// Utility method to check if the mouse position is inside the // connection point public boolean inside(int px, int py) { return ((px >= getX() + parent.getX()) && (px <= (getX() + parent.getX() + width)) && (py >= getY() + parent.getY()) && (py <= (getY() + parent.getY() + height))); }
// saves only the node; not the Connection!! public void save(Writer w, TextureGraphNode n) throws IOException { w.write(String.format("%d %d %d\n", n.getX(), n.getY(), folded ? 1 : 0)); Channel.saveChannel(w, texChannel); }
public int getWorldSpaceX() { return parent.getX() + getX() + 4; }