public boolean isPlaceEmpty(Vector2 pos, boolean considerPlanets) { Planet np = myPlanetManager.getNearestPlanet(pos); if (considerPlanets) { boolean inPlanet = np.getPos().dst(pos) < np.getFullHeight(); if (inPlanet) return false; } SolSystem ns = myPlanetManager.getNearestSystem(pos); if (ns.getPos().dst(pos) < SunSingleton.SUN_HOT_RAD) return false; List<SolObject> objs = myObjectManager.getObjs(); for (int i = 0, objsSize = objs.size(); i < objsSize; i++) { SolObject o = objs.get(i); if (!o.hasBody()) continue; if (pos.dst(o.getPos()) < myObjectManager.getRadius(o)) { return false; } } List<FarObjData> farObjs = myObjectManager.getFarObjs(); for (int i = 0, farObjsSize = farObjs.size(); i < farObjsSize; i++) { FarObjData fod = farObjs.get(i); FarObj o = fod.fo; if (!o.hasBody()) continue; if (pos.dst(o.getPos()) < o.getRadius()) { return false; } } return true; }
@Override public boolean update(SolGame game, SolShip owner, boolean tryToUse) { myShouldTeleport = false; if (!tryToUse) return false; Vector2 pos = owner.getPos(); Fraction frac = owner.getPilot().getFraction(); SolShip ne = game.getFractionMan().getNearestEnemy(game, MAX_RADIUS, frac, pos); if (ne == null) return false; Vector2 nePos = ne.getPos(); Planet np = game.getPlanetMan().getNearestPlanet(); if (np.isNearGround(nePos)) return false; for (int i = 0; i < 5; i++) { myNewPos.set(pos); myNewPos.sub(nePos); myAngle = myConfig.angle * SolMath.rnd(.5f, 1) * SolMath.toInt(SolMath.test(.5f)); SolMath.rotate(myNewPos, myAngle); myNewPos.add(nePos); if (game.isPlaceEmpty(myNewPos, false)) { myShouldTeleport = true; return true; } } return false; }