示例#1
0
  public void render(Bitmap b, int xp, int yp) {
    if (deadTime > 0) return;

    int frame = 0;

    aimDir = time / 10.0;
    int dirFrame = (int) (-Math.floor(aimDir * 8 / (Math.PI * 2) - 0.5)) & 7;
    int yFrame = 9 + size;
    yp += 2;
    frame = dirFrame;
    if (dirFrame > 4) {
      frame = 3 - (dirFrame - 5);
      b.xFlip = true;
      xp--;
    }

    Bitmap[][] sheet = team == Team.blu ? Art.i.blu : Art.i.red;
    if (hurtTime > 0 && hurtTime / 2 % 2 == 1) {
      b.blendDraw(sheet[frame][yFrame], xp - 8, yp - 15, 0xffffffff);
    } else {
      b.draw(sheet[frame][yFrame], xp - 8, yp - 15);
    }
    b.xFlip = false;
  }
示例#2
0
 public void renderShadow(Bitmap b, int xp, int yp) {
   if (size == 0) b.fill(xp - 3, yp - 1, xp + 1, yp + 1, 1);
   else b.fill(xp - 5, yp - 1, xp + 3, yp + 1, 1);
 }