName);
      building.setName(itemName);
      startStr = "<S-NAME> start(s) knitting " + building.name() + ".";
      displayText = "You are knitting " + building.name();
      verb = "knitting " + building.name();
      playSound = "scissor.wav";
      building.setDisplayText(itemName + " lies here");
      building.setDescription(itemName + ". ");
      if (bundling) building.baseEnvStats().setWeight(woodRequired);
      else building.baseEnvStats().setWeight(woodRequired / 2);
      int hardness = RawMaterial.CODES.HARDNESS(data[0][FOUND_CODE]) - 1;
      building.setBaseValue(CMath.s_int((String) foundRecipe.elementAt(RCP_VALUE)));
      building.setMaterial(data[0][FOUND_CODE]);
      building.baseEnvStats().setLevel(CMath.s_int((String) foundRecipe.elementAt(RCP_LEVEL)));
      building.setSecretIdentity("This is the work of " + mob.Name() + ".");
      int capacity = CMath.s_int((String) foundRecipe.elementAt(RCP_CAPACITY));
      int canContain = CMath.s_int((String) foundRecipe.elementAt(RCP_CONTAINMASK));
      int armordmg = CMath.s_int((String) foundRecipe.elementAt(RCP_ARMORDMG));
      String spell =
          (foundRecipe.size() > RCP_SPELL)
              ? ((String) foundRecipe.elementAt(RCP_SPELL)).trim()
              : "";
      if (bundling) building.setBaseValue(lostValue);
      addSpells(building, spell);
      if (building instanceof Weapon) {
        ((Weapon) building).setWeaponClassification(Weapon.CLASS_NATURAL);
        setWeaponTypeClass((Weapon) building, misctype);
        building.baseEnvStats().setDamage(armordmg);
        ((Weapon) building).setRawProperLocationBitmap(Wearable.WORN_WIELD | Wearable.WORN_HELD);
        ((Weapon) building).setRawLogicalAnd((capacity > 1));
      }
      if (building instanceof Armor) {
        if (capacity > 0) {
          ((Armor) building).setCapacity(capacity + woodRequired);
          ((Armor) building).setContainTypes(canContain);
        }
        ((Armor) building).baseEnvStats().setArmor(0);
        if (armordmg != 0)
          ((Armor) building).baseEnvStats().setArmor(armordmg + (abilityCode() - 1) + hardness);
        setWearLocation(building, misctype, 0);
      }
      if (building instanceof Rideable) {
        setRideBasis((Rideable) building, misctype);
      }
      building.recoverEnvStats();
      building.text();
      building.recoverEnvStats();
    }

    messedUp = !proficiencyCheck(mob, 0, auto);

    if (bundling) {
      messedUp = false;
      duration = 1;
      verb = "bundling " + RawMaterial.CODES.NAME(building.material()).toLowerCase();
      startStr = "<S-NAME> start(s) " + verb + ".";
      displayText = "You are " + verb;
    }

    if (autoGenerate > 0) {
      commands.addElement(building);
      return true;
    }

    CMMsg msg = CMClass.getMsg(mob, building, this, CMMsg.MSG_NOISYMOVEMENT, startStr);
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      building = (Item) msg.target();
      beneficialAffect(mob, mob, asLevel, duration);
      enhanceItem(mob, building, enhancedTypes);
    } else if (bundling) {
      messedUp = false;
      aborted = false;
      unInvoke();
    }
    return true;
  }
  @Override
  protected boolean autoGenInvoke(
      final MOB mob,
      List<String> commands,
      Physical givenTarget,
      final boolean auto,
      final int asLevel,
      int autoGenerate,
      boolean forceLevels,
      List<Item> crafted) {
    if (super.checkStop(mob, commands)) return true;

    if (super.checkInfo(mob, commands)) return true;

