public static void heal(Hero hero) { hero.HP = hero.HT; Buff.detach(hero, Poison.class); Buff.detach(hero, Cripple.class); Buff.detach(hero, Weakness.class); Buff.detach(hero, Bleeding.class); hero.sprite.emitter().start(Speck.factory(Speck.HEALING), 0.4f, 4); }
@Override public void use(BlobEmitter emitter) { super.use(emitter); emitter.start(Speck.factory(Speck.HEALING), 0.5f, 0); }