/* * Prepara para desenho. Utiliza AnimationStack. */ @Override public void draw(final Drawer drawer) { // Prepare Animation final AnimationSet animationSet = mAnimationStack.animateFrame(); // Get final Opacity final float opacity = animationSet.getOpacity() * getOpacity(); // Not Update if (opacity <= 0) return; // Get Infos final Vector2 scale = Vector2.scale(mScale, animationSet.getScale()); final Vector2 translate = animationSet.getPosition(); final float rotate = mAngle + animationSet.getRotation(); // Calc values final float ox = mCenter.x; final float oy = mCenter.y; float sx = scale.x; float sy = scale.y; float tX = mPosition.x + translate.x; float tY = mPosition.y + translate.y; float six = ox; float siy = oy; float mx = 1; float my = 1; float mtx = 0; float mty = 0; if (mMirror[0]) { mx = -1; mtx = 1; } if (mMirror[1]) { my = -1; mty = 1; } // Get Matrix Row final WorldMatrix matrixRow = drawer.getWorldMatrix(); // Push Matrix matrixRow.push(); // Translate and Rotate Matrix with correction float rad = (float) GeneralUtils.degreeToRad(rotate); float c = (float) Math.cos(rad); float s = (float) Math.sin(rad); mFinalTransformation[0] = c * sx * mx; mFinalTransformation[1] = -s * sy * my; mFinalTransformation[2] = c * (sx * mtx - six) + -s * (sy * mty - siy) + tX; mFinalTransformation[3] = s * sx * mx; mFinalTransformation[4] = c * sy * my; mFinalTransformation[5] = s * (sx * mtx - six) + c * (sy * mty - siy) + tY; matrixRow.preConcatf(mFinalTransformation); // Prepare blend mod drawer.begin(); drawer.setOpacity(opacity); drawer.setBlendFunc(mBlendFuncs[0], mBlendFuncs[1], mBlendFuncs[2], mBlendFuncs[3]); drawer.snip(mViewport); // Draw Layers and sub layers for (LayerInfo info : mLayersInfo) { for (LayerInfo.Buffer buff : info.mBuffers) { // Set Texture drawer.setTexture(buff.mTexture); drawer.setElementVertex(buff.mElementsVertex); drawer.setTextureVertex(buff.mTextureVertex); // Draw tilemap drawer.drawTileMap(buff.mTilesQuantity * 6); } } // End Drawer drawer.end(); // pop matrixRow.pop(); }
/** * Return Real Position * * <p>Get Position with animations modify. * * @return {@link Vector2} Position */ public final Vector2 getRealPosition() { final AnimationSet animationSet = getAnimationStack().animateFrame(); Vector2 position = mPosition.clone(); position.sum(animationSet.getPosition()); return position; }