    final PairVector<EnhancedExpertise, Integer> enhancedTypes = enhancedTypes(mob, commands);
    randomRecipeFix(mob, addRecipes(mob, loadRecipes()), commands, autoGenerate);
    if (commands.size() == 0) {
      commonTell(
          mob,
          L(
              "Make what? Enter \"mleatherwork list\" for a list, \"mleatherworkd info <item>\", \"mleatherwork refit <item>\" to resize,"
                  + " \"mleatherwork learn <item>\", \"mleatherwork scan\", \"mleatherwork mend <item>\", or \"mleatherwork stop\" to cancel."));
      return false;
    }
    if ((!auto) && (commands.size() > 0) && ((commands.get(0)).equalsIgnoreCase("bundle"))) {
      bundling = true;
      if (super.invoke(mob, commands, givenTarget, auto, asLevel))
        return super.bundle(mob, commands);
      return false;
    }
    final List<List<String>> recipes = addRecipes(mob, loadRecipes());
    final String str = commands.get(0);
    playSound = "scissor.wav";
    String startStr = null;
    bundling = false;
    int multiplier = 4;
    int duration = 4;
    if (str.equalsIgnoreCase("list")) {
      String mask = CMParms.combine(commands, 1);
      boolean allFlag = false;
      if (mask.equalsIgnoreCase("all")) {
        allFlag = true;
        mask = "";
      }
      final StringBuffer buf = new StringBuffer("");
      int toggler = 1;
      final int toggleTop = 2;
      final int[] cols = {
        CMLib.lister().fixColWidth(30, mob.session()),
        CMLib.lister().fixColWidth(3, mob.session()),
        CMLib.lister().fixColWidth(3, mob.session())
      };
      for (int r = 0; r < toggleTop; r++)
        buf.append(
            (r > 0 ? " " : "")
                + CMStrings.padRight(L("Item"), cols[0])
                + " "
                + CMStrings.padRight(L("Lvl"), cols[1])
                + " "
                + CMStrings.padRight(L("Amt"), cols[2]));
      buf.append("\n\r");
      for (int r = 0; r < recipes.size(); r++) {
        final List<String> V = recipes.get(r);
        if (V.size() > 0) {
          final String item = replacePercent(V.get(RCP_FINALNAME), "");
          final int level = CMath.s_int(V.get(RCP_LEVEL));
          final String wood = getComponentDescription(mob, V, RCP_WOOD);
          if (wood.length() > 5) {
            if (toggler > 1) buf.append("\n\r");
            toggler = toggleTop;
          }
          if (((level <= xlevel(mob)) || allFlag)
              && ((mask.length() == 0)
                  || mask.equalsIgnoreCase("all")
                  || CMLib.english().containsString(item, mask))) {
            buf.append(
                CMStrings.padRight(item, cols[0])
                    + " "
                    + CMStrings.padRight("" + (level), cols[1])
                    + " "
                    + CMStrings.padRightPreserve("" + wood, cols[2])
                    + ((toggler != toggleTop) ? " " : "\n\r"));
            if (++toggler > toggleTop) toggler = 1;
          }
        }
      }
      if (toggler != 1) buf.append("\n\r");
      commonTell(mob, buf.toString());
      enhanceList(mob);
      return true;
    } else if (((commands.get(0))).equalsIgnoreCase("learn")) {
      return doLearnRecipe(mob, commands, givenTarget, auto, asLevel);
    } else if (str.equalsIgnoreCase("scan")) return publicScan(mob, commands);
    else if (str.equalsIgnoreCase("mend")) {
      buildingI = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      final Vector<String> newCommands = CMParms.parse(CMParms.combine(commands, 1));
      buildingI =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (!canMend(mob, buildingI, false)) return false;
      activity = CraftingActivity.MENDING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = L("<S-NAME> start(s) mending @x1.", buildingI.name());
      displayText = L("You are mending @x1", buildingI.name());
      verb = L("mending @x1", buildingI.name());
    } else if (str.equalsIgnoreCase("refit")) {
      buildingI = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      final Vector<String> newCommands = CMParms.parse(CMParms.combine(commands, 1));
      buildingI =
          getTarget(mob, mob.location(), givenTarget, newCommands, Wearable.FILTER_UNWORNONLY);
      if (buildingI == null) return false;
      if ((buildingI.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) {
        commonTell(mob, L("That's not made of leather.  That can't be refitted."));
        return false;
      }
      if (!(buildingI instanceof Armor)) {
        commonTell(mob, L("You don't know how to refit that sort of thing."));
        return false;
      }
      if (buildingI.phyStats().height() == 0) {
        commonTell(mob, L("@x1 is already the right size.", buildingI.name(mob)));
        return false;
      }
      activity = CraftingActivity.REFITTING;
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      startStr = L("<S-NAME> start(s) refitting @x1.", buildingI.name());
      displayText = L("You are refitting @x1", buildingI.name());
      verb = L("refitting @x1", buildingI.name());
    } else {
      buildingI = null;
      activity = CraftingActivity.CRAFTING;
      messedUp = false;
      aborted = false;
      int amount = -1;
      if ((commands.size() > 1) && (CMath.isNumber(commands.get(commands.size() - 1)))) {
        amount = CMath.s_int(commands.get(commands.size() - 1));
        commands.remove(commands.size() - 1);
      }
      final String recipeName = CMParms.combine(commands, 0);
      List<String> foundRecipe = null;
      final List<List<String>> matches = matchingRecipeNames(recipes, recipeName, true);
      for (int r = 0; r < matches.size(); r++) {
        final List<String> V = matches.get(r);
        if (V.size() > 0) {
          final String name = V.get(RCP_FINALNAME);
          final int level = CMath.s_int(V.get(RCP_LEVEL));
          if (level <= xlevel(mob)) {
            final int x = name.indexOf(' ');
            final Stage stage = Stage.valueOf(name.substring(0, x));
            multiplier = stage.multiplier;
            foundRecipe = V;
            break;
          }
        }
      }
      if (foundRecipe == null) {
        commonTell(
            mob,
            L(
                "You don't know how to make a '@x1'.  Try \"mleatherwork list\" for a list.",
                recipeName));
        return false;
      }

