protected LoadingLayout createLoadingLayout(Context context, Mode mode, TypedArray attrs) { LoadingLayout layout = mLoadingAnimationStyle.createLoadingLayout( context, mode, getPullToRefreshScrollDirection(), attrs); layout.setVisibility(View.INVISIBLE); return layout; }
/** * Updates the View State when the mode has been set. This does not do any checking that the mode * is different to current state so always updates. */ protected void updateUIForMode() { // We need to use the correct LayoutParam values, based on scroll // direction final LayoutParams lp = getLoadingLayoutLayoutParams(); // Remove Header, and then add Header Loading View again if needed if (this == mHeaderLayout.getParent()) { removeView(mHeaderLayout); } if (mMode.showHeaderLoadingLayout()) { addViewInternal(mHeaderLayout, 0, lp); } // Remove Footer, and then add Footer Loading View again if needed if (this == mFooterLayout.getParent()) { removeView(mFooterLayout); } if (mMode.showFooterLoadingLayout()) { addViewInternal(mFooterLayout, lp); } // Hide Loading Views refreshLoadingViewsSize(); // If we're not using Mode.BOTH, set mCurrentMode to mMode, otherwise // set it to pull down mCurrentMode = (mMode != Mode.BOTH) ? mMode : Mode.PULL_FROM_START; }
/** * Called when the UI has been to be updated to be in the {@link * com.minglang.pulltorefreshlibrary.PullToRefreshBase.State#RESET} state. */ protected void onReset() { mIsBeingDragged = false; mLayoutVisibilityChangesEnabled = true; // Always reset both layouts, just in case... mHeaderLayout.reset(); mFooterLayout.reset(); smoothScrollTo(0); }
/** * Called when the UI has been to be updated to be in the {@link * com.minglang.pulltorefreshlibrary.PullToRefreshBase.State#RELEASE_TO_REFRESH} state. */ protected void onReleaseToRefresh() { switch (mCurrentMode) { case PULL_FROM_END: mFooterLayout.releaseToRefresh(); break; case PULL_FROM_START: mHeaderLayout.releaseToRefresh(); break; default: // NO-OP break; } }
/** Re-measure the Loading Views height, and adjust internal padding as necessary */ protected final void refreshLoadingViewsSize() { final int maximumPullScroll = (int) (getMaximumPullScroll() * 1.2f); int pLeft = getPaddingLeft(); int pTop = getPaddingTop(); int pRight = getPaddingRight(); int pBottom = getPaddingBottom(); switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: if (mMode.showHeaderLoadingLayout()) { mHeaderLayout.setWidth(maximumPullScroll); pLeft = -maximumPullScroll; } else { pLeft = 0; } if (mMode.showFooterLoadingLayout()) { mFooterLayout.setWidth(maximumPullScroll); pRight = -maximumPullScroll; } else { pRight = 0; } break; case VERTICAL: if (mMode.showHeaderLoadingLayout()) { mHeaderLayout.setHeight(maximumPullScroll); pTop = -maximumPullScroll; } else { pTop = 0; } if (mMode.showFooterLoadingLayout()) { mFooterLayout.setHeight(maximumPullScroll); pBottom = -maximumPullScroll; } else { pBottom = 0; } break; } if (DEBUG) { Log.d( LOG_TAG, String.format( "Setting Padding. L: %d, T: %d, R: %d, B: %d", pLeft, pTop, pRight, pBottom)); } setPadding(pLeft, pTop, pRight, pBottom); }
/** * Actions a Pull Event * * @return true if the Event has been handled, false if there has been no change */ private void pullEvent() { final int newScrollValue; final int itemDimension; final float initialMotionValue, lastMotionValue; switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: initialMotionValue = mInitialMotionX; lastMotionValue = mLastMotionX; break; case VERTICAL: default: initialMotionValue = mInitialMotionY; lastMotionValue = mLastMotionY; break; } switch (mCurrentMode) { case PULL_FROM_END: newScrollValue = Math.round(Math.max(initialMotionValue - lastMotionValue, 0) / FRICTION); itemDimension = getFooterSize(); break; case PULL_FROM_START: default: newScrollValue = Math.round(Math.min(initialMotionValue - lastMotionValue, 0) / FRICTION); itemDimension = getHeaderSize(); break; } setHeaderScroll(newScrollValue); if (newScrollValue != 0 && !isRefreshing()) { float scale = Math.abs(newScrollValue) / (float) itemDimension; switch (mCurrentMode) { case PULL_FROM_END: mFooterLayout.onPull(scale); break; case PULL_FROM_START: default: mHeaderLayout.onPull(scale); break; } if (mState != State.PULL_TO_REFRESH && itemDimension >= Math.abs(newScrollValue)) { setState(State.PULL_TO_REFRESH); } else if (mState == State.PULL_TO_REFRESH && itemDimension < Math.abs(newScrollValue)) { setState(State.RELEASE_TO_REFRESH); } } }
/** * Helper method which just calls scrollTo() in the correct scrolling direction. * * @param value - New Scroll value */ protected final void setHeaderScroll(int value) { if (DEBUG) { Log.d(LOG_TAG, "setHeaderScroll: " + value); } // Clamp value to with pull scroll range final int maximumPullScroll = getMaximumPullScroll(); value = Math.min(maximumPullScroll, Math.max(-maximumPullScroll, value)); if (mLayoutVisibilityChangesEnabled) { if (value < 0) { mHeaderLayout.setVisibility(View.VISIBLE); } else if (value > 0) { mFooterLayout.setVisibility(View.VISIBLE); } else { mHeaderLayout.setVisibility(View.INVISIBLE); mFooterLayout.setVisibility(View.INVISIBLE); } } if (USE_HW_LAYERS) { /** * Use a Hardware Layer on the Refreshable View if we've scrolled at all. We don't use them on * the Header/Footer Views as they change often, which would negate any HW layer performance * boost. */ ViewCompat.setLayerType( mRefreshableViewWrapper, value != 0 ? View.LAYER_TYPE_HARDWARE : View.LAYER_TYPE_NONE); } switch (getPullToRefreshScrollDirection()) { case VERTICAL: scrollTo(0, value); break; case HORIZONTAL: scrollTo(value, 0); break; } }
/** * Called when the UI has been to be updated to be in the {@link * com.minglang.pulltorefreshlibrary.PullToRefreshBase.State#REFRESHING} or {@link * com.minglang.pulltorefreshlibrary.PullToRefreshBase.State#MANUAL_REFRESHING} state. * * @param doScroll - Whether the UI should scroll for this event. */ protected void onRefreshing(final boolean doScroll) { if (mMode.showHeaderLoadingLayout()) { mHeaderLayout.refreshing(); } if (mMode.showFooterLoadingLayout()) { mFooterLayout.refreshing(); } if (doScroll) { if (mShowViewWhileRefreshing) { // Call Refresh Listener when the Scroll has finished OnSmoothScrollFinishedListener listener = new OnSmoothScrollFinishedListener() { @Override public void onSmoothScrollFinished() { callRefreshListener(); } }; switch (mCurrentMode) { case MANUAL_REFRESH_ONLY: case PULL_FROM_END: smoothScrollTo(getFooterSize(), listener); break; default: case PULL_FROM_START: smoothScrollTo(-getHeaderSize(), listener); break; } } else { smoothScrollTo(0); } } else { // We're not scrolling, so just call Refresh Listener now callRefreshListener(); } }
protected final int getHeaderSize() { return mHeaderLayout.getContentSize(); }
protected final int getFooterSize() { return mFooterLayout.getContentSize(); }