public final void setPlayers(PlayerSlot[] players) { int num_humans = countHumans(players); int[] player_slots = new int[num_humans]; int[] player_ratings = new int[num_humans]; int[] player_teams = new int[num_humans]; int human_index = 0; updating = true; SortedSet new_human_names = new TreeSet(); for (int i = 0; i < players.length; i++) { PlayerSlot player = players[i]; PulldownButton slot_button = slot_buttons[i]; PulldownButton race_button = race_buttons[i]; PulldownButton team_button = team_buttons[i]; Diode ready_mark = ready_marks[i]; ready_mark.setLit(player.isReady()); race_button.getMenu().chooseItem(player.getInfo() != null ? player.getInfo().getRace() : 0); team_button.getMenu().chooseItem(player.getInfo() != null ? player.getInfo().getTeam() : 0); if (player.getType() != PlayerSlot.CLOSED) { slot_button .getMenu() .getItem(OPEN_INDEX) .setLabelString(Utils.getBundleString(bundle, "open")); slot_button.getMenu().chooseItem(OPEN_INDEX); } else { slot_button.getMenu().chooseItem(CLOSED_INDEX); } race_button.setDisabled(true); team_button.setDisabled(true); if (player.getInfo() != null) { PlayerInfo player_info = player.getInfo(); switch (player.getType()) { case PlayerSlot.AI: assert !rated; slot_button.getMenu().chooseItem(player.getAIDifficulty() + 1); race_button.setDisabled(!canControlSlot(i)); team_button.setDisabled(!canControlSlot(i)); break; case PlayerSlot.HUMAN: String player_name = player_info.getName(); new_human_names.add(player_name); slot_button.getMenu().getItem(OPEN_INDEX).setLabelString(player_name); slot_button.getMenu().chooseItem(OPEN_INDEX); race_button.setDisabled(i != local_player_slot); team_button.setDisabled(i != local_player_slot); player_slots[human_index] = i; player_ratings[human_index] = player.getRating(); player_teams[human_index] = player_info.getTeam(); human_index++; break; default: throw new RuntimeException("Unknown Player type: " + player.getType()); } } } if (rated) updateRatedLabels( player_slots, player_ratings, GameSession.calculateMatchPoints(player_ratings, player_teams)); Iterator it = new_human_names.iterator(); while (it.hasNext()) { String name = (String) it.next(); if (human_names.contains(name)) human_names.remove(name); else playerJoined(name); } it = human_names.iterator(); while (it.hasNext()) { String name = (String) it.next(); playerLeft(name); } human_names = new_human_names; setReady(players[local_player_slot].isReady()); setStartEnable(players); updating = false; }
private final void adjustPlayerSlot(int player_slot) { if (updating || game_network.getClient() == null) return; PlayerSlot player = game_network.getClient().getPlayers()[player_slot]; int index = slot_buttons[player_slot].getMenu().getChosenItemIndex(); if (index == COMPUTER_HARD_INDEX && !Renderer.isRegistered()) { slot_buttons[player_slot].getMenu().chooseItem(COMPUTER_NORMAL_INDEX); index = COMPUTER_NORMAL_INDEX; ResourceBundle db = ResourceBundle.getBundle(DemoForm.class.getName()); Form demo_form = new DemoForm( gui_root, Utils.getBundleString(db, "hard_ai_unavailable_header"), new GUIImage(512, 256, 0f, 0f, 1f, 1f, "/textures/gui/demo_hardai"), Utils.getBundleString(db, "hard_ai_unavailable")); gui_root.addModalForm(demo_form); } int race_index = race_buttons[player_slot].getMenu().getChosenItemIndex(); int team_index = team_buttons[player_slot].getMenu().getChosenItemIndex(); int difficulty_index = slot_buttons[player_slot].getMenu().getChosenItemIndex() - 1; boolean race_changed = player.getInfo() == null || race_index != player.getInfo().getRace(); boolean team_changed = player.getInfo() == null || team_index != player.getInfo().getTeam(); boolean ready_changed = ready != player.isReady(); boolean difficulty_changed = player.getInfo() == null || player.getAIDifficulty() != difficulty_index; PulldownButton slot_button = slot_buttons[player_slot]; switch (index) { case OPEN_INDEX: if ((player.getType() != PlayerSlot.OPEN && player.getType() != PlayerSlot.HUMAN) || race_changed || team_changed || ready_changed) { if (player_slot == local_player_slot) { int new_type = PlayerSlot.HUMAN; game_network .getClient() .getServerInterface() .setPlayerSlot( player_slot, new_type, race_index, team_index, ready, PlayerSlot.AI_NONE); } else { game_network.getClient().getServerInterface().resetSlotState(player_slot, true); } } break; case CLOSED_INDEX: if (player.getType() != PlayerSlot.CLOSED || race_changed || team_changed) { slot_button .getMenu() .getItem(OPEN_INDEX) .setLabelString(Utils.getBundleString(bundle, "open")); game_network.getClient().getServerInterface().resetSlotState(player_slot, false); } break; case COMPUTER_EASY_INDEX: case COMPUTER_NORMAL_INDEX: case COMPUTER_HARD_INDEX: assert !rated; boolean new_ai = player.getType() != PlayerSlot.AI; if (new_ai || race_changed || team_changed || difficulty_changed) { slot_button .getMenu() .getItem(OPEN_INDEX) .setLabelString(Utils.getBundleString(bundle, "open")); if (new_ai) { team_index = player_slot; race_index = new Random(LocalEventQueue.getQueue().getHighPrecisionManager().getTick()) .nextInt(RacesResources.getNumRaces()); } game_network .getClient() .getServerInterface() .setPlayerSlot( player_slot, PlayerSlot.AI, race_index, team_index, true, difficulty_index); } break; default: throw new RuntimeException("Invalid item index"); } }