      final String woodRequiredStr = foundRecipe.get(RCP_WOOD);
      final int[] compData = new int[CF_TOTAL];
      final List<Object> componentsFoundList =
          getAbilityComponents(
              mob,
              woodRequiredStr,
              "make " + CMLib.english().startWithAorAn(recipeName),
              autoGenerate,
              compData);
      if (componentsFoundList == null) return false;
      int woodRequired = CMath.s_int(woodRequiredStr);
      woodRequired = adjustWoodRequired(woodRequired, mob);

      if (amount > woodRequired) woodRequired = amount;
      final int[] pm = {RawMaterial.MATERIAL_LEATHER};
      final int[] pm1 = {RawMaterial.MATERIAL_METAL, RawMaterial.MATERIAL_MITHRIL};
      final String misctype = foundRecipe.get(RCP_MISCTYPE);
      bundling = misctype.equalsIgnoreCase("BUNDLE");
      final int[][] data =
          fetchFoundResourceData(
              mob,
              woodRequired,
              "leather",
              pm,
              (multiplier == 6) ? 1 : 0,
              (multiplier == 6) ? "metal" : null,
              (multiplier == 6) ? pm1 : null,
              bundling,
              autoGenerate,
              enhancedTypes);
      if (data == null) return false;
      fixDataForComponents(data, componentsFoundList);
      woodRequired = data[0][FOUND_AMT];
      if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
      final int lostValue =
          autoGenerate > 0
              ? 0
              : CMLib.materials()
                      .destroyResourcesValue(
                          mob.location(),
                          woodRequired,
                          data[0][FOUND_CODE],
                          data[1][FOUND_CODE],
                          null)
                  + CMLib.ableComponents().destroyAbilityComponents(componentsFoundList);
      buildingI = CMClass.getItem(foundRecipe.get(RCP_CLASSTYPE));
      if (buildingI == null) {
        commonTell(mob, L("There's no such thing as a @x1!!!", foundRecipe.get(RCP_CLASSTYPE)));
        return false;
      }
      duration = getDuration(multiplier * CMath.s_int(foundRecipe.get(RCP_TICKS)), mob, 30, 4);
      buildingI.setMaterial(super.getBuildingMaterial(woodRequired, data, compData));
      String itemName =
          (replacePercent(
                  foundRecipe.get(RCP_FINALNAME), RawMaterial.CODES.NAME(data[0][FOUND_CODE])))
              .toLowerCase();
      if (bundling) itemName = "a " + woodRequired + "# " + itemName;
      else if (itemName.endsWith("s")) itemName = "some " + itemName;
      else itemName = CMLib.english().startWithAorAn(itemName);
      buildingI.setName(itemName);
      startStr = L("<S-NAME> start(s) making @x1.", buildingI.name());
      displayText = L("You are making @x1", buildingI.name());
      verb = L("making @x1", buildingI.name());
      buildingI.setDisplayText(L("@x1 lies here", itemName));
      buildingI.setDescription(itemName + ". ");
      buildingI
          .basePhyStats()
          .setWeight(getStandardWeight(woodRequired + compData[CF_AMOUNT], bundling));
      buildingI.setBaseValue(CMath.s_int(foundRecipe.get(RCP_VALUE)) * multiplier);
      buildingI.setSecretIdentity(getBrand(mob));
      final int hardness = RawMaterial.CODES.HARDNESS(buildingI.material()) - 2;
      buildingI.basePhyStats().setLevel(CMath.s_int(foundRecipe.get(RCP_LEVEL)) + hardness);
      final int capacity = CMath.s_int(foundRecipe.get(RCP_CAPACITY));
      final long canContain = getContainerType(foundRecipe.get(RCP_CONTAINMASK));
      int armordmg = CMath.s_int(foundRecipe.get(RCP_ARMORDMG));
      if (armordmg != 0) armordmg = armordmg + (multiplier - 1);
      if (bundling) buildingI.setBaseValue(lostValue);
      final String spell =
          (foundRecipe.size() > RCP_SPELL) ? foundRecipe.get(RCP_SPELL).trim() : "";
      addSpells(buildingI, spell);
      if (buildingI instanceof Weapon) {
        ((Weapon) buildingI)
            .basePhyStats()
            .setAttackAdjustment(baseYield() + abilityCode() + (hardness * 5) - 1);
        ((Weapon) buildingI).setWeaponClassification(Weapon.CLASS_FLAILED);
        setWeaponTypeClass((Weapon) buildingI, misctype, Weapon.TYPE_SLASHING);
        buildingI.basePhyStats().setDamage(armordmg + hardness);
        ((Weapon) buildingI).setRawProperLocationBitmap(Wearable.WORN_WIELD | Wearable.WORN_HELD);
        ((Weapon) buildingI).setRawLogicalAnd((capacity > 1));
      }
      if ((buildingI instanceof Armor) && (!(buildingI instanceof FalseLimb))) {
        if ((capacity > 0) && (buildingI instanceof Container)) {
          ((Container) buildingI).setCapacity(capacity + woodRequired);
          ((Container) buildingI).setContainTypes(canContain);
        }
        ((Armor) buildingI).basePhyStats().setArmor(0);
        if (armordmg != 0)
          ((Armor) buildingI)
              .basePhyStats()
              .setArmor(armordmg + (baseYield() + abilityCode() - 1) + hardness);
        setWearLocation(buildingI, misctype, 0);
      }
      if (buildingI instanceof Drink) {
        if (CMLib.flags().isGettable(buildingI)) {
          ((Drink) buildingI).setLiquidRemaining(0);
          ((Drink) buildingI).setLiquidHeld(capacity * 50);
          ((Drink) buildingI).setThirstQuenched(250);
          if ((capacity * 50) < 250) ((Drink) buildingI).setThirstQuenched(capacity * 50);
        }
      }
      buildingI.recoverPhyStats();
      buildingI.text();
      buildingI.recoverPhyStats();
    }

