示例#1
0
 private void setRespawnState(float money, ItemContainer ic, HullConfig hullConfig) {
   myRespawnMoney = .75f * money;
   myRespawnHull = hullConfig;
   myRespawnItems.clear();
   for (List<SolItem> group : ic) {
     for (SolItem item : group) {
       boolean equipped = myHero == null || myHero.maybeUnequip(this, item, false);
       if (equipped || SolMath.test(.75f)) {
         myRespawnItems.add(0, item);
       }
     }
   }
 }