    messedUp = !proficiencyCheck(mob, 0, auto);

    if (bundling) {
      messedUp = false;
      duration = 1;
      verb = L("bundling @x1", RawMaterial.CODES.NAME(buildingI.material()).toLowerCase());
      startStr = L("<S-NAME> start(s) @x1.", verb);
      displayText = L("You are @x1", verb);
    }

    if (autoGenerate > 0) {
      crafted.add(buildingI);
      return true;
    }

    final CMMsg msg = CMClass.getMsg(mob, buildingI, this, getActivityMessageType(), startStr);
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      buildingI = (Item) msg.target();
      beneficialAffect(mob, mob, asLevel, duration);
      enhanceItem(mob, buildingI, enhancedTypes);
    } else if (bundling) {
      messedUp = false;
      aborted = false;
      unInvoke();
    }
    return true;
  }
示例#5
0
  public StringBuffer deviations(MOB mob, String rest) {
    final Vector<String> V = CMParms.parse(rest);
    if ((V.size() == 0)
        || ((!V.get(0).equalsIgnoreCase("mobs"))
            && (!V.get(0).equalsIgnoreCase("items"))
            && (!V.get(0).equalsIgnoreCase("both"))))
      return new StringBuffer(
          "You must specify whether you want deviations on MOBS, ITEMS, or BOTH.");

    final String type = V.get(0).toLowerCase();
    if (V.size() == 1)
      return new StringBuffer(
          "You must also specify a mob or item name, or the word room, or the word area.");

    final Room mobR = mob.location();
    Faction useFaction = null;
    for (final Enumeration<Faction> e = CMLib.factions().factions(); e.hasMoreElements(); ) {
      final Faction F = e.nextElement();
      if (F.showInSpecialReported()) useFaction = F;
    }
    final String where = V.get(1).toLowerCase();
    final Environmental E = mobR.fetchFromMOBRoomFavorsItems(mob, null, where, Wearable.FILTER_ANY);
    final Vector<Environmental> check = new Vector<Environmental>();
    if (where.equalsIgnoreCase("room")) fillCheckDeviations(mobR, type, check);
    else if (where.equalsIgnoreCase("area")) {
      for (final Enumeration<Room> r = mobR.getArea().getFilledCompleteMap();
          r.hasMoreElements(); ) {
        final Room R = r.nextElement();
        fillCheckDeviations(R, type, check);
      }
    } else if (where.equalsIgnoreCase("world")) {
      for (final Enumeration<Room> r = CMLib.map().roomsFilled(); r.hasMoreElements(); ) {
        final Room R = r.nextElement();
        fillCheckDeviations(R, type, check);
      }
    } else if (E == null)
      return new StringBuffer("'" + where + "' is an unknown item or mob name.");
    else if (type.equals("items") && (!(E instanceof Weapon)) && (!(E instanceof Armor)))
      return new StringBuffer("'" + where + "' is not a weapon or armor item.");
    else if (type.equals("mobs") && (!(E instanceof MOB)))
      return new StringBuffer("'" + where + "' is not a MOB.");
    else if ((!(E instanceof Weapon)) && (!(E instanceof Armor)) && (!(E instanceof MOB)))
      return new StringBuffer("'" + where + "' is not a MOB, or Weapon, or Item.");
    else check.add(E);
    final StringBuffer str = new StringBuffer("");
    str.append(L("Deviations Report:\n\r"));
    final StringBuffer itemResults = new StringBuffer();
    final StringBuffer mobResults = new StringBuffer();
    for (int c = 0; c < check.size(); c++) {
      if (check.get(c) instanceof Item) {
        final Item I = (Item) check.get(c);
        Weapon W = null;
        if (I instanceof Weapon) W = (Weapon) I;
        final Map<String, String> vals =
            CMLib.itemBuilder()
                .timsItemAdjustments(
                    I,
                    I.phyStats().level(),
                    I.material(),
                    I.rawLogicalAnd() ? 2 : 1,
                    (W == null) ? 0 : W.weaponClassification(),
                    I.maxRange(),
                    I.rawProperLocationBitmap());
        itemResults.append(CMStrings.padRight(I.name(), 20) + " ");
        itemResults.append(CMStrings.padRight(I.ID(), 10) + " ");
        itemResults.append(CMStrings.padRight("" + I.phyStats().level(), 4) + " ");
        itemResults.append(
            CMStrings.padRight(
                    "" + getDeviation(I.basePhyStats().attackAdjustment(), vals, "ATTACK"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "DAMAGE"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "ARMOR"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.baseGoldValue(), vals, "VALUE"), 5) + " ");
        itemResults.append(
            CMStrings.padRight(
                    ""
                        + ((I.phyStats().rejuv() == PhyStats.NO_REJUV)
                            ? " MAX"
                            : "" + I.phyStats().rejuv()),
                    5)
                + " ");
        if (I instanceof Weapon)
          itemResults.append(CMStrings.padRight("" + I.basePhyStats().weight(), 4));
        else
          itemResults.append(
              CMStrings.padRight("" + getDeviation(I.basePhyStats().weight(), vals, "WEIGHT"), 4)
                  + " ");
        if (I instanceof Armor)
          itemResults.append(CMStrings.padRight("" + ((Armor) I).phyStats().height(), 4));
        else itemResults.append(CMStrings.padRight(" - ", 4) + " ");
        itemResults.append("\n\r");
      } else {
        final MOB M = (MOB) check.get(c);
        mobResults.append(CMStrings.padRight(M.name(), 20) + " ");
        mobResults.append(CMStrings.padRight("" + M.phyStats().level(), 4) + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().attackAdjustment(), CMLib.leveler().getLevelAttack(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().damage(),
                            (int)
                                Math.round(
                                    CMath.div(
                                        CMLib.leveler().getLevelMOBDamage(M),
                                        M.basePhyStats().speed()))),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().armor(), CMLib.leveler().getLevelMOBArmor(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().speed(), CMLib.leveler().getLevelMOBSpeed(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + ((M.phyStats().rejuv() == PhyStats.NO_REJUV)
                            ? " MAX"
                            : "" + M.phyStats().rejuv()),
                    5)
                + " ");
        if (useFaction != null)
          mobResults.append(
              CMStrings.padRight(
                      ""
                          + (M.fetchFaction(useFaction.factionID()) == Integer.MAX_VALUE
                              ? "N/A"
                              : "" + M.fetchFaction(useFaction.factionID())),
                      7)
                  + " ");
        double value = CMLib.beanCounter().getTotalAbsoluteNativeValue(M);
        double[] range = CMLib.leveler().getLevelMoneyRange(M);
        if (value < range[0])
          mobResults.append(CMStrings.padRight("" + getDeviation(value, range[0]), 5) + " ");
        else if (value > range[1])
          mobResults.append(CMStrings.padRight("" + getDeviation(value, range[1]), 5) + " ");
        else mobResults.append(CMStrings.padRight("0%", 5) + " ");
        int reallyWornCount = 0;
        for (int j = 0; j < M.numItems(); j++) {
          final Item Iw = M.getItem(j);
          if (!(Iw.amWearingAt(Wearable.IN_INVENTORY))) reallyWornCount++;
        }
        mobResults.append(CMStrings.padRight("" + reallyWornCount, 5) + " ");
        mobResults.append("\n\r");
      }
    }
    if (itemResults.length() > 0) str.append(itemHeader() + itemResults.toString());
    if (mobResults.length() > 0) str.append(mobHeader(useFaction) + mobResults.toString());
    return str;
  }
示例#6
0
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB target = super.getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    final Race R = target.charStats().getMyRace();
    if (R.bodyMask()[Race.BODY_HEAD] <= 0) {
      mob.tell(L("@x1 has no head!", target.name(mob)));
      return false;
    }

    LegalBehavior B = null;
    if (mob.location() != null) B = CMLib.law().getLegalBehavior(mob.location());
    List<LegalWarrant> warrants = new Vector<LegalWarrant>();
    if (B != null) warrants = B.getWarrantsOf(CMLib.law().getLegalObject(mob.location()), target);
    if ((warrants.size() == 0)
        && (!CMSecurity.isAllowed(mob, mob.location(), CMSecurity.SecFlag.ABOVELAW))) {
      mob.tell(L("You are not allowed to behead @x1 at this time.", target.Name()));
      return false;
    }

    final Item w = mob.fetchWieldedItem();
    Weapon ww = null;
    if ((w == null) || (!(w instanceof Weapon))) {
      mob.tell(L("You cannot behead without a weapon!"));
      return false;
    }
    ww = (Weapon) w;
    if ((!auto) && (!CMSecurity.isASysOp(mob))) {
      if (ww.weaponDamageType() != Weapon.TYPE_SLASHING) {
        mob.tell(L("You cannot behead with a @x1!", ww.name()));
        return false;
      }
      if (mob.isInCombat() && (mob.rangeToTarget() > 0)) {
        mob.tell(L("You are too far away to try that!"));
        return false;
      }
      if (!CMLib.flags().isBoundOrHeld(target)) {
        mob.tell(L("@x1 is not bound and would resist.", target.charStats().HeShe()));
        return false;
      }
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int levelDiff =
        target.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob)));
    if (levelDiff > 0) levelDiff = levelDiff * 3;
    else levelDiff = 0;
    final boolean hit = (auto) || CMLib.combat().rollToHit(mob, target);
    boolean success = proficiencyCheck(mob, 0, auto) && (hit);
    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MALICIOUS
                  | CMMsg.MASK_MOVE
                  | CMMsg.MASK_SOUND
                  | CMMsg.TYP_JUSTICE
                  | (auto ? CMMsg.MASK_ALWAYS : 0),
              null);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        target.curState().setHitPoints(1);
        final Ability A2 = target.fetchEffect("Injury");
        if (A2 != null) A2.setMiscText(mob.Name() + "/head");
        CMLib.combat()
            .postDamage(
                mob,
                target,
                ww,
                Integer.MAX_VALUE / 2,
                CMMsg.MSG_WEAPONATTACK,
                ww.weaponClassification(),
                auto
                    ? ""
                    : L(
                        "^F^<FIGHT^><S-NAME> rear(s) back and behead(s) <T-NAME>!^</FIGHT^>^?@x1",
                        CMLib.protocol().msp("decap.wav", 30)));
        mob.location().recoverRoomStats();
        final Item limb = CMClass.getItem("GenLimb");
        limb.setName(L("@x1`s head", target.Name()));
        limb.basePhyStats().setAbility(1);
        limb.setDisplayText(L("the bloody head of @x1 is sitting here.", target.Name()));
        limb.setSecretIdentity(target.name() + "`s bloody head.");
        int material = RawMaterial.RESOURCE_MEAT;
        for (int r = 0; r < R.myResources().size(); r++) {
          final Item I = R.myResources().get(r);
          final int mat = I.material() & RawMaterial.MATERIAL_MASK;
          if (((mat == RawMaterial.MATERIAL_FLESH)) || (r == R.myResources().size() - 1)) {
            material = I.material();
            break;
          }
        }
        limb.setMaterial(material);
        limb.basePhyStats().setLevel(1);
        limb.basePhyStats().setWeight(5);
        limb.recoverPhyStats();
        mob.location().addItem(limb, ItemPossessor.Expire.Player_Drop);
        for (int i = 0; i < warrants.size(); i++) {
          final LegalWarrant W = warrants.get(i);
          W.setCrime("pardoned");
          W.setOffenses(0);
        }
      } else success = false;
      if (mob.getVictim() == target) mob.makePeace(true);
      if (target.getVictim() == mob) target.makePeace(true);
    } else maliciousFizzle(mob, target, L("<S-NAME> attempt(s) a beheading and fail(s)!"));
    return success;
  }